As Far As The Eye
Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move? You play as the wind guiding the Pupils, a tribe that must reach the center of the world. You’ll have to manage their resources, their buildings, and their lives. Help them grow wiser through agriculture, crafting, scientific and mystical research before the world is submerged. Be careful though, you have to manage your tribe perfectly and make sure they’re not starving or taken by surprise by the waters. The game is a nomadic turn-based city builder. Begin a procedurally generated journey and survive halt after halt, as far as the Eye.
Steam User 8
Cute game, but randomisation means you can be screwed and lose through no fault of your own. Choices are consequential, but given the procedural nature you have no way of knowing if you've made the right choice until it ends. Multiple times I got to the end of a zone and realised that by choosing to focus on a particular resource I basically killed myself. Frustrating, but the art style and music are cute and calming
Steam User 3
Absolutely beautiful art style that does not give away the punishing gameplay. In As Far As The Eye, you play as the wind, guiding a nomadic tribe to safe land. I very much enjoy the different take on the resource-management genre, with the journey broken up into multiple halts and obstacles. The short-term goal is simply to make it to the next halt before the step counter runs out and the flood arrives. The non-combative gameplay focuses on harvesting different resources instead, and actually provides a decent goal-oriented focus within which to use them.
Since each halt is procedurally generated, with varying amounts of ressources available, planning the journey ahead is essential for a realistic chance of making it to The Eye. Resources must be carefully managed, since they are simultaneously needed for the journey and the progression of the tribe per halt. At the beginning, I often struggled with rations and faced starvation among my Pupils. Only after many hours spent figuring out the mechanics, the gameplay finally started to feel fair. The challenge lies clearly in the fact that mistakes can’t be undone, with the single save file being overridden every turn.
Overall, I enjoy the simplicity of the gameplay, setting up camp over and over again, strategically placing buildings, and managing resources. The task-based progression of the tribe fosters a sense of attachment to the success of the Pupils. And I particularly love seeing them shapeshift into animal spirits based on their assigned trades. Although limited, the lore of As Far As The Eye fits seamlessly with the gameplay mechanics. This even makes me appreciate that excess resources gathered and left behind count against the final score, since the Pupils live in harmony with nature.
Steam User 2
Like the game, but it can end in deadlock quite often. It is a hard game to get through as a lot is thrown at you and at time you just get to a reign that don't have what you need and you can't progress. Despite this I still like the challenge.
Steam User 2
Played on PC.
Very relaxing OST and very cute graphics. The setting is charming. Feels very cozy.
The difficulty is high and is full of unpredictable events, so it's not apt for casual gamers. People who is good at management sims will love it.
Take your time thinking every turn, play it like a difficult game of chess, not like a casual game.
Steam User 2
6.5/10 - Decent
Buy on sale. Worth the campaign and a run or two. I can't remember how much I paid for it but about $10 CAD feels reasonable.
Really cute game. Pretty decent challenge and strategy. Satisfying to play once you learn.
Tip: 1. Start training a druid early. 2. If you can't find your pupils, look for their balloons.
If I had anything interesting to say, it would be that the bottlenecks between halts serve to really narrow my focus. I'm not talking about the requirements to reach a halt, I'm talking about the inventory bottlenecks to reach it. I found myself caring less and less about my pupils, their really cool skill trees, and what capabilities I could unlock, because I would likely need to throw away resources anyway to make room for food and the one mobile building I threw together. It's really hard to get extraction up and running without a good supply of food for the beginning of each halt. But the amount of food that requires takes up most of your caravan's inventory, making it hard to build anything right out of the gate.
If I could change one small thing that would make the game significantly better, it would be to double the amount of food per stack in the caravan's inventory. That would open up way more possibilities for interesting choices per run on what buildings to make mobile and what resources to take with you.
Steam User 1
I am grateful for this game, because it is a quality game that doesn't seem to involve violence at least as far as I have played it. Yes, if you do not feed them they die but that isn't the same as dying from a battle. It is relaxing and calming the sounds help that as well. If you are looking for a game that doesn't involve too much violence you may want to consider games like this one as I have yet to see any in this game other than my people dying from starvation due to my negligence to feed them properly by mistake. I wish there was a way to find games like this one by simply stating to the search engine "games like this one" but specifically pick what aspects you like about the game and which ones you do not. Thank you to all of you for all that you do in life whatever it is I am sure that you have yet to fully understand just how much you are important because this world doesn't involve itself enough in the love that each person is capable of to anyone else under normal circumstances and am sure that you have unlimited potential to help others within the boundaries of finances and emotional health, basically don't overdo it but just know that your efforts to play games like this one will be noticed by the persons you involve yourself with.
Steam User 1
Simple, Fun and Challenging.
The game seems quite simple. It is, and it is not.
The core mechanics work quite well and there's a serious risk of losing everything right when you're about to reach the finish line.
Every step requires careful planning and execution.
Promises many hours of fun, some white hairs and deep replayability.
Recommend it!