Kingdoms of Amalur Re-Reckoning
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It's surprising that many developers are returning to their previously released games and trying to restore their former glory. This time, the creators made the right choice and took control of a whole new direction, ready to bring back a huge crowd of fans. We are talking about a world that was once already saved, and now the developers propose to return again to feel a surge of energy and take on the role of a brave hero who can independently fight a whole host of monsters and demons. But to cope with these creatures, you will have to put a lot of effort, which you will put in during new migrations.
Steam User 39
Okay.... A few things to say here. I have started and stopped playing the original version of this game a few times, and then did the same with Re-Reckoning a couple more times, but got distracted every time and stopped. After talking with my son about the game recently, I decided to throw myself into it 100% and play it through. And i did. The whole base game, and it was great. I really really enjoyed it. The first DLC, Legend of Dead Kel was okay... It got really into the whole Task thing with a vengeance, but yes, I finished the main story and most of the rest of the content. Then came Teeth of Naros. That one I actually really enjoyed. So my hopes were high for Fatesworn. Understand, of course. I had deliberately NOT read any reviews on the subject. I should have read reviews. It's basically almost a game itself, or maybe a copy of one? A certain Elder Scrolls one. With gates. You know, portals? You have to close? yeah.... I got really tired of all the repetition, and today, decided I am taking a break from the game for a while. There's nothing WRONG with the DLC at all, but it does feel like a game all to itself. Maybe, after a break for a bit, I'll go back and finish it. Maybe. But for now, I say, definitely play the base game. it's still good, even after all these years. And play the DLC at your leisure, knowing that last one is basically a sequel. In other words, plan to take a break in between. :D
Steam User 45
Jesus this game is long. Listen, I liked it a lot honestly, but this was my first thought by the end.
The short version is that this game was originally supposed to be an MMO, and it REALLY FEELS LIKE IT. Not always a bad thing, however. I liked the wandery vibe of the exploration. I really loved the way the skill trees work, with three trees to spec into and unique Fates with their own abilities for different combinations of them in addition to the single-focus ones. I want to fuck the greatsword moveset in this game. It slaps. That being said, MMOs can feel like chores, and this definitely got there a few times. Particularly in the post-game expansion where you are tasked with essentially closing 25 Oblivion gates now placed around the world. Now, this was a side quest and COULD be skipped and I ultimately really loved the insane weapon I was able to craft at the end of it, but it took like 5 hours of gameplay to do it and it had no dialogue or story of any kind during that whole time. Good thing there's podcasts.
At the end of the day, this is an upscale of a janky old RPG with a troubled development cycle. Some of us are just into that kinda shit. I'm not gonna hard recommend this to anybody any time soon, but I liked the game well enough and had a lot of fun along the way. I gay married a Winter fae witch queen, became concubine to a cocky ship captain, and was betrothed to a foreign diplomat (not to mention the implied sexual history with a world-class assassin). All of whom were women. My choices in this game somehow gave me a lesbian Conan the Barbarianesque power/adventure fantasy tale. I do have to give it praise for this. It fucking rules.
Early in my playthrough I said the game feels somewhere between Diablo 3 and Dragon Age: Inquisition, and I meant that in a good but flawed way. I think I was right, but I'm not gonna be able to explain why.
Steam User 43
its like if fable and skyrim had a baby. i played it on the 360 when it first came out and have repurchased it again and again. switch, steam, playstation. its legit my favourite game ever. its graphics are charming and surprisingly well done for its release date. the scenery is stunning. charming characters. good weapon and magic systems. mix and match for combat styles. i honestly think the only reason its not a more well known game is because it released at the same time as skyrim and got buried by it and unlike skyrim it didnt get relesed 1000 times to stay relevant. if you like skyrim or fable give it a go, i doubt youll regret it.
Steam User 33
Look, I'll be very blunt. This Re-master with the updated graphics is...well...fine. It really only reinvigorated my interest in the never-to-be-released sequel to this game. This remaster is still just KOA: Reckoning. If you liked the original version you're going to like this version exactly the same, or marginally better if you're big on appearance. However, the heart of the gameplay and what always brings me back to KOA is the combat style and simplified skill trees. If this game was an MMORPG it would be bigger than WOW in my humble opinion, but it's not. It's a single player game, which trust me as an elder scrolls player, I love this style of game. What I'm getting at is I've replayed this game 6 times with different classes, mixed classes, different difficulties, etc. It's an all time classic for me because this combat style has not been replicated correctly in any other game I've ever played. Yes, there are other games like KOA that you can utilize 2 weapons at the same time and cast spells. That's not new to the genre. What KOA does great is the fluidity of their combat scheme. It is seemless to switch between weapons, spells, blocks, etc. It makes the game feel like it's constantly progressing and not stale and subdued like WOW combat. I know they're two separate types of games but I'm just trying to get my point across that the DEVS really knew what they were doing when they put this combat scheme in the game.
Now let me tell you what I don't hate, but don't particularly love about the game. The story overall is just slightly above average or just average in general. I believe the combat scheme was the focus of this game and the story was secondary. It leaves a lot of quests feeling empty or just unrewarding. I do love the whole FAE light side vs. FAE dark side idea because it reminds me of Star Wars in a sense. Moving on, the character creation is very basic but offers plenty of options for a game released during this time period. My biggest gripe is the expansions and overall endgame. The expansions were just side quests and mediocre at best. The last update about chasing Alyn's "secrets" is the biggest letdown of any "expansion" or side quest that I've ever seen. It was extremely lazy and pointless. Thank the FAE gods for fast travel amirite?
In summary, KOA:RR is just KOA:R with sharper images. The base game itself was fantastic and I loved playing it over a decade ago. The biggest issue is the game was overshadowed by the release of Skyrim to the point where it never caught the eye of mainstream gamers, unfortunately. I will always have a place in my heart for this game and I'll always replay it every 5 years or so and there are few games I feel that way about. If you can get this game at a decent price I highly recommend playing it. Just REMEMBER, you're playing an combat based RPG from 2012, not a remade game packaged and delivered like FF7 remake. If you made it this far, thank you for reading this review and let us pray that somehow, someway, there is a sequel or new KOA in our lifetimes. FYI I've played 50 hours of KOA:RR and hundreds of hours in the OG version.
Thank you for reading!
Steam User 45
Kingdoms of Amalur hits different. I don't really know how to describe it, so let me paraphrase some of the things I've heard others say that have stuck with me. I've heard numerous people who say they don't like RPGs say they love this game--and some of these people can't even place exactly why they love it, which is a testament to how much this game has to offer. On the same token, I've heard plenty of people that say they normally hate fantasy say they love this game and the world it's set in. Someone described the combination of open world, breathtaking environments, spectacular, epic combat, and unique setting as "a formula no game had ever done before." I don't know if that's 100% true, but I've never played another RPG that hits like Amalur. And considering I'm writing this for the remaster that was made so many years later, that's really saying something.
Amalur isn't for everyone, I will readily admit that. Some RPG fans might be turned off by the solo adventure aspect. To those people, I say: give Amalur a chance. The characters are wonderful, the story is great, and the setting is amazing. No, you don't get to have campfire dialogues or have followers, but Amalur is all the better because of that, and I say that as someone who thinks Dragon Age Origins and Mass Effect one are among the greatest RPGs ever made. The best way I can describe it is this: Amalur created an awesome, winning formula and they stuck to it. Everything they did, they did extremely well--especially the world building!
In an effort to keep this review short, I will conclude by asking the question that might be on a buyer's mind: is the remaster worth it? Yes, it absolutely is. Compared to the original, you get the awesome DLCs included, some quality of life improvements, additional content, and some nice graphical changes. I'll admit, a few of the graphics changes I was hoping for didn't make it into the remaster, but overall the remaster improves upon Amalur's iconic environments and style without ruining the original feel, which is always a tough task for remasters. Plus, supporting interest in Amalur is a really good thing to do. This is one of my favorite worlds ever, and it's an absolute travesty that it was abandoned until recently.
Steam User 30
Do you yearn for simpler times? A fantasy romp through a beautiful world free from battle-passes and daily quests?
Design by Todd McFarlane and story written by R.A Salvatore, this game is like if Skyrim and Fable had a child but then they abandoned it and it was raised by World of Warcraft. Oh also Baldurs Gate Dark Alliance is like the weird uncle that shows up and tells it Dungeons and Dragons bedtime stories whenever Dr. Darksiders needs to stop by and give it a checkup.
This game is everything you have been doom scrolling looking for. The entire god damn thing is voice acted by some absolute legends. Combat feels great, itemization is interesting and progression slaps. The quests are fantastic and feel fresh as hell. The world design is really great. Even the character models are awesome. They are very stylized and well animated. Even random townspeople NPCs have mouth animations that actually match the (fully voice acted) dialog. There are fully animated in-engine cutscenes that absolutely slap. Little details like these feel really refreshing in the modern gaming hellscape of cut corners and hand drawn non animated cutscenes of the post 2020's.
This really feels like a game made in 2012, and I mean that with the highest praise. It's just modern enough that you don't get lost or bored playing and has just enough difficulty on normal that I can imagine playing this for hundreds of hours on higher difficulties with different builds.
Really truly getting the feeling like when I played Skyrim for the first time back in 2011. The story is really good so far. Playtime is something like 25 hours if you rush the main questline (don't do that) but around 100 for full completion. The way I play games, Ill squeeze a few hundred hours out of this reading all the books in game and diving deep into the lore.
It's totally worth the full price they are asking, but it goes on sale frequently so follow it and wishlist it and snag it on sale with all the DLC for under 15 usd.
Yeah this game slaps.
Steam User 24
Ellen was right.
Good game. Very similar to Reckoning, but the visual clarity and DLC make this the better purchase.
Everyone needs to play this, if only to hear the horrible attempts at Scottish and Ainmhi the wolf-man.