Nightfall Comes
The world has come to an end.
All civilizations disappeared, and the empty places seem to be occupied by the monsters.
Led by their last lingering feelings of the extinct world, the few survivors each happen to gather in a castle built on a fief.
They were born into different races, have lived in different places, and have different purposes.
Now they have to work together to achieve their own specific goals.
Each character has different stories and different skill sets.
Some parry off or avoid enemy attacks, but some fight recklessly, ignoring their damage.
Face your reckless enemies with every four characters with a different style of play.
You can choose and use each character’s skills.
Each skill can be strengthened in different ways through Glyphs and increase performance when you level up with each character.
And can overcome the moment of crisis with scrolls and strengthen yourself through relics.
If you lose a battle, you lose progress and return to your hideout, but that doesn’t mean a complete reset.
You can unlock permanent reinforcement in hiding places, discover new artifacts, or find ways to speed up your next exploration.
The environment and enemies encountered in each expedition may vary, but the castle structure is fixed.
You may also be able to find a new path in the castle.
And you will have to choose your move of direction every time you encounter the next node.
- A skill-based roguelike (rogue-lite) action game with 4 main characters.
- Cinematic videos where each character’s story exists.
- Powerful bosses, randomly combined champions, dozens of monsters.
Steam User 16
It's ok, a fun Roguelite with very different characters, a good selection of abilities to find for each one, artifacts that give status and/or change the way some things work, equipment to find, and an interesting story to follow.
Problem is, it gets WAY too repetitive too fast. The fights are long and uninteresting, with the same enemies spawning over and over until a certain amount (sometimes there are multiple waves), the map is extremely lineal with nothing interesting happening or to choose (the layout stays the same through the entire game, only changing visually) and often the combat feels stale, like you're just mashing buttons until everything dies.
It doesn't change the fact that I had fun playing it, and the developers are actively fixing issues so that's nice.
Esp: Ta bien, un Roguelite divertido con personajes muy diferentes, una buena selección de habilidades a encontrar para cada uno, artefactos que dan niveles y/o cambian el funcionamiento de algunas cosas, equipamiento a encontrar y una historia interesante que seguir.
El problema es que se hace demasiado repetitivo muy rápido. Los combates son largos y engorrosos, con los mismos enemigos apareciendo una y otra vez hasta cierto cantidad (a veces hay varias oleadas), el mapa es extremadamente lineal y no hay nada interesante que hacer o elegir (el diseño es el mismo durante todo el juego, sólo cambia visualmente) y a menudo el combate resulta monótono, como si sólo estuvieras machacando botones hasta que todo muera.
Esto no cambia el hecho de que me lo pasé bien jugándolo, y los desarrolladores están solucionando los problemas de constantemente, eso está bien.
Steam User 20
Initially pirated this (sorry man!) to test it out, played for a few hours and then came straight here and bought it.
Honestly awesome dark souls-esque rogue-lite, even though its in early access it feels like a put together game, combat is fluid and very responsive and the rogue lite elements feel fun to progress through, only thing i'd have to nitpick is the levels look a little too similar and could use some variety, even if its just different pathways and places to progress into.
Love the atmosphere of the game and would love to see more lore fleshing out what is happening as well as new weapons that i'm guessing will eventually come.
Highly recommend for its price tag as I can see it becoming one of the better indie rogue lites that will come out.
Steam User 16
Edit 5/15/2022: The game is feature complete and has four playable classes that are all fun to play and function differently from each other. Each character also unlocks a new part of the map. There are many routes to explore. After finishing a route with one character, you find a clue, and then must trace that clue to finish the story of the character. The map has helpful markers to help you navigate to the clue, but you still have to keep your eyes pealed to find it. The combat is very crisp, impactful and exciting. Have ideas for characters or suggestions? Join the Discord and chat to the dev, he will reply, acknowledge and consider your idea. It is criminal that this work, filled with obvious passion to make a good, fun and complete game, is so unnoticed. Give it a try, folks, it really is some good and honest fun.
If you believe in developers trying to make the best game they can and love hacking and slashing monsters while picking up loot, this is your game.
First, I'm going to direct you to Steam Discussion board. There are only a few thread, just look for the one called "Game feedback" started by me. In that thread, you will find a developer who is willing to listen and make adjustments to the game while sticking with the original vision. I can't tell you how impressed and thankful I am that every issue I brought up has been discussed, and patched very quickly. That's what the gaming industry needs right there!
The game itself? In a word, satisfying. Each character has unique abilities, and there are 4 characters. Your attacks are very satisfying to land, and dodging and parrying is now even better than it was even a day ago. (More in that thread I referred to.)
Meta upgrades allow you to slowly unlock stuff as you slay monsters. Buy this game if you enjoy hack and slash games. Or hell, just buy it because the developer is a human being trying to make a game, and not a cooperation trying to reap your soul.
Steam User 2
Enjoyed playing it but definitely could use some slice of life improvements such as; a more noticeable cursor, in the beginning I found it difficult to know where it was, though after a little while muscle memory took over so it wasn't a large issue. Another main one for me personally would be changes to your character depending on which items you have equipped like ,for example, having a broken sword when I have one equipped.
Overall Its a good start considering It just released recently.
Steam User 0
Not a bad game. It kicks my butt but thats ok
Steam User 0
This game is pretty good.