Toro
Toroom is a dungeon crawler roguelike-like top-down shooter, where the protagonist just wants to come back to his bedroom after waking up in a world of fantasy. Fight your way through multiple biomes, clear rooms full of enemies, get as much loot as possible and defeat the bosses in your way.
Fight multiple enemies in a procedurally generated world, where every time you play, it’s a different world, different loot, and different enemies to fight.
Get loot, loot, and MORE LOOT! Find rewards, coins, and items that will improve your character for you to get ready for the challenges ahead.
Buy items, weapons, and even pets with many shops during your run! There are more than 70 different regular, cursed, and ultra-rare items as well as more than 35 weapons uniquely made for every biome.
Have awesome and challenging fights against hard bosses to defeat them and get to the next biome.
Steam User 1
We got us another roguelike/lite! Only this one is the twin stick shooter type. There are 3 random generated biomes, multiple characters to unlock, same with difficulties, lots of skills and weapons too. It’s for the most part the usual and actually the type of roguelike I normally dislike. There is absolutely no progression to work towards. Neither permanent nor the chance to find/buy things. All the items and weapons are unlocked from the get go and there are many of them. Unlocking characters is the motivation to keep playing. The characters are mostly locked behind different difficulty modes which I find that to be motivating on paper.
The game can be incredibly addictive. I’ve spent around 36 hours completing the game on easy, normal, hard, fiesta and attempting hardcore. The items and weapons truly change the game and are so fun to experiment with. The characters are also different enough with clear advantages and disadvantages. It looks so cute and it sounds really nice.
But it has some real issues unfortunately. You see, the game is on the difficult side but a lot of it has to do with balancing more than anything. A lot of enemies and bosses can be far easier to deal with if you have certain items/weapons. It’s ridiculous how much of a difference that makes, more than any other roguelike I’ve played. There is nothing you can do to affect the RNG to drop something you really need. Being able to banish or bring some items when starting a run could have helped out tremendously. It doesn’t end here though. As mentioned, the biomes are random generated. That includes the rooms and enemies. Some of the enemies are truly unbalanced, they attack too quickly or have a big reach. This becomes more of a problem when lots of enemies are cramped together in one tiny room, or the exit you come from is shaped in a way where you are going to get hit no matter what you do. But the worst of all is hardcore mode and having 3 achievements locked behind it. They are: unlock Canta, complete a run with Canta and unlock all characters. Hardcore is hard mode only with 90% less health. This means you die with one hit for the most part unless you find a tunic that increases your max health by 20%, this allows you to get hit 3 times. You can increase the odds by finding 20% damage reduction armour, the cursed stone with 30% damage reduction, 20% chance to avoid damage and getting one life when dying. Good luck finding all of this in one run and it will most likely still not be enough. Personally I feel there are 2 better routes the developer could have taken to solve the achievements/hardcore mode problem. Either change the max health reduction from 90% to 50% or unlock Canta in hard instead of hardcore. I find the latter to be the better option because hard is seriously no joke and you don’t unlock anything when completing it. My heart sank when I completed it and I didn’t get anything for the effort. Hardcore should have been kept as an optional mode, not having 3 achievements locked behind it.
The game did obviously do something right for me to spend this much time on it and remain engaged for so long. But it’s a shame how the experience can drastically be improved with a few very minor changes to the game’s balance. I hope the developer will patch the game to make it easier to unlock Canta one day. This game is worth looking into if you like to get punished or don’t mind not being able to get all the achievements since it can easily be completed on easy and normal.
Steam User 1
Toroom is a very difficult game that poses a good challenge to all players. The pixel art style graphics match the characters and enemies and the soundtrack is a weak point of the game, but without disturbing the game.
I recommend buying during a promotion and getting to know this game that I will certainly play several more times!
Steam User 5
Decent twin-stick roguelike in the Isaac/Gungeon/Nuclear Throne vein, but not in the same class as those heavyweights. The arenas are cluttered with trees and other objects that you can walk through and they become transparent when you do, which is a weird choice. I'd rather the arenas to be simpler and less cluttered in a fast action shooting game.
But really the biggest thing holding Toroom back is the weapon and item drops, and how dependent your runs are on them. If you don't get a good weapon by the time you get to boss #1, you're probably not going much further. Some runs you can be drowning in all sorts of helpful buffs while others you can still be working with your starting weapon 20 minutes in with very few buffs. That leaves too much up to luck rather than skill because like I said, you really need some decent equipment to make a deep run, especially on hard mode.
The controls are nice and tight with the typical L stick to move, R stick to aim/fire, and a dash button on the RT. That's all you need. Cute pixel art graphics but there's just too many repeated elements in every arena (jars, jars everywhere!). A solid game but one that feels like it could've taken a big step up with a few tweaks. 7.5/10
Steam User 1
This game is great but it needs updates because once u finished the game, there is not much to do.
Steam User 0
Cute dungeon crawler, and surprisingly difficult (or I'm just bad at it)
Steam User 0
What's with these homies, dissing my girl?
Why do they gotta front?
What did we ever do to these guys
That made them so violent?
Woo-hoo
But you know I'm yours
Woo-hoo
And I know you're mine
Woo-hoo
(And that's for all time)
Ooh-wee-hoo, I look just like Buddy Holly
Oh-oh, and you're Mary Tyler Moore
I don't care what they say about us anyway
I don't care about that
Don't you ever fear, I'm always near
I know that you need help
Your tongue is twisted, your eyes are slit
You need a guardian
Woo-hoo
And you know I'm yours
Woo-hoo
And I know you're mine
Woo-hoo
(And that's for all time)
Ooh-wee-hoo, I look just like Buddy Holly
Oh-oh, and you're Mary Tyler Moore
I don't care what they say about us anyway
I don't care about that
I don't care about that
Bang, bang, a knock on the door
Another big bang and you're down on the floor
Oh no! What do we do?
Don't look now, but I lost my shoe
I can't run, and I can't kick
What's the matter babe, are you feeling sick?
What's the matter, what's the matter, what's the matter you?
What's the matter babe, are you feeling blue?
Ooh-wee-hoo, I look just like Buddy Holly
Oh-oh, and you're Mary Tyler Moore
I don't care what they say about us anyway
I don't care about that
I don't care about that
I don't care about that
I don't care about that
Steam User 0
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)