Road Redemption
In the fiery remnants of a once vibrant world, gangs battle for dominance across wartorn highways. When a motorcycle assassin takes out the boss of the richest weapons cartel, the cartel offers a bounty of wealth beyond imagination for the assassin’s head. Now every thug, warrior, and bounty hunter with a bike and blade is out to catch the assassin and win the bounty, including you. The race is on. To succeed, you’ll have to fight your way across the country, through both friendly and rival gang territory, with whatever weapons you can get your hands on: swords, shotguns, baseball bats, sledge hammers, pipe bombs, and so much more. You’ll need to use what you earn and learn along the way to upgrade yourself, your ride, and your weapons. The path to glory and riches is a long one paved in blood and pain, but luckily you’ve got a fast bike.
Steam User 28
Road Redemption is spiritual successor of classic vehicular combat from 16-bit era and its sequels, Road Rash series. The game was fun, because you can race and fight enemies at the same time. There was some melee weapon like machete, sword, sledgehammer or range weapon like gun, machine gun and bazooka. You can kill all competitor while in race and ride to finish line or be killed by them.
Despite all the fun, this game was very hard in your first five to ten hours. Because of rouge-like element of this game. If you dead while in the middle of the race, you start over. If you dead at final boss, you start from beginning and lost all progress but earn some XP to get permanent upgrade, unlockable item or buff.
And after familiar with gameplay and get good in learning curve, this game become more challenging to win with each character that had pro or cons in each of them. Some character was very hard to play, because had low hp and can get kill by one hit. There was a character that you must use nitro non stop or the character hp will drop if he not fast enough. There was a character that can used melee weapon, and gun only. And the list was so on.
Mastering each character will be good if player already get good with basic gameplay in this rouge-like campaign racing. Maintenance money to buy item in store after race were need calculation and plan with risk in next race. And yeah, this rouge-like element feature can be love or hate by player. One thing that I didn't like in this game was physics, I almost get easy to get off track and stuck at object and there is no reset position button because you must press ESC in keyboard and pick "put me on the track" from menu. It was so easily to get stuck to an object when off track from main road even if stuck behind destroyed car in the middle of the road, it need reverse and steer left or right to avoid it.
Well, there is so many pro and cons about this game. But, I prefer pick the pro ones because it was so fun.
Steam User 21
Being a spiritual successor is a tough thing to live up to, and Road Redemption almost pulls it off.
The key distinction is that Road Rash was a racing game with some fighting mechanics, whereby in Road Redemption you spend most of your time fighting, with less emphasis placed on the actual racing. Due to this, the racing, track design and bike handling all feel secondary (i.e. worse). It's an arcade racer with combat - think Carmageddon and Twisted Metal except linear.
Combat is actually decent. You have to manage acceleration and nitro on roads that swerve drastically, avoid being surrounded, getting shot at, blocking, attacking and kicking as some enemies auto-block while others resist weapon types, and dodge incoming traffic and general road hazards – all at the same time. It's quite entertaining, if not a bit too much and frustrating at times. Also, it has to be said, but the rooftop levels + hallucination (raining cars) + shielded enemies = a horrible combination.
Variety in bikes (besides looks) is dismal however. Stats between them seem arbitrary and there's little reason to use anything beyond the starting bike. There's no best for speed, or handling, or weight, there's just the starting bike and it being the best all-round. That brings up another issue, perks such as damage, regen and XP gain are not clear - sure there's a percentage, but do they stack and by how much do they increase said stat, what's the actual total?
A missing mechanic from Road Rash is running back to your bike post-crash - this could be out of necessity due to how wonky the physics can be and AI behaves. Getting stuck on the environment can happen, with AI riders overtaking you within seconds placing you last unless you 'return bike to road' via the menu quickly.
This is another issue, the AI racers will always catch up (slingshot) to you. Unless you manage your nitro, it's challenging to stay ahead - as a result, managing nitro becomes a core mechanic. You have to take out enemies or perform near misses to build it up again, in order to move up to the next crowd of racers, rinse and repeat.
However, the opposite is also true, as there are missions requiring you to take out a number of targets. Problem is it's possible to overtake them via a shortcut and not encounter them again due to the levels being linear (and fail the mission). Ironic given the slingshot/rubber band mechanic appears on every other level bar these ones.
Campaign wise, I’m not sure it needed to be a rogue-like. It would've been nice to have one continuous ride with pit stops to spend cash on upgrades before heading out again. As it stands, the rogue-like nature of 'spend any accumulated XP on upgrades and lose what you don't spend upon death' feels like a way to pad out an otherwise short game.
Visually, it runs exceptionally smooth despite all the chaos. However, it does look dated and something that doesn't warrant my 3070Ti running at 90% GPU utilisation. Is it a drawback of the Unity engine or poor optimisation?
Music matches the theme with heavy metal and occasional trance - but be warned, the volume is set too high by default. I'd recommend lowering it, otherwise you won't hear anything else such as the great voice acting. Very Mad Max-ish in the approach to the setting and colourful language used.
Road Redemption doesn't take itself seriously and plays into the fact the game is about being a douche to others on the road. There are knock-off character and bike names such as the Hundo and BMG, you can drift and use nitro while cornering, and it rains cars. There's even a "Name A Character" DLC as a way to support the devs, which adds your name to a random rider that everyone else can pummel - more games need this. Sure the rogue-like nature can be tiring, graphics dated and chaos overwhelming at times, but it does have a certain 'fun' factor that's worth trying out.
Steam User 22
this game is freakin awesome, just the single player alone is super fast paced fun, the music is badass too lots of riffage, online needs more players sadly join up boys n girls. UNDERRATED GAME and goes on for sale for FEW BUCKS EVERY HOLIDAY!
Steam User 12
I'm coming from Road Rash II and this is everything I wanted in a motorcycle game. Sometimes I think more realistic riding sim would be good but then I'm like, nah.
Steam User 12
Love this type of game, as it reminds me of Road Rash on the Megadrive. Happier memories back then.
Steam User 11
this game is similar to road rash from the ps1, but it has a more rogue style gameplay which i enjoy, ive had this game in my library since it released in EA, and seeing all the updates has been really cool, i do feel the heart being put into this project, and it is by no means a perfect game, but for the price it is a fun and lovely experience.
Steam User 9
Great game where you can kill people as brutally as possible but lacks online co-op.