DreamWatcher
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This Game Requires A Controller.
The Great Library of Dreams is in BIG trouble. When a librarian in training attempts to make his job a little easier he unsuspectingly unleashes chaos from dastardly dreams and nefarious nightmares.
You are The Agent, a cunning and agile hero from The Collective, an organization dedicated to maintaining order among dreams. You are the library’s only hope!
- A 3D Metroidvania where secrets lie around every corner.
- Manipulate your surroundings using the powerful Sleeper Rod.
- Unlock mysterious new abilities that allow for fantastic forms of traversal.
- Rescue hidden librarians and discover the secrets of this timeless institution.
This original product was entirely developed remotely by about 30 students of the class of 2019-2020 of Campus ADN, a public video game college in downtown Montreal, as their finishing school project under the lead of industry professionnals.
Steam User 7
This is my ideal game. It has easy to grasp game mechanics, and welcoming audio and visuals. While having easy mechanics, the game still requires you to think to be able to complete the puzzles and progress which I really like about a puzzle game. Once you finish the tutorial and enter the nexus, you aren't forced to start in one area and progress in a linear way. The game allows you to start wherever you want, and progress in different areas and at your own pace, that combined with a big map makes for a very immersive game you can spend a lot of time playing around and explore in. While doing the main parts in the dream and nightmare wing and after getting the first quest book, I found myself confused on what to do next. At that point I had a lot to spend at the shop, once you buy all the map locators it becomes clear. It also isn't very clear that you can't move the high boxes until you get later relics, maybe have a small message saying you require a relic to push and kick them. I like how bright the whole game is, the nexus is bright, with the different areas having different shades of lighting, with very nice transitions. I think that aspect is very nice and pleasing, it goes well with a puzzle game. Although the visuals can be buggy sometimes, this does not affect overall game play. I wont say what they are, but all the relics feel very satisfying to use and explore areas you weren't able to before. Especially the last one, and the animations for it are very nice. (I like the twirl). I noticed when I was stuck on the edge of a platform, or glitched after getting off with the claws, after a few seconds I would be placed on the floor automatically. That is a nice quality of life mechanic. I like the loading screen animation, the fish is very pleasing to look at. SPOILER WARNING. I would say the ending is a bit confusing, so the agent just turns into a book? I'm not sure if I missed something or if there wasn't much explanation given about that. Also the codex for the library of dreams is very exciting. I would also suggest adding a keyboard controls option, like in project hive. Having to use a controller can be off putting for some people.
TLDR: A fun puzzle game with lots to do that can keep you busy and thinking for hours. I would highly recommend if you like puzzle games.
Steam User 19
It's really a beautiful, amazing and phenomenal game! The details like graphics and more, So very incredible! I love this game and played with my PS5 Controller is a very wonderful experience! 10/10 and Five Stars
Steam User 6
DreamWatcher was made by students at Campus ADN. As such, it is excellent. That doesn't mean it couldn't have benefited from a little bit of polishing (the camera jerked around way too much because of the narrow environments, some textures were glitching in and out showing the empty world behind, the double jump didn't work sometimes, the icons of the various areas weren't displayed fully, etc.) but it's a very good start.
I have one issue to address though : I got lost so many times. Every time I unlocked a new ability, I struggled to find the next objective. I replayed whole sections trying to find new abilities, which frustrated me because I found nothing (or almost nothing) new in those replays.
It took me 7 hours to reach the end and earn all the achievements, but I guess I was replaying areas aimlessly for at least 2 of those hours.
The ending cutscene was disappointing (no text, long time to wait until finally seeing the credits). It made me think I was encountering a bug because it last too long without changing. I killed the game twice during the cutscene, then resetted my computer, thinking I was encountering a bug. It worked after that (although it was still a very long wait), so it might still be a bug, but I think I was just impatient.
Good to play if you're interested in game development, so you can see what is achievable as a first game from a small team.
Steam User 3
I really like the part between the splash screen and the end credits ;)
Okay more seriously though, it's a free game with cool puzzles and collectibles that add replayability. That's already a good reason to play. The fact that it's made by a bunch of students, from scratch, is an even better reason to play because visibility and reviews help them :D
Steam User 2
I'm giving it a thumbs up, even though I find the game completely unplayable. It's a free game, made by students, with a good bit of charm, a pleasant atmosphere, and looks like it would be a fun way to spend some time... if I could just reverse the camera movement. If you play with a non-inverted camera, you'll probably have fun, but if you mentally use an inverted camera, you will be VERY frustrated. I'm hoping they add the feature, so I can finish checking it out.
Steam User 2
Super fun & challenging puzzle-platformer, love the level design and general layout of the game. Definitely satisfying to figure out certain rooms.
Excited to finish this game, and would love to see more from this team! Can’t beat the price either.
Steam User 3
Really cool game!
Nice aesthetic flavour, fun design, and overall really impressive for a student work!