My Time at Portia
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Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
Steam User 32
Look, My Time at Portia is a perfectly nice, pretty game, but it suffers from a severe case of "Older Sibling Syndrome." It walked so its sequel could sprint.
If you are a die-hard cozy game fanatic who needs to inject every single crafting simulator directly into your veins, buy it. You’ll have a lovely time. But if you’re a regular human playing this today, the entire experience is going to feel distinctly... off.
Playing Portia now feels like trying to build Ikea furniture while wearing oven mitts. Controls are pure, unfiltered jank, and the resource grind is less "relaxing weekend hobby" and more "unpaid internship for a town that can't manufacture a basic brick without your divine intervention."
The real problem is that My Time at Sandrock exists. The sequel takes everything Portia tried to do, does it a thousand times better, fixes the clunky controls, and adds actual soul.
Buy Portia if it’s on a 90% off sale and you want to see the historical ruins of the genre. Otherwise, skip the green pastures, accept that the desert is superior, and just go straight to Sandrock.
Steam User 16
This game looks cozy, but it really isn’t by default. My Time at Portia is an efficiency and progression game disguised as a life sim.
You can play it slow, chill, and make it cozy and farm, socialize, decorate, take your time but progression will be very slow, and you will miss out on a lot of advantages. The game heavily rewards planning, early tech unlocks, and good stamina management. If you don’t optimize at least a little, everything just takes longer.
You’ll always be grinding for materials and juggling stamina while chasing commissions and story deadlines. Progression unlocks new zones, machines, and systems, and you can visibly see the town change and grow as the story moves forward, which makes your work feel meaningful.
The characters are a big highlight. NPCs are charming, relationships matter, and befriending people gives real gameplay perks. The setting is post-apocalyptic, but handled with a light, hopeful tone that keeps things warm instead of grim.
If you enjoy efficiency-focused games like Factorio, Satisfactory, or Farming Simulator, this will probably click.
If you prefer slower, more traditional life sims like Harvest Moon-style games, you can play Portia that way, just expect slower progress and more friction.
Pros
-Satisfying efficiency & optimization gameplay
-Town visibly changes as you progress
-Charming characters & meaningful relationships
-Post-apocalyptic setting with a lighthearted tone
-Strong sense of long-term progression
Cons
-Very grindy
-Constant deadline pressure
-Stamina limits can feel restrictive early
-Cozy playstyle is possible, but heavily inefficient
TLDR
You can chill but Portia really wants you to optimize. Great if you like planning and progression, less so if you want pure relaxation.
Steam User 13
I came to Portia after completing Sandrock. I also completed Portia. I do like Portia but I LOVE Sandrock.
Both games share the same core gameplay, which I found enjoyable. Portia is just a bit more grindy, requiring a lot more attention from the player early game. I found myself enjoying the extra challange but I can see players getting overwhelmed and frustrated with the lack of QOL we had in Sandrock. QOL improvements do appear later once you max your equipment. Once you get the factory the game becomes a walk in the park.
IMO the biggest gap between both games is that Sandrock had an engaging story from start to finish, charismatic characters and LOL moments throughout the game. Portia has some interesting moments but the story only picks up in Act 3. NPCs are "okay, just okay". Humor is sprinkled here and there, few and far between so the dialogue came off very bland.
That said, I found the mines and fishing more enjoyable compared to Sandrock.
I'd suggest buy this game on sale if you want to enjoy more of the builder gameplay. Otherwise I'd just go straight to Sandrock of you want more story.
Steam User 10
I LOVE this game.
While this is supposed to be a "play at your own pace" kind of game... It's not. You only get so many hours (minutes) each day, and even when you adjust game speed, you still have to plan ahead by days or even weeks, in order not to miss anything. Each day seems like a rush to get things done until near the end of the game. You also can't just save. Your game only saves at the end of each day, so make a mistake at the end of the day and need to start over, and you start the entire day over.
The characters are really amazing, and I have played it through several times. My first play through I picked Ginger as a wife sort of at random. Then I learned her back story, and she was so relatable, I never went with another romantic partner in any other play through. Small spoilers here, so skip to the next paragraph if you don't want to know. Ginger is sick, and can't be in the light very much. There is an event each year where gifts are dropped from a balloon and everyone tries to grab them. Even though I had max reputation with Ginger, I realized that she could not participate. So I got her gifts. That is how much I liked the character. I felt bad for her, and wanted to make this make believe person happy. That is because her story is done so well.
Other characters are going to appeal to different people. I think there is probably someone for everyone, and their stories are fantastic.
People complain about the fighting mechanics, but I never had an issue with it.
I like to build things, and build up a base without having to fight things off in some sort of war, so this was great, as you start with a tiny plot of land and grow it to be huge and filled with things. However, you are in competition with another builder, so there is a drive to do it better faster, without fear of losing what you have built.
Overall I love this game, and recommend it to anyone who enjoys this kind of game.
Steam User 5
Enjoyable, perhaps unexceptional. It tries to keep its focus on the community but in the end you've got to be here to enjoy feeding extracted resources into machines.
Steam User 6
4 out of 5 stars
First time played and completed was in 2020 (pandemic game).
After 200 more hours, I finished My Time at Portia again, and thanks to my ADHD-addled brain forgetting everything, it was like a whole new story to me. lol Did I remember Huss & Tuss? Ursula? The Rogue Knight? The All-Source? Defeating the Rats? Nope, not a memory in my head but "Ugh, why did I marry Gust?" Rest assured, he didn't get the Husband treatment this time around (Mint did, however).
Portia is, unfortunately, leagues behind Sandrock. Pathea really took everything we loved about Portia, and left behind everything we hated, for Sandrock. But it's still worth playing, if just to understand the easter eggs in Sandrock (my memory of this game was so bad, Owen mentioned he met 7 brothers and I didn't even remember the Hulu brothers of Portia. How does someone forget THEM?).
There are a lot of little issues that add up; voice lines unvoiced, wrong dialogue being said, some quests leading no where. And boy howdy, the controls and main gameplay are hard to get used to after Sandrock.
But it's still got charm, a great story, interesting characters and is generally fun to play. I played this second time because I wanted to remember the whole story in preparation for My Time at Evershine, the third game in the franchise. I love the whole story of Duvos vs The Alliance/Ethea, the Day of Calamity, everything - it's fascinating.
I don't know if I'll ever play a third time; hopefully the memory of the story sticks from this playthrough. lol But I'm glad I played it again, and honestly, I can enjoy Sandrock even more now that I understand the Portia easter eggs. A win win!
Steam User 5
My Time at Portia is one of those rare games that completely pulls you into its world without you even realizing it.
What starts as a simple workshop-building game slowly becomes an incredibly charming life sim filled with memorable characters, satisfying progression, exploration, crafting, farming, dungeon crawling, and surprisingly emotional story moments. There is always something meaningful to do, but the game never feels stressful or overwhelming.
The crafting and workshop system is easily one of the best parts of the game. Watching your tiny, run-down workshop slowly transform into a massive production empire feels incredibly rewarding. Every new machine, upgrade, and commission gives a genuine sense of progression.
What really makes Portia special though is its atmosphere. The town feels alive, the NPCs actually have personality, and over time you become genuinely attached to the people around you. The art style, soundtrack, humor, and overall vibe create one of the coziest gaming experiences out there.
The amount of content is honestly insane for the price. Between the main story, side quests, relationships, exploration, combat, mining, farming, decorating, and upgrading your workshop, it’s extremely easy to sink hundreds of hours into the game.
Even years later, My Time at Portia still stands as one of the best relaxing progression-based games on Steam. If you enjoy games like Stardew Valley, Rune Factory, or Harvest Moon but want something more focused on crafting and building, this is an absolute must-play.