Protocol
A breathtaking first-person experience with a lot of black humor and aliens. You are going to find out what it’s like to be a volunteer in the secret government program Protocol. Any mistake or wrong action – and you are eliminated! Dare to figure out what is there in the complex or blindly follow orders. You’ll face extraterrestrial technology, alien dissection, sexual holograms and many more. It’s a “cruel” game, where you have to go through the first contact with the alien life form, carrying out orders of the insane AI. Violation of which is punishable by the complete destruction of everything, including you. It’s a first person action-adventure game, where you have to solve complex problems exposed by the artificial intelligence of the complex and at the same time conduct your own investigation. It’s an opportunity to dive into the game in VR glasses, or in the familiar WASD + mouselook mode.
Steam User 1
Protocol, developed by Fair Games Studio and published by Sad Horse studio, is a sci-fi action-adventure that blends first-person exploration, dark comedy, light puzzle-solving, and sporadic combat into a single eccentric package. Framed around humanity’s first official contact with extraterrestrial life, the game places players in the boots of a reluctant participant drafted into a secretive government program known simply as the Protocol. From the outset, it becomes clear that this is not a straightforward sci-fi thriller but a deliberately offbeat and self-aware experience that plays with genre conventions as much as it embraces them.
The story begins in a remote Arctic research facility where alien wreckage and classified operations intersect. The protagonist, a nameless soldier, is tasked with navigating the aftermath of an extraterrestrial event under the constant supervision of a controlling artificial intelligence. This AI enforces strict rules that govern behavior, and deviating from its instructions can result in immediate and often absurd consequences. The concept of rigid procedural compliance forms the backbone of the narrative, creating tension between obedience and curiosity. As players progress, they uncover fragments of what the Protocol truly entails, though the story frequently prioritizes dark humor and satire over traditional dramatic weight.
Gameplay unfolds primarily from a first-person perspective. Players explore interconnected interior spaces, interact with terminals, gather items, and solve environmental puzzles to unlock new areas. The mechanics are straightforward, with occasional combat sequences breaking up the exploration. Gunplay is functional rather than refined, serving as a complement to exploration rather than the core attraction. More prominent are the puzzle and minigame segments scattered throughout the campaign. These moments vary in design, sometimes leaning into arcade-inspired sequences or logic challenges that shift tone and pacing. While not all of these diversions feel equally polished, they contribute to the game’s unpredictable structure.
Tone is perhaps Protocol’s most defining trait. The writing embraces dry wit, absurd scenarios, and occasional meta-commentary on common sci-fi and survival tropes. The AI overseer’s dialogue oscillates between bureaucratic seriousness and sarcastic detachment, reinforcing the game’s comedic undercurrent. Failure states can be abrupt and unexpected, occasionally playing for humor rather than frustration. For some players, this approach enhances the experience by creating a sense of unpredictability. For others, it can feel uneven or tonally inconsistent, especially when narrative stakes clash with comedic beats.
Visually, Protocol presents a utilitarian aesthetic. Environments are functional but somewhat dated in appearance, with textures and character models that do not aim for high-end realism. The Arctic setting provides a stark backdrop of industrial corridors and sterile laboratories, occasionally punctuated by alien technology that adds visual intrigue. While not graphically impressive by modern standards, the design supports the game’s quirky tone rather than striving for immersive realism. Animation and environmental detail are serviceable, if occasionally lacking refinement.
Pacing throughout the campaign fluctuates. Some sections move briskly, propelled by objective-driven tasks and escalating events, while others slow down to focus on exploration or puzzle-solving. The variety of gameplay styles keeps the experience from becoming monotonous, but it can also create a sense of fragmentation. The game does not strictly adhere to a single genre identity; instead, it experiments with blending elements of shooter, narrative adventure, puzzle game, and dark comedy. This genre hybridization is both its strength and its weakness, offering surprise at the cost of cohesion.
One of Protocol’s more engaging aspects is its branching structure. Player choices and adherence to the AI’s rules can influence how events unfold, leading to multiple endings. This encourages experimentation, as players may intentionally defy the Protocol in subsequent playthroughs to observe alternate outcomes. While the campaign length is moderate, replayability stems from exploring these divergent paths rather than from mechanical complexity alone.
Ultimately, Protocol stands as an ambitious indie experiment that prioritizes personality and tonal uniqueness over technical polish. Its blend of sci-fi satire, procedural obedience mechanics, and varied gameplay segments creates an experience that feels distinctive, even when uneven. For players who appreciate unconventional storytelling and genre-blending design, it offers an intriguing journey through a world governed by rigid rules and absurd consequences. Though it may not fully master every element it attempts, its willingness to take creative risks ensures it remains memorable within the landscape of indie science fiction adventures.
Rating: 7/10