shapez
We are prototyping shapez 2 – wishlist it now!
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About the Game
Do you like automation games? Then you are in the right place!
shapez is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
And as if that wasn’t enough, you also have to produce exponentially more to satisfy the demands – the only thing that helps is scaling! While you only have to process shapes at the beginning, you will later have to color them – by extracting and mixing colors!
Buying the game on Steam gives you access to the full version, but you can also play the steam demo first and decide later!
What people say about shapez
- This game is great – I’m having a wonderful time playing, and time has flown by.
– Northernlion, YouTuber
- I really should sleep, but I think I just figured out how to make a computer in shapez
– Notch, Creator of Minecraft
- This game has stolen my life and I don’t want it back. Very chill factory game that won’t let me stop making my lines more efficient.
– Steam User
Steam User 128
Take any factory game you've ever played, and consider - what really matters here? Does it matter that your metal ingots you've smelted have ray-tracing and reflective metallic shaders? Does it actually matter that your smelted metal ingots are used to make metal rods to make some other part to make a new kind of conveyor belt? It's nice that there's a glorious sunset, but does it really matter? Ok, this widget plus this widget makes computer chips, but is that actually important?
Shapez distills the factory-building game into its purest, most unadulterated form. The fact that there are even conveyor belts is but a gracious allowance of a semblance of reality, for it knows that it is difficult for mere humans to see beyond the shadows on the wall and grasp the true form of the factory game.
There is no world here. There is no rocket or space elevator to build. You do not exist. There is nothing but the shapes you have in front of you, and the shape which you must create from the meager tools at your disposal.
You will paint shapes. You will slice them. You will stack them. You will do this because, ultimately, life has no meaning but that which we create. You will be rewarded for your diligence with new ways to stack, split, and transport shapes. You will hunger for the moment you've finally delivered 50,000 purple windmills, because the marginal paint speed bonus that you earn will be utterly game-changing, despite the fact that it throws off the exquisite balance of your existing pipelines. You will be overwhelmed by the additional headroom in which you're suddenly drowning - it must, MUST be utilized.
You will return to your earlier designs, and realize that you are, truly, a stupid idiot. How could you possibly have been so shortsighted? These shapes are being wasted, you must re-purpose these designs, make them better. Reroute the output where needed, or demolish them entirely and try again. You will begin to design with an eye on your possible future needs, standardizing inputs and outputs, coming to grips with the challenges and benefits of vertical and horizontal scaling.
You will be riding high, swimming in endorphins when you reach your first, true skill check. Shapez players all know what it is. I am not ashamed to say that it took me longer to figure out this fucking shape than it took me to defeat Margit, the Fell Omen. But the rush, the absolute RUSH, when you build it for the first time will be unforgettable.
Around this point, doubt will begin to seep in. You are beginning to understand that the shapes you see in front of you are but a shadow on the wall, a base approximation of the true form of the factory. This is beyond the challenge of just sourcing materials and managing a power grid - are you up to this task, truly? Never fear. God only tests you because you are capable of surpassing the challenge.
God will then declare,
"BUILD ME CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw!!!"
and you will say "yes, God, I will build you CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw!"
And you will fail.
It's just a simple shape - you can see how to make it, the recipe is right before your eyes. Despite this description you will try and you will fail. You will reflect on your career as a software developer and realize that you're not nearly as procedural of a thinker as you think you are, nor do you really know how to implement a half-decent load-balancer.
But this is all part of the path. Have faith. You will realize that you are at but level 26, and there are 50 more levels before you reach the most complex shapes of the divine mandate. Keep in mind the mantra that there is always room for improvement - for this is the true meaning of building video game factories, at least.
Steam User 34
Essentially a lightweight, abstract version of Factorio. shapez ditches various "superfluous" elements of Factorio, like resource management. defense, and vehicles, to focus on the core gameplay of building the factory. The idea to use shapes as resources is pretty clever as it allows for loads of combinations that are intuitive to create (not needing a recipe tree or anything). Definitely worth the price. Also check out shapez 2!
Steam User 32
Need a game to mindlessly play with the satisfaction of automation? This is the one. Its like Factorio.. only you arent a person.. and you farm shapes.. and you cant lose... It makes my neurospicy happy.
Steam User 24
Shapez is exactly what you would expect from looking at the steam page. You may ask, "what's the point of just putting shapes together?" I wondered the same thing before I decided to give the game a shot. The game gives you goals as you progress, asking for more and more complex shapes to unlock methods of making even more complex shapes, so you do have goals, even if they aren't as complex as something like launching a rocket.
The thing that really struck me about the game is how much more approachable it is, compared to something like Factorio. See, when you're faced with creating something new in Factorio, you're faced with looking up a series of recipes that lead to the product you want and if you have memory issues, (like I do) then trying to remember all the steps involved can lead to a lot of time spent sorting through menus.
In shapez, everything you need to know about how to create a shape is shown in the shape itself. So instead of trying to remember a list of occasionally obtuse ingredients, you simply look at the shape you need and put it together. Imagine if all you needed to make a green circuit in Factorio was visible just by looking at the icon for one. Instead of sifting through recipes, you can spend your time actually creating the systems that craft what you need.
You also don't have to worry about actually crafting the machines and belts to make your systems work. That removes some of the challenge, but it also lets you make systems as large and complex as you like, without having to wait for things to craft. There's also no antagonist to speak of, nor an avatar with a limited reach. Just you and everything you need to make the factory of your dreams.
If you've always wanted to get into factory and automation games, but found yourself overwhelmed, Shapez is the game for you. It's approachable and intuitive, but still leaves room for complexity. Of all the automation games I've played, (which is a lot) Shapez strikes me as the perfect entry point for the genre. Even if you're a veteran of automation games, Shapez is still a more relaxed approach to automation and sometimes, it's nice to just build what I want, without worry that something is going to blow it up.
Steam User 22
Factory automation game. Here's the key features:
Slick visuals, clean UI, excellent performance
No building cost, you can build and iterate at will
Infinite map, infinite shape types, infinite fun
No time-limits, threats nor fail triggers
Multiple objectives to eliminate downtime
Exceptionally well crafted difficulty increase
Masterful usage of gameplay quirks to create "impossible" shapes
Introduces copy-pasting at the perfect time
Introduces &/OR/NOR/XOR, Filters, Transistors, Comparators, (etc) at level 26
Descriptive:
If you like automation games, but want to chill while at it, you'll love this one. All artificial restrictions other games (eg: Factorio) have aren't present, so your creations and optimization are the keys to success.
The game gives you multiple objectives at once in the form of level requirements and upgrade requirements, so there will not be any downtime, as you can iterate on a secondary objective while one factory outputs towards a goal.
Once level 26 is achieved, one can build automation with circuitry to create any shape automatically, at which point, one can consider the game to be beaten.
To sum it up, it's a lightweight, perfectly crafted factory automation game that will take you 30 to 80 hours to complete, depending on how much you want to idle, how much you understand of circuitry automation, and if you're a achievement completionist or not. I highly recommend trying it out.
Rating: 10/10
If mine (And any other) review was informative, please mark it as helpful. We should have good reviews in the store page, not jokes nor copy-pastas. Thank you!
Steam User 20
Do not play this
it's bait
it looks boring
but before you know it you're building the everything machine
stop
before it's too late
Steam User 22
People with addictive personalities and those who are Neurodivergent should probably stay away from this game and Factorio.
That said, I freaking love this game and factorio