For the People
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For the People is an acute social novel with strategic elements that puts the player in the shoes of a state official. Congratulations, dear comrade! From now on, you are the head of a small but important industrial center bearing the proud name of Iron-1. Your task will be to manage and rebuild it amidst the formation of a new totalitarian regime, currently faced with the consequences of the recent revolution, such as a deepening social crisis and an utter economic deficit. Yet we remain confident that it is young specialists such as yourself, who will lead this county to a stable and prosperous future. Glory to the Union of People's Orange Communes! Glory to Comrade Steel!
Steam User 3
8.5/10 really engaging game. It seems to be short but I think it is well worth it on sale.
Steam User 2
Intriguing game, theme, and concept. I feel like this game has been inspired by Orwell's book "Animal Farm" because some of the party's politicians have the mindset of "All animals are equal, but some animals are more equal than others." I think it's worth playing this game. It's not really complicated. In my opinion, the resource management was meh; I don't really think it had to be in this game. I don't think it's annoying; it just doesn't add any value to this game. The story is good, nothing that memorable, but it has some good plots and motives.
What can I say? Everything I did in this game was For the People!
Steam User 2
Lovely music, decent art, and written with lots of talent, love to the characters, and understanding of politics. This is not necessarily a game, but a visual novel experience with multiple endings.
What I loved about this game is that your decisions are informed by reading about the situations the game presents to you. If you invest attention you are rewarded by receiving an expected outcome. Some other games from the same genre throw at you deus ex machina curveballs to keep you playing other runs. This one was fair.
Steam User 1
This game isn't amazing, but it's solid for what it is. The writing is a bit clunky sometimes and the game mechanics are... obscure (to say the least), or maybe I'm just bad at the game. But, the game has a lot of charm and is quite fun. It can be finished in a bit less than two hours, but I believe there's some replayability.
Steam User 2
For the People, developed by Brezg Studio and published by 101XP, is a politically charged narrative management simulator that plunges players into the heart of a totalitarian state just after a revolution. You assume the role of Francis River, a recently appointed party official tasked with governing the industrial city of Iron-1. From the very first day in office, you're thrown into the whirlwind of bureaucracy, propaganda, civil unrest, and internal political maneuvering. Rather than offering action-packed mechanics or fast-paced gameplay, For the People focuses on ethical dilemmas, conflicting interests, and the burdens of power under a rigid ideological system. It challenges you not only to survive the job but to define what kind of leader you're going to be: a faithful servant of the regime, a secret reformist, or something in between.
The gameplay loop revolves around reading reports, handling citizen petitions, issuing directives, and making tough calls about how to allocate limited resources. Each day presents new dilemmas that rarely have a clear right or wrong answer. You may be asked to suppress a strike, punish a corrupt official, or choose between funding healthcare or increasing food rations. These decisions impact your popularity among different factions, such as the proletariat, intellectuals, and party loyalists. They also affect broader outcomes like social stability, district prosperity, and even the fate of individuals you come to know over time. As you manage the city's needs, you also navigate your relationship with the ruling party, which watches your every move and expects loyalty, regardless of the consequences for the people you’re meant to serve.
The narrative structure is delivered primarily through text-based events, conversations, and interdepartmental memos. Despite its minimalist visual style—static backgrounds and stylized character portraits—the game manages to establish a compelling sense of place and atmosphere. Its stark presentation complements the weight of the story and reinforces the bureaucratic coldness of the system you’re operating within. The writing is sharp and focused, with dialogues and story beats that often leave you reflecting on the ethical implications of your choices. The tension isn’t in whether you can win or lose in a traditional sense, but in the subtle shifts in power, loyalty, and trust that accumulate over time based on how you approach governance.
Where For the People truly excels is in its ability to make you feel the psychological pressure of wielding power within a flawed system. It doesn’t provide easy solutions or pat moral lessons; instead, it forces you to compromise, to sacrifice, and sometimes to act against your better judgment for the sake of survival—or to further your own hidden agenda. The game invites repeated playthroughs, with several branching narrative paths and multiple endings that reflect the long-term consequences of your leadership. Whether you act as an enforcer of the party’s iron will or attempt to bring reform from within, the game holds a mirror to the compromises inherent in politics.
That said, For the People does have its limitations. Its relatively short length may leave some players wanting more, especially once the broader mechanics and consequences begin to unfold. Some of the systems could be deeper or more complex, and there are moments where your choices feel more like managing a checklist than responding to dynamic social forces. Additionally, players who prefer more visually dynamic storytelling or real-time strategy may find the pace too slow or the presentation too static. Yet for those who appreciate slow-burning political dramas and the challenge of moral ambiguity, these drawbacks are minor compared to the depth of the game’s themes and the strength of its narrative design.
Ultimately, For the People stands out as a thoughtful and well-crafted exploration of power, propaganda, and governance in a post-revolutionary society. It succeeds in delivering a unique experience that blends political simulation with narrative immersion, allowing players to wrestle with difficult decisions that mirror real-world ideological struggles. It’s a game that demands introspection and rewards those willing to engage with its dilemmas. While not a conventional strategy or role-playing game, it offers a compelling look at how personal morality and systemic pressure can collide, and what that collision means for both leaders and the people they claim to represent.
Rating: 7/10
Steam User 1
I thought this was a fun game with political dialog that lets you make choices as well as balance resources so you don't run out of stuff. You also have a limited budget which you need to decide how to spend it or not spend it, or contact the higher-ups for money at a reputation loss.
Steam User 2
The game do far is just brilliant and very well made.