TFC: The Fertile Crescent
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About the Game
TFC is a classic base-building RTS inspired by the struggles of growth, advancement, and conquest in the cradle of civilization. Establish your village near fertile lands, and balance your food surplus against the size of your civilian and military might, as you build your village.
Food is responsible for more than just feeding your troops. It determines the rate your population grows, and how quickly you can gain Knowledge Points. Keeping your village fed will ensure your prosperous expansion, but allowing your farms to be compromised can bring even the strongest economies to their knees.
Inspired by the real history of the Near East Bronze Age era, TFC utilizes classic RTS elements while offering a unique perspective for the genre. Taking technological limitations and advancements into account, players will need to carefully consider how to spend their precious Knowledge Points, as they explore the Village Improvements that are designed to enable players to quickly counter an opponent’s strategy.
Strategic Options From The Beginning
Heavily inspired by the giants of the genre, TFC looks to expand on the mechanics of its contemporaries in interesting ways, giving players multiple strategic actions to explore from the very beginning of a match. There are multiple paths to victory, and players can quickly adapt their strategy to respond to enemy actions. How well players leverage this freedom will determine whether they experience glorious victory, or crushing defeat.Consequential Fertility Mechanic
Food is the foundation of every successful village. Locate fertile ground and build your village around it to ensure that there is enough to sustain your growing population. Balancing your food surplus against your villagers and growing military is important, and protecting your farms is critical if you want to keep your village alive. Likewise there’s no better way to demoralize your opponents’ populations than by destroying their farms, and decimating their economy.Advance Your Village
Increase the strength of your village as you explore Village Improvements. TFC features a collection of powerful improvements that allow commanders to spend points to quickly react to their enemy’s advancements, or perhaps create a window of opportunity to strike. With various ways to boost your economy and military, your strategic options are always clear to understand, and easy to implement.Play Online With Up To 4 Players
An AI can be quite the challenge, but nothing can replace a real player. Available at launch, battle it out with up to three other commanders in order to prove who is the best at managing their village, army and food supplies. Challenge your friends or complete strangers, and visit our Discord to find new rivals. May the most prosperous village win, or perhaps the smarter commander? Everything is in your hands!
Steam User 18
It is definitely NOT relaxing, as during the third mission I got terribly wrecked (on the second lowest difficulty), just when I built up a decent economy and wanted to get into defense and military production. Yet, it is a good game and catches the ancient age vibe and economy, kind of like an indie Ages of Empires. It's a tad too hard for me, nevertheless I can wholeheartedly recommend it.
Steam User 14
Really nice low spec with a lovely aesthetic RTS that nicely portrays an era of history that could use more exploration. The stone-copper and bronze ages are really neat to explore, and I could see the formula of this RTS evolving to include more expansive unit rosters and factions in future instalments. The game is intuitive, any season RTS player could probably jump into this game and understand the resource mechanics and gameplay loop.
Unit roster does have a nice diversity to it; and the beautiful thing about this game is that it does emulate the early siege warfare on a conceptual level that occurred in Ancient Mesopotamia and Mid-East. Methods like setting up towers to surround a settlement with stationed troops to block traffic and flow of goods and people or to setup defences similarly in your own sprawling city state... the fact that food in this game is vital to continued survival and is a resource that is consumed over time in greater and greater quantities the more units one has. Meaning that a portion of the population must be gathering food, or the faction needing some means of resources to trade for food imports... which is a temporary solution at best given exchange rates. There is genuine strategies of attrition you can conduct on opponents, and the startling realism that a pixel style game like this can evoke is really nice.
Food is generated from farms infinitely with varying degrees of efficiency, can be foraged and hunted... the only thing that is really missing from this game is husbandry with rearing animals- and the choice to dig up fertile land for clay or to farm it is a very nice touch too in terms of environmental decision making. Do you unearth the clay that keeps the moist, rich soils vibrant and healthy for your buildings? Or do you build farms over it to have good soil to grow your crops in?
Trees don't regenerate, far as I've seen- meaning wood may become an eventually limited commodity. Same as metal. During a given game though most maps are quite reasonable in resource allocation- but it all requires expansion and while one can be defensive... the game is very cat and mouse with the deployment of forces.
Civilians aren't pushovers either though if they become militia- though using your working people in battle will always be a significant risk to your workforce economy, which can be devastating if you field a large army and several farmers died.
There's a lot of little nuances that tribute themselves well to history; and make decent little nods to the realities of each empire- especially with research options. The game balances itself largely to symmetrical faction designs (which is alright since a lot of these cultures did have similar army compositions to more or less degrees) with unique aesthetics, with Bronze age era technologies having some exclusivity between the current three choices of Egypt, Assyria and Babylon.
If they ever develop DLC or future game installments utilizing their formula, a game featuring the Hittites and Hyksos/Heka Khasut, Phoenicians and Greeks, Persians and others could become potential. I could well see them expanding unit roster but keeping this food economy angle is really compelling and is something I really enjoy seeing in an RTS.
I found this game's price affordable and its something that if you're wanting a game for a lower spec machine or you enjoy the retro style or the history niche, its a really charming little RTS that is easy enough to get into. Visuals, music and the general vibe of this game is nice.
Steam User 7
This game is great. Very much in the style of the classic era of RTS games and clearly takes a lot of inspiration from Age of Empires. This game changes up the traditional formula with it's food economy, which requires constant upkeep as your pop grows. You will need a LOT of villagers to sustain your army- get to farming!
The campaign is basically an extended tutorial, which slowly introduces all the game mechanics. Expect to spend about 5-6 hours. Once they've layered in all the different features, there is surprising depth to the gameplay. Both the skirmish mode and horde modes are fun to play. I do wish there were more than four different map types though.
If you like old school RTS games, I definitely recommend.
Steam User 4
Fun game:
The Good
+ Feels fresh, like playing AOE1 all over again.
+ Love the art style, I'm a sucker for good pixel art
+ Food economy is a good direction different but similar enough to other RTS, makes it stand out.
+ Tech Tree is unique, though there is room for more tech which would be cool to see.
+ Controls like most RTS of its style, doesn't do anything crazy which is nice to have familiarity
Could be Improved:
- Unit types are sometimes hard to tell apart, at least in the early game. I really don't know how to fix this within the art style.
- Deathballs of single type units possible, maybe up the damages from counter units could solve this.
- With only three "higher" civilizations to play with it feels like there should be more relevancy to the civilization type. There are a few building like the gardens with Babylon, but not really any special units.
- Healing units of some kind, I know all units heal over time but when your army is half dead there is almost no reason to try to save units, you death spiral at this point vs any competent opponent.
- Resources are quite low, this is sort of a half good half bad thing. I've yet to fully clear a map of resources but there is no way to get bricks if the marshes run out, even through the marketplace.
Suggestions:
= Though the game is set near the dawn of civilization, and the first campaign follows your tribes rise to power, there were a lot of other civilizations around at the time that could be implemented. Such as Elam, Media, Urartu, Archaic Greece, Arameans, Arabs, Scythia, Persia, Cimmeria, Mushki, Neo-Hittites.
= I think the tech tree could benefit from an expansion, not only in the literal tech tree but also in things like the granary, outpost, and resource camp. Maybe small upgrades like “5% to wood chopping”, unlike the major 30% buffs Techs give.
Steam User 4
As long as this game is being played on the lowest difficulty (!), it sure is relaxing with that cute pixel graphics and cool, fitting soundtrack.
If you're not an experienced RTS player, prepare yourself for some tough work.
Steam User 3
A great civilization is not conquered from without until it has destroyed itself from within.
Ariel Durant
The Fertile Crescent is a RTS game in the vein of age of empires where you advance and attempt to conquer your opponents. However while having some similarities to age of empires, the Fertile Crescent had plenty of unique mechanics.
To start the food mechanic is ironically one of the most standalone idea but the most realistic. Since food security has been the main push of human development until the 20th century, having a game where you need to ensure food is a very nice change.
Another great idea they implemented is how you advance, you can essentially become one of the great powers of the ancient world to tailor and adapt your strategy how you see fit.
With a campaign and a couple game modes. If you like RTS games , for a couple of $ the Fertile Crescent is very much worth it.
Steam User 3
Overall I like the game. Only issue I see is the AI loves to throw villagers at you to attack or defend with them or gather in areas it not safe. The AI is just crippling itself by doing this. Hopefully that can be fixed at one point.