Railroad Corporation
Relive the pioneering spirit of the Golden Age of Steam by establishing your own railroad empire across 19th century North America. Race against time to bring settlements together, produce and trade goods and develop new technologies. Embark on your dream career and earn your fortune in the New World. Work to fulfill contracts and complete missions based on historic rail networks across the United States. Lay down tracks, dig tunnels and raise bridges to connect settlements big and small, old and new. Strategy and forward planning are essential to make the best deals – so you’ll need to be across every aspect of your organisation. Control and combine resources, establish new industries and even lobby politicians to change the law of the land. KEY FEATURES: Establish a profitable Railroad Corporation in the Golden Age of Steam Construct a vast transportation network and trade goods with towns and cities Engage in political lobbying and research new technologies Acquire your own buildings and real-estate Expand your operations with new departments, recruit employees and manage business loans Buy, control and maintain historically accurate locomotives and rolling stock Blast, dig and tunnel across the beautiful frontier landscapes of 19th Century America Compete with a friend in the online multiplayer beta and race to earn $500,000! Fully focus on growing the corporation and expanding your train network in Sandbox Mode
Steam User 5
My first train-theme business management game.
Let's start off with some negative:
- The achievements was bugged during my first run and didn't pop after the initial Tutorial achievement.. a problem that has been noted by people, but thankfully, once I reset my game, it finally register my progress.
- Another negative is that the main campaign is split into 2 Chapters of 6 missions each, 12 in total. I managed to max out the research type of trains "skill" tree during Chapter One. So when entering Chapter 2, all of my progress reset to zero is very a kick to the heart.
The meh:
- The property auction war gameplay in Chapter 2 felt tacked on and serve barely any meaning. I could be missing something but I don't see it's fun for it to pop up randomly breaking the gameplay flow.
Now the positives!
The resources management, the railroad roadmap building, and the transportation of the resources to build even more resources. Those are the highlight of the game and the essential part of the gameplay. The game nailed it perfectly. And that's all the game needed to be honest. This one positive outweight the others (which are more of a nitpick than anything) cause they done it so well.
Either way, I enjoy my time with Railroad Corporation!
Steam User 3
Just finished all the basic missions. I liked the game. Its simple and sometimes repetitive, but I enjoyed it. It has a meditative quality to it. Really relaxing and still challenging enough to be fun. I recommend the game.
Steam User 2
You know, I have had this game in my Steam library for about 2 years, and played it only once when I first bought it. At first, I thought it was mediocre. BUT... Boy was I wrong! I was bored this weekend, and thought I would give this game a serious go. And wow! I have to say I am impressed.
I'm a big fan of train games... from the old Transport Tycoon to the new Transport Fever series and so many others in between. But RC beats them all for its powerful simplicity. What I mean by "powerful simplicity" is that the devs made everything so simple, it is just amazing. And yet, despite such simplicity, it has powerful background mechanics, from research, to station improvements, to character development (you have a character you can develop in skills and experience and knowledge), to corporate accounting. In RC, you're not just running trains and moving cargo, you're managing a transportation company. You can buy land and industries as well.
By simplicity, of course, I mean it's super easy to do what you want to do. Track building is super simple. Setting cargo types is also super simple. And setting the direction of the track is the easiest I have ever seen! You don't need to fiddle around with switches, lights, and stops when controling the trains. You set the direction of a track simply by clicking on it until the green arrows point in the direction you want for that track. Simple. Easy. Wow!
Installing track switches is super easy too. Just put your mouse on the spot on the track where you want the trains to exit. Your pointer will turn into a green dot. When you left click, you can already see the new track segment extending from that point as you move your mouse around. Then click on the spot where you want the switch to end.
Also, to allow more trains to use the same track, make sure to build the track in short segments. When you lay down track, every time you click the mouse you create a new segment of track. A new semaphore is automatically inserted on the track every time you click your mouse. So if you build a long track with 2 clicks of the mouse, you get 2 segments of track with 2 semaphores. Here, only 2 trains can run at the same time, one in front of the other. But if you build the track with 6 clicks of the mouse, you get 6 segments of track with 6 semaphores. In this case, 6 trains can use the track, one after the other. Trains will not enter the next segment unless it is completely vacant of trains. So the more segments you have, the more trains will use that track at the same time. You can see the semaphores if you zoom in close. Or, if zommed out, you will see yellow dots where the semaphores are when you are in track building mode.
Another thing I find really handy is how the products that a town produces and needs are displayed right by the town's name. When you hover your mouse over the product icons, you see the price, and the time it takes for the town to consume or produce one unit of that product. So you can determine how many railcars you need of each cargo type to ensure you deliver enough to keep the town growing. It is such a convenient feedback to help us run our trains more efficiently.
It's like the devs sat down and said, "Let's make a train game that is super easy to play, and yet super powerful to keep the player engaged... like forever!" And they pulled it off just fine.
Devs, I'm sorry it took me this long to play the game and write a review. But you guys and gals deserve a round of applause. You really showed the other guys that a challenging train game does not have to be hard to play. You kept the challenge and the power, and made it super easy to play. Well done!
Steam User 2
Quite old-fashioned strategy game, which is surprisingly addictive due to interesting tutorial/campaign. Every mission is hard at the beginning but then satifying once you get enough income to expand. The AI competitors are extremely easy though.
Steam User 1
I would say if you like trains and city building then you may like this game , it dose take time to get the game moving but sometimes that the relax and just let it run .
Steam User 1
I like this type of games and this game live up to its promise. I would have liked to see the same situation every time I start a level, and less randomness, and no surprise endings ("Hey, great work, but we need whisky too, right now, or you loose an hour of planning).
That said, I enjoy the game and its graphics. I like that it is not overly easy to finish a level.
Steam User 0
I've been looking for a sim/management style game for a while that doesn't have a super steep learning curve. This one fits the bill decently. I've only played through a bit of the campaign mode. Its forgiving and walks you through the mechanics pretty well. If you're looking for a game that doesn't require you to manage 100 different things to keep your progress going, try this one out. A good way to kill sometime without exploding your brain. Enjoy!