Godsbane Idle
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Godsbane Idle is a fresh idle take on games such as path of exile. It combines the hunt for powerful loot with idle systems to guarantee your progress even if time is short that day. It tries to stray away from linear paths and offers multiple ways to customize your equipment, skills and even more.
- Frequent updates introducing new mechanics.
- Equip the rarest items, artifacts and uniques to elevate your potential and efficiency to the highest levels.
- Alter items and optimize your equipment even further by unveiling and crafting powerful effects.
- A multitude of upgrade paths and a gigantic skilltree with more than 700 nodes to become the incarnation of destruction.
- Use your destructive potential to challenge the mighty seraphim, rulers of ages past.
- Unfolding features and paradigm shifts offering new ways to progress.
- A very active dev that takes the community feedback to heart.
- Premium Currency that can be passively obtained at a fair pace.
Steam User 0
This game is a real long term option which can work evolving into a habit over a few years of on and off playing.
The atmosphere in the game (especially the visuals) is good for this purpose, although the later additions into the game lack lore.
Despite being seemingly mainly abandoned, a few months ago came a kind of major late game update, so apparently the dev is still paying attention to the game and occasionally gives (assuming this would happen again in the future) the old time players which reach some limits, some extra content.
The game is playable and imho fully enjoyable for free, as the buyable options are not cheap, but two special offers (around 50$) might entice some long term players - in addition to the "semi-premium" currency and a kind of credit page mention;
one of them lets a player name be implemented into the game, the other one gives some minor global buff.
Since these things are so expensive, I only call it "semi-premium" currency, as the by far bigger part of it should usually be obtained free of money anyway -> ergo, the game is more f2p friendly, while the buying options are really more of a way of honoring the game than to get actual great progress pushes.
Personally, I give a plus point for the game design through the fact that I don't find the buying offers very convincing - they are just not made to push some psychological buttons to make us pay money in a gambling-like way.
Great stuff that it doesn't do that though, I might spend some money at some point just because I do not hate the game for tempting me to buy : )
Steam User 0
This reminds me a lot of Idle Wizard. That's a good thing. Here is a nice D&D-style system where, instead of spending hundreds of hours clicking rats in a cellar in an inn/pub to get your first few levels, you simply send your hero out. You can manage the gear, buffs, prestige as you want, and much more. It's a decent Diablo without breaking your left-mouse-button idle RPG.
Steam User 0
The skill tree has a longer life expectancy than i do
Steam User 0
Addictive spreadsheet simulator.
Steam User 0
i love you godsbane idle
Steam User 5
Diablo IDLE
Steam User 6
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