Mosaic
Tracklist:
Martin Kvale (Feat Xploding Plastix) – Submerged
Xploding Plastix – Home Again
Martin Kvale – Fingers on Glass
Martin Kvale (Feat Xploding Plastix) – Walking Right
Martin Kvale – Whiteout
Xploding Plastix – Welcome to your First Day
Martin Kvale (Feat Håkon Kornstad) – Walking Left
Håkon Kornstad – A Vucchella”
Martin Kvale – Beneath The Bridge
Martin Kvale – Daily Commute
Håkon Kornstad – Looped Gardens
Håkon Kornstad – Screaming Selma
Martin Kvale – Tickets
Xploding Plastix – DYI Operator
Xploding Plastix – DYI Facilitator
Martin Kvale – Empty Spaces
Martin Kvale – Rains and Umbrella
Hiefer – Gardens in the Wall
Martin Kvale – Lows to Highs
Heifer – Dividuals
Hiefer, Xploding Plastix – Nightmare Lows and Highs
Martin Kvale – Days Like This
Martin Kvale – Drowning
Xploding Plastix, Hiefer, Håkon Kornstad – Epilogue
Steam User 15
Mostly a linear walking simulator with no narration, some interactions and no puzzles, except the actual "work" at the company that will repeat 4 or 5 times. Supposed to be repetitive and pointless, wasn't so bad, and at least those parts were short. Throughout the game, I was engaged emotionally and related to the main character. Some surreal scenes were quite inspired and memorable. However, my immersion was severely hurt by a bug preventing progression midway through, a conveyor belt section I had to replay three times (if you can't cross a yellow crosswalk even after changing perspective, quit and reload your last continue). Game might be gray, somber, depressing, and that's part of the intended narrative, but there's also glimmers of hope signified by dashes of brighter colors, side areas, and what you do regarding them. Story felt existential, mysterious and Scandinavian, which makes sense since the developer was Norwegian. Despite the big bug, which you might avoid, it's a short experience I recommend provided you're not burnt out on dystopias. The regular asking price is too high for the 2-3 hours you'll get. Pick up on sale.
Steam User 2
This game really show what a person who is suffering from depression, it show how that person see the world in full of gray colors. And the fact I get distracted a lot from phone just to forget what supposed to do and doesn't care about getting late or getting terminated. Cause you just need a freedom in the end, you need to find the real you without being force by something. The game gave a lot of meanings of every life we had, how a work that you don't like can destroy you completely.
Steam User 2
i've always loved this game and am having a helluva time revisiting it on STEAM.
If i could compare it to anything, i suppose it would be something akin to "The Stanley Parable" meets "INSIDE" with a dash of whimsy and societal-black-mirror-gazing for good measure.
To this day, i think MOSAIC is another example of a modern masterpiece that folks tend to forget too often.
its fun, engaging, beautiful, introspective, and poignant.
give it a go, why don't you?
Steam User 2
Sei disposto a pagare per apparire parte dell'1%.
Ma sei comunque un ingranaggio.
Non c'è scelta.
Solo strade già segnate.
Mosaic non ti cambia.
Ti mostra.
Mentre ti convinci di essere diverso.
Come tutti gli altri.
> avvio traduzione automatica per garantire unif-
> initiating language compliance sequence...
> target: global readability
> status: compliant
You're willing to pay to look like part of the 1%.
But you're still just a cog.
There's no choice.
Only preset paths.
Mosaic doesn't change you.
It shows you.
While you convince yourself you're different.
Like everyone else.
Steam User 0
It was an okay game, but would recommend to try it. The in-game mobile game was kinda addicting.
Steam User 0
I loved it. It is a very simple game play and that is what I needed. I just wanted to play something relaxing and the story was beautiful. Sometimes simple is a great thing. Creators -> You made me smile.
Steam User 0
I understand that the repetitiveness was intentional — it fits the theme — but it still made the game feel pretty boring to play. There’s essentially no real gameplay, and that made it hard to stay engaged.
The atmosphere of quiet desperation was very well done, though, and that’s what saves it a little for me.