Destiny of the World
Take on the role of a major country during World War II. You will control your country’s production, trade, research, espionage, and command your troops in battle. Can you do as well as your historical counterpart? Or do you want to explore “what ifs” to see how history could have been changed. The entire world is included in the game. Want to attack Brazil? The choice is yours.
The game starts on the eve of the Germany invasion of Poland on September 1, 1939, and covers the war until September 2, 1945. If you want, you can keep playing after that date, and go on to conquer the world!
Destiny of the World is a simultaneous turn-based game. Each turn is 1 week of historical time. You plan your orders for the week, while the computer AI makes its plans against you. Then the orders play out simultaneously in real-time.
Game Features
- Play as Germany, Italy, Japan, United Kingdom, USA, USSR, France or China
- Play Axis vs. Allies Mode: Control all countries within your alliance.
- NEW! Hotseat Mode. Play against another player on the same computer (Beta)
- NEW! Play-By-Email Mode (PBEM). Play against another player by email (Beta)
- Simultaneous turn-based gameplay
- Zoomable map Includes all countries of the world
- Trade 7 different resources with other countries in the world
- Espionage – Spy on your enemies to gain intelligence and sabotage production
- Leaders – Assign historical leaders to help turn the tide in battles
- Detailed supply and convoy system
- Automated Patrol System
- Fog of war
- Explore “what ifs”, e.g. Spain joins Axis
Detailed Production System – Produce dozens of different items:
- Land Units
- Armor
- Cavalry
- Infantry
- Mechanized Infantry
- Militia
- Paratroops
- Naval Units
- Destroyer
- Submarine
- Cruiser
- Battleship
- Aircraft Carrier
- Air Units
- Fighter
- Tactical Bomber
- Strategic Bomber
- Rocket
- Nuclear Bomb
- Support Production
- Cash
- Fuel
- Supply
- Synthetic Oil
- Air Replacements
- Tank Replacements
- Troop Replacements
- Repair Points
- Infrastructure Production
- Airbase
- Anti-Aircraft Guns
- Convoy
- Factory
- Fortification
- Naval Base
- Radar
- Transport
Research New Technologies and Improved Units
- Supply
- Armor
- Convoy
- Submarine
- Carrier
- Fighter
- Tactical Bomber
- Strategic Bomber
- Nuke
- Anti-Aircraft
- Factory
- Radar
- Cash
- Synthetic Oil
- Mining
- Refining
- Farming
- Cryptography
- Rockets
- Infantry Technology
- Torpedo Technology
- Ship Firing Control
- Ship Damage Control
- Strategic Bombing
Detailed Unit Attributes that affect gameplay
- Land Unit Attributes
- Number of Troops
- Small Arms Rating
- Number of Artillery Guns
- Artillery Gun Size
- Number of Anti Aircraft Guns
- Number of Anti-Tank Guns
- Anti-Tank Gun Size
- Number of Tanks
- Tank Crew Size
- Tank Armor Thickness
- Speed
- Turn Range
- Organization
- Experience
- Readiness
- Morale
- Air Unit Attributes
- Number of Aircraft
- Crew Size
- Number of Aircraft Guns
- Aircraft Gun Size
- Bomb Load
- Speed
- Turn Range
- Climb Rate
- Organization
- Experience
- Readiness
- Morale
- Naval Unit Attributes
- Ship Name (Cruiser or larger)
- Number of Primary Ship Guns
- Primary Ship Gun Size
- Number of Secondary Ship Guns
- Secondary Ship Gun Size
- Number of Torpedo Tubes
- Number of Depth Charge Launchers
- Number of Anti Aircraft Guns
- Turn Range
- Speed
- Radar
- Crew Size
- Hull Armor Thickness
- Deck Armor Thickness
- Fire Control Rating
- Damage Control Rating
- Torpedo Accuracy/Reliability
- Organization
- Experience
- Readiness
- Morale
- Carriers also have:
- Number of Fighters
- Number of Torpedo Bombers
- Number of Dive Bombers
- Fighter Speed
- Bomber Speed
- Climb Rate
Steam User 64
Deep game, long review. Apologies in advance.
This game is a dream for me. I actually found it by Google-searching for games that were similar to Hearts of Iron or Axis and Allies. Although I'm not stuck solely on World War Two, I am stuck on strategy games. I have 1000s of hours logged on Hearts of Iron, all four editions, and I've also won numerous board game tournaments playing A&A in person at conventions across the country. So, for me, a game that depicts World War Two with quite a bit of detail, and is turn based, and does not have an arbitrary dice-based combat system is something of a holy grail.
Pros:
-It's a pretty good effort for a low budget game even in Early Access in June 2022. The interface is clunky in places, but superior to the typical mess independent game makers create.
-It’s stable, I only crashed once due to video resolution, and the devs helped immediately.
-The turn-based execution is ingeniously executed. Instead of one side moving everything then the next guy doing the same, you set orders and all sides move at the same time. This adds outguessing and surprises.
-The AI is decent. This is a huge factor in these games. I frequently found myself cursing when the enemy fleets and invasion forces got behind my fast-moving armies, screwing things up.
-There is a lot of focus on supply issues, and that helps make your operations follow a logical sequence. You don’t just zip across the ocean when the other guy’s navy is asleep and take him out. You will end up cut off with divisions withering away while your convoys are sunk to the bottom.
-The game has a feel that makes you want to strategize at a higher than tactical level. While playing Italy, I actually delayed my invasion of Greece because I wanted to drive the British ships and troops out of Egypt and Cyprus first before I gave them the ports and bases in Greece. I also found that port strikes with tactical bombers were effective enough that I would rather rebase my air recross the map and work on a corral of ships in a harbor rather than attempting to invade with naval bombardment. That saved ships that would have been lost when the enemy sallied forth to stop me. There is a degree of strategy going on besides just the production and economic side.
-Tactically, you really feel like you're making important choices when you encircle the enemy with your mechanized armor and then crush them with your infantry. You don't just throw everything at the line and hope for the best. If you play something like axis and allies or risk, you aren't making any tactical decisions. You're essentially pushing all your armies into a space and figuring you've got enough to win. If you're playing something which is actually an RTS like HOI4, tactics are generally ignored in favor of outbuilding an enemy and just watching your superior army sweep them all aside.
Cons:
-One small thing about the interface threw me off for several hours when I first started. Selecting a province brings up a list box of the different units in that space. In general, you left click the province then right click to direct units to attack or move. For a long time, I was clicking in that list box to select different units and then trying to right click to direct that unit to do something else other than whatever the first item in the box was doing. Unfortunately, I didn't realize that you MUST progressively left click the province itself in order for it to select a unit. The listbox does nothing.
-Air and land battles pop up a box showing the action, but sea battles don’t. I’d like to know what happened to my ships. Convoy sinking can be skipped.
-I wish air attacks that didn’t take a province stayed active. I kept having to reorder bombing missions over and over again.
-I'm not sure why troops become tired and disorganized after moving, but not after fighting... seems like it should be the other way around.
-I'm an unusual player in that I enjoy playing Italy, France, Japan and other countries that are not the solid standbys that everyone usually plays such as Germany. Playing Italy in DOTW, I managed to take all of France and Yugoslavia and Hungary and plenty of other places as well. Unfortunately, after 19 hours of play, when I took Paris all of France was given to Germany. This happened even though Germany had yet to take a single province in France. This ended the fun for that play-thru. It could be easily fixed by either adding an option to drop the Vichy event, or having the “early Italy” option turn it off, or having the event only trigger if Germany takes Paris.
-No Modding: I've done a lot of modding, and I examined the files. I didn't see an easy way to get rid of the Vichy event in the files. I'm sure that there will be other issues like this as I go through and play other nations in unexpected ways.
-DOTW is too full of large numbers. For example, your battleship might have 20,000 hps, and you will be told by the system about each 1395 damage it takes from each shell on the deck. This doesn’t hurt, but when provinces frequently have 294 factories or 170 or 39 it becomes a problem. You have to decide how to commit these factories in myopic detail. I would honestly prefer a given province only produced one thing at a time and that the factory count was divided by 10. I don't think much realism or balance or fun will be lost if every province with 129 factories was changed to 13, for example. Another speed up on the micromanagement would be to default unused production to making cash or supplies. Gary Grisby’s World at War did that, generating supplies by default.
-One bug I found was I couldn’t get my ships to repair, even if I placed them in their home naval base for literally months. Not one percentage point of strength was recovered.
-There is currently no way to play a minor, and no way to start other than at 1939 in open warfare with locked sides.
-The save game format is binary, which doesn’t allow for much, and the database is largely unknown. It would be nice to have an XML file format and db for modding. Mods and modders have kept HOI4 alive for years.
Despite some complaints, I find the game fun to play as it is now, and I’m sure I’ll get a lot more out of it. It’s better than A&A or Making History, and might come to rival HOI4 eventually.
Steam User 30
Absolutely love it so far! There's not very many PC WW2 grand strategy wargames that cover the entire world.
Although I like Strategic Command World at War, this game has much more depth to it. This is closer to the Hearts of Iron series, but it's turn-based, which I much prefer. One thing to note, however: this is very much a wargame, not a political game; you can only use the "diplomacy" feature to declare war, nothing else--at this stage of EA, anyway. I'm not sure if the developer plans to add more to diplomacy or not.
The interface is very intuitive, and has lots of helpful tooltips. This definitely doesn't feel like early access; it's remarkably polished. Will write more as I dig more into this game!
Steam User 5
Incredible game. A true WW2 Grand Strategy game. I love world in flames the Board game as it names all units and ships and you have to decide the big questions early to have a chance to plan with enough time to build everything you need to fulfil the plans. This game does it so much better with all important supply and research added in. But this is not a UGOIGO its simultaneous. An absolute masterpiece!
Steam User 7
Great game for an independent dev and you won't have to sell your soul to Paradox with HOI. He has been and believe will keep making QoL and other updates. Dev is active/responsive in the community forum.
Steam User 5
A great game that is fun. Easy to learn but with a good depth of production system that will require good planning to sustain a long campaign. Has good video tutorials to get you started and a detail manual to help you understand the mechanics.
Support is good and quick to respond to questions or concerns.
The game has many options and comes with a unit editor if you want to change the starting force.
Steam User 2
After having played over 100 hours on my first play through, this is a very good WWII strategy game.
Well worth a purchase.
I'd love to see some improvements, and the developer (s) is very responsive to questions and suggestions.
I'll update this review later, but the main thing I'd like to see upgraded is the ability to play some of the less minor nations in Europe, especially countries like Greece, Finland, Yugoslavia, Spain, Sweden etc.
I'd like a bigger map with more significant terrain.
I'd also like oil technology to have bigger benefits, probably tripled.
I'd like the ability to improve transport infrastructure in each province, perhaps with the option of bombing to degrade it. The amount of supply and fuel throughput can be determined by this infrastructure. Perhaps a road or a rail symbol could appear when a threshold of infrastructure is achieved and lost when bombed. This could be made more difficult by requiring construction by engineering units. It would be great to be able to have some sort of map filter which allows transportation infrastructure to be visible. Visualising convoy routes is sort of similar.
I'd like a greater range of specific targeting options for aircraft. For example, I'd like to be able to send tactical bombers to target ships specifically. Another example, I'd like both strategic and tactical bombers to be able to target supplies in specific provinces. I had alot of difficulty eradicating a large enemy force surrounded for four weeks. It would have been good to attrit them to capitulation much sooner.
Steam User 5
I bought this game thinking it was going to be a beer and pretzels take on WW2, but was pleasantly surprised to find a deep strategic/tactical game instead. One or two others have described it as turn based Hearts of Iron, and that's a fair comparison.
So far (as Germany) I have taken Poland in 2-3 weeks, then turned to France and the Low Countries which fell fairly easily, with Paris finally defended by just one lonely French Division. I started to wonder if the AI was almost brain dead. So I then did a cheeky invasion of the UK, landing at Dover, (unopposed by the Royal Navy??), and got ashore after defeating the lone defending Division. Next turn I attacked Portsmouth from Dover and another landing by 2 more divisions - however I was pleased to see that the Portsmouth attack was defeated, not only that but my troops at Dover were pushed back into the sea by a massive British counterattack. So I look forward to being challenged by the AI some more, especially when I invade the Soviet Union.
Negatives - Well, the production side is a bit tedious really, too much micromanagement for my taste.
In summary, a good wargame for those that enjoy this type of game. It also comes with a detailed manual which helps explain a lot.