Airships: Conquer the Skies
In Airships: Conquer the Skies you'll need to use all of your creativity and skill to design and build fearsome airships and land vehicles to give you the edge in massive aerial battles. Construct your vehicles by piecing together a vast array of modules, choosing weapons, armour types, structures, equipment and resources in near endless configurations to allow you to prevail against even the toughest foes. The vehicles are highly detailed, teeming with sailors moving around performing their individual tasks to stay in the fight. Your choices of vehicle layouts are crucial, exploring the design space of different crafts and their matching tactics to make sure your fleet emerges victorious. Once your vehicles are ready for the fight, you’ll give high-level commands to your small fleet, swooping, soaring, ramming and boarding others to gain the upper hand in battle. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall, so you’ll need to choose your tactics wisely. Face off against giant aerial kraken, fleshcracker mechs, huge venomous spiders, clockwork wasps, and more. Defeat them and reap the rewards. Play across three distinctly different modes: taking on (or creating your own) bespoke Missions; building a mighty empire in Conquest, or destroying your friends in Multiplayer matches online or via LAN.
Steam User 73
This is a game I am constantly comparing others to. Why doesn't Sprocket have a campaign like Airships? When will From the Depths get empire management? Why can't I make my own ships in War on the Sea? Why doesn't Total War ever let me design units?
This game keeps me coming back because it offers such a complete and unique experience that I desperately crave in most the strategy titles I play, it has only gotten better over the years, and the one of the few things I've been asking for (meaningful fleet experience and veterancy) is finally here.
Now, if this game could go the Wargame route and release a sequel that adds sea combat while also expanding on ground units that would be my dream come true. A full steampunk/dieselpunk 4X game in which you design your own armies, navies, and air force. Can't wait!
Steam User 44
This is the type of thing I would doodle on the pages of my 6th grade social studies textbook, and now its a video game! Awesome fun with tons of replay value. Still being updated after almost 5 years now. Worth every cent.
Steam User 31
>Design big ass battleship
>Can't afford it/it gets rekt in its maiden voyage
>Design cheap ass rocket boat
>Spam those fuckers.mp4
>1st battle the enemy fleet melts in 2min
>2nd battle all rockets miss and my whole fleet gets boarded and captured
>GG
Absolute banger of a game in the ship building + strategy game genre. This one's got it all. Only complaint is the UI is a bit messy but you get used to it. GET THE GAME!
Steam User 22
I started work on a 'simple' airship at about 20:43 hours, by 02:57 I had a massive zeplin that carried over 30 micro zeplins with large-bore rifles on them, stuffed with sponson guns and Steampunk Spartans.
Is the game good? Sure, its pretty enjoyable, lots of silly stuff you can do.
Can it be better? Sure, everything can, but this game certainly doesnt have the kinds of issues some other games like this do. The political aspect and city 'managment' parts are interesting enough to keep you going and building, the fighting is solid, very few times was I ever upset with the AI, there could me a larger reaserch tree, but its size means games dont take too terribly long, unlike something like a TW game
Are there things I personally wish were better? Battle Map Size and variety. Theres some variety, with weather effects, but I'd like to see larger maps, some of them feel too small for moderately sized fleet, and from what I have played there are some floaty island bits, but it feels like a bit of a missed opportunity to make some larger floating settlements.
Thats the beauty of an early acess game, at this very moment my little criticisms might be completly moot with the march of time and the production of updates and features, you just dont know. As an aside, this game does have mod support, and Nexus integration if thats your site of choice, which is nice. I havent poked around to see the ease in which mod creation and integration is with this game yet, but we shall see. Overall its a really fun ship-builder with some light Paradox elements to it
Steam User 30
> Buy Airships: Conquer the Skies
> Only design and build landships
> Never move more than 5 metres off the ground
> Conquer everything with hordes of tracked vehicles
> 10/10 would play again
Steam User 22
You can conquer the ground also.
Steam User 17
Like Lego but with less warcrimes