orbit.industries
OUT NOW!
NOW!
NOW!
NOW!
the GameIn space, no one can hear you scream – neither a victorious cry, nor one loaded with frustration. So what shall it be, Space Pioneer, when you are the Captain of it all?
🛰️ BUILD A WONDROUS VIEW
Build, install and redesign your station to perfection in a full 3D view taking advantage of the spectacular visuals provided by Unreal Engine 4. Look at your creation in a 360 degrees view, zooming in and out to marvel at its beauty.
Look at the magnificent in-game star constellations, nebulas, and planets the development team spent weeks researching to realistically provide in-game visualizations within the endless game sky.
🔢 FOCUS ON THE ABSTRACT
Monitor and set up production cycles, resources, and their distribution. Focus either on efficiency or yield, treating everything as a diligent spreadsheet master – but with an abstract layout system resembling a circuit board to help you design the best connections, nooks, and crannies to make your station a resounding engineering success!
📈 ECONOMICS, ERRORS AND MORE!
A unique economic system provides you with a key objective – make your station efficient and profitable or fail!
The normal route of business can be, however, disrupted by a number of disruptions: from hacker attacks to errors and malfunctions each module and its system entail in your management of the station.
Your production may also simply overload, given the production strain – so plan, execute and design to perfection!
🪐 EXPLORE UNKNOWN PLANETS
There are 3 distinct campaign missions where you need to terraform a given planet, make it habitable, and easy to extract resources from.
Built with a background narrative, each of these missions enables you to focus on the two-game modes in order to build your station in such a way as to successfully fulfill its objectives.
Are you going to be the most efficient, the most industrious, or have the most graphically appealing modules setup? Anything goes as long as the mission is successful!
🗺️ ENDLESS DREAMS
You can also kick back and focus on building the greatest and either best looking or most efficient station there ever was – within either our Creative or Endless modes built especially for this purpose.
orbit.industries blends inspiration from classic science fiction literature, movies, and popular space-opera TV series with actual knowledge and progress achieved in the field of space exploration, space engineering, and orbital stations development.
🚀 KEY GAME FEATURES 🚀
- Full 360 degrees, 3D view of an orbital station within Unreal Engine 4
- An abstract 2D stylized view of management cycles and resource planning
- 3 Gameplay Modes: Campaign, Creative and Endless
- 54 Modules varieties to build and design your station with
- A technological tree to explore and expand
Steam User 36
The gameplay loop is basically that you build station modules to have enough resources to do missions, which gives you money to build more station modules to accept more complex missions, research new modules with which you can accept even more complex missions. You cycle between building the station, wiring them and managing your missions. It is fun and it always keeps you on your toes. The problem is that the game doesn't really explain A LOT of things. It doesn't even give you tooltips to explain the symbols in the game, and there are a lot of them. Also the controls are not very intuitive. It has the potential to be a great game but is still a little bit rough around the edges
Steam User 35
This is a very interesting space station building/resource management game. UI seems a little busy and confusing at first but it gets familiar very quickly. I have lost my first playthrough due to poor planning and not understanding that some researched modules will not work without other modules that are yet to be researched. Next playthrough will be much better I'm sure. There is a story element as well as money making/resource managing/ building layers. Very enjoyable game so far 8/10
Steam User 11
Orbit Industries is a pretty good game. It's a good casual game that can while away hours before you know it, well worth the $20, but if you can catch it on sale for $10, even better. I love creating the station in space and watching it grow and function, deciding when and where to place each module. The abstract view was a great idea to manage the workings of the system and provide a lot more depth of play than just focusing on the 3D aspects of the station. The scenario missions are pretty interesting, and I loved the ending of the starter scenario.
Overall I would recommend this game. There are negative comments about it, and I would agree with most of them, however, I would disagree that they're game breakers. Yes, the GUI needs some work, but it's not so big that it's unmanageable. Just a little annoying at times when I wish more of the data was presented together on one screen rather then spread out. The mission system and tech tree needs some work, but again, it works.
As to the financial death spiral that some comment on, well, that just tells you how bad they are at managing a business. I experienced the death spiral and nearly went broke on my first game, but that's when I learned the power of the abstract, shut a lot down, took a loan or two and worked my way back up. Basically, if you don't know how to manage, you'll go broke. Gee, just like in real life. It doesn't reward stupidity, and that's a good thing. Go slow, build up your finances first and make sure you can afford to do without those systems when you start your research, and you'll do fine.
Steam User 22
This is actually quite a fun space station simulator/management game, better than many other management games I have played. The tutorial doesn't quite cut it as it does leave you pondering on what to do next but you'll soon learn after some experimentation and losing a couple of games. Be advised that as you build your space station be sure to chose your modules carefully as some of the ones you research and place on your station will require other modules for it to operate and you may not be able to research them yet. The game is a learning curve. Credits can vanish fast meaning you lose the game if you built too quickly and not cater for the unexpected costs of managing them.
In all, it's still in the early stage of development but has great potential. 8/10.
Steam User 9
I gotta say it was very surprising. I was not expecting the amount of planning that goes into every move you make. This is not a game meant for casual players, as it takes a great deal of thinking and plotting out next steps.
There are three menu's. The first one you will likely be looking at the least is your building menu. It's where you can see your station in all it's glory and expand it. The rest of your time is going to be split between the other two menus.
The second menu is where you complete all your objectives and how you unlock new modules and earn more money. In order to complete tasks, you will need the corresponding module that goes with it.
Menu three is where all the magic happens, as that is your, as I like to call, "The Wiring" Menu is. Each module has a circuit board that must be connected with it's needed recourse to make it function from another module. The layouts can get crazy very quickly and require the most planning and thinking. The best part is that you can create a whole new circuit, separate from your starting circuit. This second, third, or even fourth can have its own corresponding power supply, atmosphere systems, and recourse delivery module tied to that particular circuit.
That's where the best part about the circuit menu comes into play, in that you can specialize each circuit to do a different thing while separate from all other circuits and any issues that might pop up with them. OR, you can have everything woven together very carefully in one, large, singular circuit. But unless you plan that singular circuit carefully, it can get messy fast.
I highly recommend it for those looking to improve their planning and management skills, as this is a great game to do that with.
Steam User 11
As a financial management game, it's pretty straightforward. As a physical jigsaw puzzle of spacestation parts, it's pretty straightforward. As a resource flow design game, it's pretty straightforward.
But it's all three of those games at the same time, and that makes it consistently interesting. If you're a hardcore business sim player like me, you'll think it's very easy. Until you realize that the sales pipeline has mechanics that you can't afford to ignore...
Steam User 5
I absolutely love this game! It needs some additional UI and QoL improvements, but otherwise I like it. The main downside is that the intro/tutorial isn't very helpful, the game just throws you into the deep end and lets you figure things out yourself. If this sounds overwhelming, maybe wait for an improved tutorial.