Supreme Commander 2
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In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?
- A deep and powerful story – element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
- Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
- Experimental units – returning with new designs and greatly enhanced looks….and some new tricks that can be unlocked through research
- New Supreme Commander Gameplay Experience – players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game.
- Strategic Mode UI – the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
- New rendering technology that allows us to create visually spectacular environments
Steam User 6
Where to start with Supreme Commander 2?
It is probably one of my all time favorite games. It's not due being super complex, or super hard to master. But for the simple fact this is one of the easiest RTS's to pick up and play about anytime. It's old enough it can run on most things with issues. It's peer to peer system means you can always get games. It's cheap so a group of friends can pick it up and start going. For those who've never played Supreme Commander well I think you'll find it a good time. A bit simplistic but still fun. The Campaign is solid if not average for an RTS story. Skirmishes against AI are fun, though I do recommend turning off Nukes. Since the AI tends to be nuke happy. The DLC is cheap and worth it as well. Now for those who have played other Supreme Commanders. Is this game better than Forged Alliance. No it's not. It's more simplistic than forged and some what a step back. But I still say the game is very fun with a group of friends and nor does it suffer from massive slowdown unmodded forged alliance does. As it is this is one of the games I'd whole heartedly recommend as someones first RTS. Simple and easy to pick up but you can still learn things that other more RTS will want out of you. A stepping stone really. This and the First Company of Heroes are the two RTS's I'd throw at a new comer to the genre. So this game isn't perfect but for $13, $18 if you don't get it on a sale isn't a bad price. Besides it regularly hits sub $5 on sale. But is worth playing. Especially if you want a simple RTS you don't want to have to be at the top of your game at to play. Just to sit back and enjoy a good Real Time Strategy game.
Steam User 16
Higher quality then most of the rts'es that's been developed the last 2 decades.
However, you should get Supreme commander: Forged alliance instead, it's the better product.
Steam User 15
Graphics = 10/10
Fun = 10/10
Playability= 10/10
Happy 13th anniversary!
The only thing I would like is to have Supreme Commander 3..
Steam User 5
I enjoyed it. That does say something about the game. I am not an RTS player. Haven't even touched one in over a decade. Never mind if I was ever even good at them. That said, I got the itch and tried this out. Played the campaign and while it was corny as all hell, it was just engaging enough for an unga bunga beat stick enjoyer like myself to play without being overwhelmed.
So if you're also a goopy goblin brained caveman having the smallest spark in something outside of typical action rpgs, this might be pretty fun.
If you're an experienced five head commander able to destroy their enemy with surgical levels of precise micro management, I'd hazard a guess that it's probably not for you. Reasoning: I was able to play it.
Steam User 7
Cool strategy game, enjoy playing it. wish you could have unlimited units though in skirmish. Recommended!
Steam User 7
It's an OK game to play if you want a really easy experience because its a dumbed down version of the original one. It feels incomplete in many aspects. The original SC and SC FA are the better ones to play IMHO.
Steam User 2
Weak recommend.
Its neat, but not as good as the original. Still probably worth it at the sorts of discounts it's been getting.
Theres a really big probolem: You have to pay resources upfront for everything. This does not sound bad on the face of it, but what this really means is that you issue a build order and it can sit in some hidden queue for 30 minutes/ unknown indeterminate time. Not quite how that queue works, but getting stuff you need done ASAP prioritised is a royal pain.
In Supreme commander 1 overdrawing on resources would slow down production, but you could still estimate when stuff got done and re-prioritize when neccessary.
Because its hard to estimate when anything gets done unless you float resources the default solution to everything is... turtle up, build deathball.. attack move, then force attack enemy commander. In the campaign, works 100% of the time.
Another problem is unit control. Pathfinding is not the best, Also units can wait around for reasons such as .. 1 unit is stlightly out of formation so eveybody must say perfectly still. Really messes with use of waypoints as your army randomly stops for long periods of time to reform a a different angle.
There is a unit cap. It looks like buildings also count, not just stuff that moves.
In large part the allure of Supreme Commander is the massive unit groups you can order around on a massive arena. Now feels like everything has been scaled back to a "sensible" scale. fewer units, less extreme experimental units.
Because there are fewer units you notice more how sluggish the unit control can be.