Going Under
Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus. The Future is Wack Failed businesses no longer just cease to exist–they sink beneath the earth, and their employees are cursed to wander the halls for eternity as monsters. It’s your duty to put these monsters out of their misery and repossess their assets–so that your boss can afford a new car, or something. Not All Heroes Get Paychecks Battle through the remains of failed startups themed off of gig workers, dating sites, and cryptocurrency. Uncover the true motives of your employer, a carbonated drink startup known as Fizzle, and their parent company, a subscription box manufacturer with an army of helpful shipping drones. Make friends with your co-workers! Hire a freelance goblin! Date a slime! Invest in crypto! Set a rideshare on fire! Fight Flexibly In the dungeons of Going Under, almost everything can be used as a weapon, from laptops to brooms to body pillows. Proper weapons can be found as well, but even they can break at a moment’s notice if you aren’t careful. Playing cautiously and picking the right weapon for the situation are musts if you intend on surviving your internship.
Steam User 19
Warning: if you worked at tech startups, this is going to give some flashbacks. God, what a good condemnation of tech startup culture. Charming characters, excellent writing, fun game. I'm not good at games that require you to be good at them, so bless the devs for the accessibility settings. It kept the game fun and approachable.
Steam User 12
Good game, I like the fact you can use pretty much anything as a weapon.
But yeah, sometimes rooms are super small, enemies have shields, and there are explosive things in the room, you get your ass ripped in a second without being able to do anything.
And sometimes you get stunlocked by multiple enemies.
I get that you have to be a bit lucky to get items that counter that, but sometimes it just feels unfair.
Steam User 9
I'm generally not a fan of roguelikes but I thoroughly enjoyed this game. I particularly appreciated that you could modify the difficulty at any time via the main menu without being punished with things like achievements being disabled.
Pros:
- Funny story/dialogue
- Nice graphics/art
- Decent music
- Good variety of enemies, weapon, and maps
Cons:
- Some of the skills are a bit pointless. Unless you purposely grind you'll also beat the game before unlocking them all. I'm inclined to think there may actually be a bit too many.
- It's not clear what all of the skills do from the description, and in some cases even when you get them
Verdict: 8/10
Steam User 8
This game lives and dies by its theming. The game in a purely mechanical sense is very ok. If it were focused on just that I would have dropped it after a couple hours.
But Aggro Crab's ability to link everything into jokes and commentary about the oppressive corporate work culture is immaculate, and it kept me laughing through the credits.
Absolutely recommend if you're looking for satire against corporate work culture, but if you're just in the market for an action rogue-lite I'd suggest looking elsewhere.
Steam User 6
Loved this game. It reminded me of Hades a lot. Great art, story, humour and soundtrack. Eclaire is a good girl! Gameplay was mostly fun, but the last stage was a little bit too hard. Besides that this is a classic game about standing against giant corporations and capitalism... beautiful. So, pick up your hammer of abstinence and start smashing. The "culture" of constant work, greed and lust must be stopped! The only flaw of this game is that it doesn't feature Evanescence - Going Under on the soundtrack. I cry with Amy Lee's tears.
Steam User 6
This game is CRIMINALLY underrated. My favorite Aggro Crab game, no contest. The writing is funny, the gameplay is fun, the characters are fun and the ending absolutely slapped the f out of me with how good it was. PLAY IT!
Steam User 5
Honestly pretty sad this game's not very well-known because it's pretty good! However having finished it, it's definitely for a certain kind of roguelite gamer.
The best aspect of this game is EASILY the stylisation. From the 2D and 3D artstyles, to the witty and modern, but surprisingly not cringe at all and actually really funny dialogue, to the damn robot voice and the very tongue and cheek attitude towards startup and general company culture, it's all just so good and engaging and entertaining. It somehow manages to balance that act of having that corporate artstyle but somehow not making it look soulless, which is definitely a feat.
I will say that in terms of its combat, it's definitely on the lighter, less complex side. I think that the game pulls it off well for the most part, but it does sometimes get frustrating with the combination of your weapons not being super precise and being bombared with either a ton of different enemies with different attack patterns or just one enemy where their movement is so ungodly fast you not just walk but speedrun on eggshells around them. Aside from that, the whole idea of picking up mostly anything in a room as a weapon is really well done and you get a good feel for what's good and what sucks as you play the game, which is especially well-done because the game introduces more dungeons as you play (there's 3 main ones total); all with different kinds of objects to be used as weapons (though there is a bit of overlap with the same objects in different dungeons, but not much).
The weakest mechanic in the game I'd actually say is the whole skill system, not because the random way you get them in a run is bad, but because the way you learn them to be able to equip what you want before a run is pretty silly. It's essentially dumb luck since the way it works is you simply have to attain it during a run enough times and you unlock the ability to choose to have it equipped before entering a run (which depends entirely on luck), but the weirdest part is definitely how you can only have one pre-equipped, and you can never upgrade this to even just 2 for example, especially how a lot of them have really cool synergies. I think it definitely ups the luck factor a bit too much, but it's not that bad.
The best mechanic, however, is definitely the mentor system. Essentially, as the intern you are, you get "trained" by 5 different people, being given side objectives from them to complete on your dungeon runs aside from just beating the run normally and completing them gives you abilities that's tied to that mentor. Every mentor has a max of 4 abilities once all their given tasks are completed, and they all embrace their own playstyle, but you can only equip one at a time in any run. This I think is very cool, especially because some mentors employ mechanics already present in dungeons normally and make them way more significant, while others straight up introduce brand new mechanics entirely unique to them. The only thing is that 1 mentor is definitely the best once you've maxed them all out and you notice it, but it's not that bad since the others are still really good in unique ways in which the best one isn't (and since different dungeons have different enemies too with different attack patterns, the combination of mentor and skill you pick can vary based on that alone instead of just one mentor and one skill for all dungeons).
One last thing to note about the stylization of the game and the tone it's going for is the music. This music definitely goes for a minimalist style in both melody and instruments, and this is a really weird and unique case where the composition, melodies etc. aren't anything amazing (still good though), but at the same time, the sound design and how all the instruments sound and how it fits into the world is shockingly amazing; it just gets you sucked in.
Overall, it's pretty good, and I'd give it a 7.5/10 (so high B-tier). If you read this and decide that it's probably for you, chances are very likely right. If the game didn't have some of those flaws I mentioned it'd definitely be a high A-tier for me critically (even though in my heart it's already a high A-tier lol).