Night of the Dead
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5.00
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We continue to share interesting adventure options that will surely become the basis for a pleasant pastime. This time we offer you to go on a rather unusual adventure that will allow you to go to a world covered with darkness and unusual zombies. You will play as a beautiful girl named Lucy, who became the victim of an unsuccessful experiment. Now she is forced to survive in this world and try to ensure herself a normal existence. Therefore, we suggest that you take advantage of all available opportunities and try to achieve the desired result.
Steam User 27
Ok.. only 5 hrs in but I am a survival game enthusiast and have played them all.
If you like 7 Days to Die, you will love this game 100%. Instead of a horde every 7 days its every night.
There is a sh** ton of crafting recipes from building, crafting benches, weapons, tools, decoraions, ext..
THE ONLY THING is that I heard the devs are done updating this game which is heartbreaking and really made me not want to even buy the game. DEVS PLEASE ALLOW MODDING! This is will save this game!
*UPDATE @ 80+hours*
EVERYONE GO TO THEIR WEBSITE AND EMAIL THEM A SUGGESTION TO ALLOW MODDING!!!!! MAKE THIS GAME GREATER!!!!
Steam User 31
(All my hours are solo gameplay)
The game is not abandonware, it’s finished, people seem to be having a tough time grasping this concept.
This game can absolutely be child’s play if you play it on easier settings, but trust me when I say this, playing it on the hardest difficulty settings is far more fun and rewarding (but not you iron man).
Without a doubt, this game is a grind-fest. You will be grinding for resources for an ungodly amount of time. You will have a tough time grasping the concept behind building your base. You will save scum to recover 1-2hrs back because you spent to much time Lolly gagging rather than resource farming for your base build and finally, you will restart multiple runs until you hit your flow state.
It is a punishing game, not in terms of technical ability, but in terms of your time management capabilities.
Edit (20250426):
I feel I should add a bit more to this, as there are certainly issues that need to be discussed.
One of the most glaring issues, in my eyes, is the games polish. There is a plethora of bugs & glitches you will run into, however, none of them negatively impacted in a way that impeded progress or discouraged me from playing.
Next up would be the story, certainly not one of the most compelling narratives I have seen, but I feel that having it is certainly better than not having it at all. Without it, I feel that there would be no sense of progress, which I find is absolutely essential in survival games.
One other issue would be the animations. Once again, certainly not the best, but also, not the worst. My problem with them, is that some of the animations are misleading and attacks will occur earlier/later than (I believe) is intended, making dodging attacks difficult.
AI pathing for the hordes can also be a bit finicky, but once you spend enough time experimenting with base builds, you’ll quickly discover what works and what doesn’t. Tip: Height is your friend just make sure you have proper supports.
There are more issues that can be mentioned, however, I’d like to bring up my main point:
Why am I only mentioning these issue now?
Honestly, it’s because I can overlook the flaws and focus on what the devs did right:
Game Mechanics
Survival, Exploration, Action, RPG, Crafting, Base-building/Tower-defense
In my opinion, only one other game has done this formula correctly (7DtD) and even then, I prefer NotD’s approach.
Truly, this game will surprise you.
It takes effort to get there, but once you do, there is nothing more satisfying than eviscerating countless zeds at night with your traps.
Or the feeling when you complete a insane melee build that tears up zeds like nothing.
There’s also nothing more humbling than when you “unlock” a new area, and then get slapped around by stronger zeds, but as a result, loot better gear.
Which brings me back full circle to the games difficulty, turn that **** all the way up, if you don’t make this game difficult on yourself, you are not going to enjoy the moments that you should once you get good enough.
Steam User 11
Okay so I do like the game, it's a great zombie survival crafter.. my issue with the game is that it is clearly not finished, it's buggy and glitchy. The VA for the NPC's is terrible Ai slop. The devs need to come back and do some polishing. Otherwise the game is just... fine.
Steam User 9
At first, the game might feel a bit boring, but once you get to the part where you start building your house and setting up defenses, it gets super addictive. Planning zombie pathing is really fun, but the real highlight is the electricity system it's insanely detailed. You can build and stack batteries just like in real life, and they even have indicators! The wind turbines and solar panels are also really well-designed. Honestly, I didn’t expect to enjoy the power management part this much.
Cons:
-The combat feels clunky.
-Too many buildings look the same, like they were made from a single template.
-Looting is horribly boring and not satisfying at all.
-Story navigation is confusing—sometimes the map markers are completely wrong, which is frustrating.
-The story is decent, not bad, but way too generic.
Final Thoughts:
It’s definitely worth buying but only on sale.
Steam User 11
I really love the game, I can recommend it easily but I've noticed there hasn't been any updates from the devs in a while.
Jackto, if you guys stop work on it, will you please add modding support of some kind first? I'm sure people could add some cool stuff to help keep it fun for a long time.
Steam User 14
It's one of those junk messes that is highly addictive due to its open world/looting/surviving and tower defense nature and it's still on alpha stage despite being officialy released.
I will start off with the good ones:
-A good amount of different traps to set up your base and expand your creativity.
-Good RPG system that actually makes difference, numbers aren't artificial.*
-Huge variety of zombies and specials.
-Good gore.
-Good fighting.*
-Good bosses.
-Huge amount of sub-quests.
-Good looting due to the fact that almost every single thing is harvestable.
-Customization (like in general, weapons, difficulty etc)
-No forced always online crap.
-Singleplayer save can be transfered to multiplayer and vice versa.
-Not many game-breaking bugs (if at all)
-Ranged weapons are useful.
Let's move on to the bad ones:
-Terrible optimization.
-Bad graphics overall.
-Aesthetics are non existent.
-Companions are horrible, they always glitch somewhere, have horrible voice acting, and they repeat the same cringy dialogues. In fights they die in seconds even if you max their vitality, and in most dungeons they get stuck to a loop if a trap catches them. They could be somewhat useful if you could order them to do certain chores like riding an electric bike to provide electricity, but the only options you have is to either send them to loot synthetic objects, to not fight, to join other teams and to use ranged weapons. Pretty poor and worthless options. I left my 2 companions die and never return, eradicated from the game by letting them starve when they were downed. Now I level up way faster and everything is way easier ironically.
-Crafting system is questionable, too many different things required for simple walls, and too many interactions to get simple items. It gets annoying after a while.
-Animations are laughable. The game seriously needs more polish.
-*Fighting is good, unless you go in a dungeon (which is the most interesting place) or in close buildings. Why you may ask? Because for some reason the developers thought giving weapons collision and bouncing off walls was a good idea. You cannot execute a horizontal melee attack if the weapon doesn't have "room to breathe". And you guessed it, 99% of melee weapons have horizontal attacks. The 2-3 that don't are very bad both in damage and crowd control.
-*Stat numbers aren't artificial up to a point. After 80-90 strength for example, you don't deal more damage. Zombies takes the same number of hits before they go down no matter what. I currently have 144 strength, maxed out unique tier (best tier) melee with +78% dmg and +80 raw dmg passive (+345 base stats dmg) and I literally don't see any difference in killing zombies. What's the point? Yes I know, raw dmg without critical is nothing, but I have 50%+ critical dmg, something I didn't have at 90 strength btw... So why it feels exactly the same?
At first I thought that zombies' hp may scale right? yea..That was until I got my attention up to 74. Attention (if I remember correctly) gives you movement speed. I had around 40 and I was really fast. At 74 I thought I would no longer need vehicles. Guess what happens...Literally nothing, I moved at the exact same speed as before, or I got such an unsignificant amount that it didn't matter... But 34 points should make a difference right? It sure as hell made a huge impact from 20 to 25.
All in all the game is an asset flip with a lot problems but it still works and it still is addictive as all hell, I would recommend even at full price. Developers tried, they did good at fundementals but just got tired near the end and said "f*ck it, release it".
Overall: 6/10
Steam User 7
A surprisingly fun game. There's so many zombie survival games that many of them are forgettable. But this one turned out to have a ton of positive features that set it apart from others.
1. It has some of the most detailed and fully realized environments I've seen. In many games like this entire buildings are just giant empty shells with no doors. There's nothing inside of them. In this game it's the exact opposite. Most doorways can be opened... and behind them are hallways, rooms, and more rooms, and more rooms. Floor after floor after floor. Rooms are mainly filled with only a few lootable items, but it's the sheer volume involved that's amazing. By late game you're practically skipping 90% of what you see in a room and you get a little more picky. But you can always stop and hoover a place completely dry if you want. When I needed certain food goods I'd go to a motel and loot every single mini-fridge in every single room, on every single floor. I'd leave with whole stacks.
2. Practically everything is lootable and breakable. You can search a trash can for one type of random loot table, and then you can smash and dismantle the trash can itself for metal resources. Search a fridge, then dismantle the fridge for other resources.
3. Everything in this game serves a purpose. There's hunting and fishing in the game, but they aren't really for food or wasting time. Upgrading weapons and armor sometimes requires skins and materials from specific animals or fish. These are so valuable that I would stop my car and hunt every single pig I saw at one point. Then it was another animal for the next level of upgrades. And fishing also sometimes gives you a super rare material that's used to make one of the rarest resources in the game (cores). I loved how every mechanic in the game had a purpose.
4. The game has a diablo style random loot system for all kinds of drops: weapons, armors, gear. You get two similar items drop with radically different traits, skill bonuses, etc. Meaning you have a reason to repeatedly farm boss events just to see what kind of random roll you get next, as it's traits might work better for your playstyle.
5. The game has a very powerful and flexible upgrade system that revolves around "cores". The cores represent different elements and abilities, like cryo, pyro, purity, etc. Armor, weapons, and gear come with some of them built in already, and higher level stuff has upgrade slots to add your own.
When you get one of the core elements up to a certain level it unlocks specials abilities and traits. If you cryo cores are high enough you can become 100% immune to cold effects. Fire cores make you immune to fire effects. You will still take basic damage, but no extra elemental damage or effects. You won't be set on fire, frozen.
And combinations of different core numbers unlock totally new abilities, like a MUCH greater chance at loot drops, or the ability to leech damage as health gain. It often requires specialization in one direction to get to certain abilities, locking you out of others. But you can always switch gear/armor sets, and even take the installed cores out and move them to other gear.
And the cores are how you survive different biomes in the game. If you enter the desert biome without enough a fire core value high enough you get this incredible debuff that makes it seem like you have 2 broken legs. Heat exhaustion kicking in. When you get enough cores in fire it starts to block different percentages of that debuff. Eventually you get to 100% element blocking and the desert has no effect on you at all anymore. Same happens for the winter biome and other places.
Getting your purity cores to level 3 makes you immune to poison gas, and there are places in the game where you have to go that are filled entirely with poison gas (all the main sources of high tier metal resources are in poison gas filled mines). You can put on a gas mask to get purity 3 automatically but you take a big hit in your armor (without a good helmet on). But later on you can just have purity cores installed on your normal helmet armor and still keep all the good bonuses of higher level armor, and you're completely immune to poison gas forever.
6. The game has a series of quest chains that carry throughout the whole game. It's almost like a battlepass system built into the game. There are chains for combat, building, survival, etc. And completing one just unlocks newer ones continuing forward. The later game quests in the chains are all completely relevant, and EVERY single one gives you some kind of in-game benefits. Boosts to stats, etc. So there's a huge reason to go out and kill 25 guys with an electric weapon, then shoot so many guys with a shotgun, etc. I think I spent more time completing those quests then in any other game or MMO I've played. I am not a completionist for achievements, I could care less... but things that give me in-game stat boosts, heck yeah. I'm all over that. Half the fun was figuring out what counted for the kills. Like a specific mod on a specific weapon. Gives you a lot of reason to try out different weapons. There were a few that turned out to be really fun that I probably would have ignored unless those quest chains gave me a reason to use them.
Overall the game is well thought out and detailed, even if it looks like 20 other similar titles. Well worth playing.