Time Break Chronicles
Time Break Chronicles is a fusion of classic JRPGs and modern Roguelites, with a planned cast of 100 playable classes to find and unlock. Build your team, customize their abilities, and venture into a procedurally generated adventure through space-time and beyond!
Strategic JRPG-like Battle Gameplay
A core element of any JRPG style game is turn-based combat. Time Break Chronicles features strategic turn-based battles, using our custom built engine, against a variety of foes, each requiring different approaches, skills, and maybe an item or two to bail you out. Take care; these enemies are no pushovers. Even the average foes will test your thinking and require a strong team to defeat!
Explore, Adapt, Overcome
Your adventure will not only consist of battles. You will also have to contend with a variety of traps, barriers, secrets, and other encounters as you explore the procedurally generated map. Customize your characters, their abilities, and choose the correct items to help you overcome obstacles.
Customize Your Heroes
Customize your heroes’ abilities with a wide variety of equippable relics, that can do anything from modifying attributes to granting new skills. Craft additional relics to round out your strategy.
Build a Town
Even heroes need someplace to rest after a difficult journey. Build up a town over time with multiple buildings and varied upgrades to support your favorite strategies.
Features
- 100 Playable Character Classes (by end of EA) – Heroes from all throughout history and even the future. Find and unlock them all!
- 6 Unique Stages (by end of EA) – Each stage contains unique enemies, items, encounters, and heroes to unlock.
- Roguelite Gameplay – Every stage playthrough is different, with random effects to give each run a unique feel and strategy.
- Customize Your Heroes – Equip relics and train skills to customize your hero’s abilities and refine your strategy.
- Two Ways to Play – Build up your forces and town over time in Chronicle mode, or dive into the roguelike Singularity mode to challenge increasing difficulties.
- Endless Mode – Play any stage in an endless looping mode for increased difficulty and rewards, and to test your skills.
- Classic JRPG Styling – As fans of classic SNES-era JRPGs, we have tried to recreate the feel and fun of these classic games.
- Controller Support – Play with the mouse or keyboard, or use a controller for that classic feel!
Steam User 10
Time Break Chronicles is really good.
Here is what you need to know:
1. This game is exactly for the guy who loves old RPG combat systems and creating/flexing characters. You know that person who spends like 12 hours making a DND character? This game is for you.
2. Do not expect a story in this game. It's basically, "Bad guys are bad, so you kill them". This isn't an RPG story. This is a rogue-lite at heart.
3. First half of the game so far? Too easy. Second half? Too hard.
It's worth picking up for the price and I can't recommend it enough if it sounds appealing to you.
Steam User 9
Time Break Chronicles is, as far as I know, one of the only rogueli(k/t)es out there that uses Final Fantasy-style turn-based JRPG combat. I enjoy it quite a lot. I have my quibbles here and there with the gameplay design, but there's just nothing else quite like it on the market right now. If you're a fan of Final Fantasies 1-6 and rogueli(k/t)es, give it a try.
Steam User 12
This game is actually crazy good. It puts the combat front and center and outside of that there's not a ton to do, but the game doesn't need it. A TON of characters that all play very differently, combined with team synergy among those characters plus relics that you can equip to them, and you've got a game that's a tactical feast.
If you're into combat focused games with deep strategy/mechanics then this game will scratch that itch.
Steam User 6
TLDR: Amazing Roguelite JRPG. If you like the classic Final Fantasy gameplay (Like V or VI), want a Roguelite twist on it (Satisfying meta progression, various builds), with a massive roster and straight-to-the-action mission loop where every fight feels like a mini-boss that lets your build show how they work (instead of just spamming Attack or one button like random encounters in FF), grab this game.
I pretty much only play the Chronicles mode, the main mode the game is built around (The Roguelite mode with progression), so I won't be talking about the Singularity mode (the true Roguelike mode).
Quick rundown of the game is that you're playing as Claire, a physicist who made a portal and then got involved with cultists kidnapping people from across time (ancient times, medieval times, modern, future). You go into a mission, make a party of 6* from the heroes you've unlocked, you can change their Relics (equipment), upgrade their Skills, and you just go through the Slay the Spire-like map that has nodes of encounters.
The Main Character, Claire must always be in your party at all times. This might put people off at first, since it means you're making a party of 5 heroes + Claire. To balance it out, Claire is a multi-classing beast (you unlock more classes as you clear the Acts) that gets more Skills on each of her forms as you also Recruit more Heroes. Every form she has usually has 2-3 swappable skills on top of skills that she might get from Relics, making her very versatile and you can then fit her in pretty much every team. I keep finding new ways to play Claire and she's a very solid party member who can't even truly die as long as there are other allies still alive.
On to the heroes, the roster is huge (The goal is to reach 100 heroes by full release), at the time of this review as of Act 5 there's 94 heroes and they are split between Wanderers (Recruited in Special Missions), and each Act (Act 1 heroes, 2, so on). Each and every one of them is unique and every hero can equip up to 4 relics to either augment or change their playstyle. As for Hero balance, at the time of this review I believe the game's balanced enough that every hero can shine and you'll have fun with all of them, it's just that some may be a lot easier to pop off compared to others who need more setup.
The Chronicles mode does have big meta progression where you have your Town upgrades that need Particles (basically money), Hero upgrades (upgrading their Skills by spending Skill Points from leveling up/completing quests/using Encyclopedia), and Relics (Random drop in missions, clearing Hero quests, Craft using Soul Shards by dismantling other relics). At first the grind may seem daunting but with how fun the gameplay loop is and how generous the drops you get, it really didn't take that long for me to unlock all the key upgrades and max out all the heroes.
Once you setup your party (Claire + 5 heroes and up to 4 backup heroes), you just jump into each Act (repeatable and each has a Challenge Level/Ascension that increases the difficulty and length of the Act as you go higher) and clear the Act by beating the final boss. And every run there are Distortion effects that can either help you or debuff you. Each Act has their own unique enemies and you might want to bring specific heroes to answer the unique challenges that each Act has (But don't worry about auto-losing due to not bringing specific heroes either, it's not that bad).
Overall I really love this game and JRPG enjoyers should give it a try.
Steam User 5
Fantastic game. Imagine FF6's battle system with more characters and customisation but without the generic spells and with slayer the spire type nodes instead of dungeons.
If that sounds good to you buy it. A lot of content, especially for the price point but don't expect much of a story
Steam User 4
Simple to play, but hard to master. Well worth the play if you're into rpgs and like having a cast of characters to mix and match to see what works and what does not.
Steam User 3
This game is excellent for gamers with very specific tastes.
If you enjoy turn based RPG fights but can't be bothered with random battles or going through hours of intro to get to the good part of a game you've played for decades, this is for you.
There's an addictive element to rescuing characters, their abilities are a lot of fun to work out and strategize with as well, depending on your other party members.
Level ups involve choosing an individual skill, usually enhancing it by adding additional properties instead of just making the damage go up for every skill, which adds to different ways you can power level characters. There is also equipment that can grant character specific abilities to anyone, meaning some great broken builds are possible.
The main game is kind of interesting but tries a bit too hard with the story and "zany" humour, personally I played it for about half an hour and the rest of my playtime has been in the roguelike mode. If you like it then that's cool, everyone's got different tastes, I'm just saying that you don't have to interact with the story if you don't want to and it's just as fun.