Kunai
A traumatic event has shaken the balance of the world. Human life has been almost wiped out by the evil A.I. Lemonkus. Robots roam free across the earth. You take control of Tabby, a killer robot infused with the soul of an ancient warrior. Start out with nothing, progress and increase in strength by killing enemy robots to unlock abilities, weapons and kick-ass ninja tricks. Explore a world filled with secrets, hidden passages and mysterious characters. KUNAI is all about movement and agility. Use your ninja mobility to reach places where no normal robot could ever go. Explore the different pixel-art environments of KUNAI, each with a minimalistic palette, while Tabby makes cute faces. Use a variety of ninja tricks to move around the world and unleash your deadly arsenal of weapons to fight your way through armies of evil machines, rogue androids, and mindless mechs to maximize your badassness.
Steam User 2
Fairly average, the movement style take a bit getting used to but is fairly fun but would have been more fun in bigger maps where the swinging around really could have gotten going. The story and the world is there but it feels like at least the story could have been more fleshed out.
Steam User 1
A fun not-too-long Metroidvania with snappy combat and platforming. Wish it had more QoL in terms of fast travel (i.e. there is none). But overall, I found KUNAI to be above average in quality.
Steam User 0
I liked it, was fun.
The most impressive aspect of this game is the usage of colors. Combining pastel colors with bright red creates awesome readability in the game's combat while creating a beautiful experience. I also love how light from the character blends with light sources from the world and also lots of particles in explosions or enemy kills. This game is a visual masterpiece, the art director deserves a medal.
The gameplay is pretty slick, the Kunai mechanics are fresh and work pretty well, while the weapons are fun to use. The Rocket Launcher is basically a one-button kill-all, and the game becomes a bit trivial after having it.
Also, it's not that hard as people are saying in other reviews, the last level and last boss were the only challenge, and it was pretty manageable anyway.
The story could be a bit more fleshed out than rogue AI kills mankind, for the 100th time and then... But it's ok. I wouldn't complain if it was a bit longer too, I was definitely not bored by the end.
Kunai was a surprise, considering the reviews. I was expecting something a bit more generic or bland, but this is a great game that is entertaining, gorgeous, fun to play, and most importantly, has a soul.
Steam User 0
Pros:
-A metrovania that makes you use of all the tools you got like the kunai for climbing walls, shurikens for stunning enemies and opening doors, SMGs for hovering and a rocket launcher for blowing up rocks.
-Like the muted, retro look has while still giving each area a distinct look and colour and that friend and foe can be seen with them being red or blue.
-Bosses are pretty good, each requiring different skills to take down. Except for the final boss which felt underwhelming despite how hard it can be.
-While he is a silent protagonist, Tabby is very expressive from his default smiley face to his determined snarl as he fights makes him a charming little tablet
Neutral:
-I’ll be honest, I don’t know what the war was about. was it the usual robot apocalypse with humans fighting robots? Is it robot vs robot like in Metal Arms? is it cyborg vs robot? I don’t know. And if some of the blue robots turned out to be human, they did a bad job of establishing it.
-The hats you can find. They're just there.
-Also a bit disappointed there is no boss that makes you use the rocket launcher.
Cons:
-On Steam Deck, the cutscenes are skipping and freezing and feels like the game is broken. Not a good first impression.
-No fast travel. Some areas can be a slog just to walk through(like the mine), and there is no way to get from one area to the other that quickly. Sure there are shortcuts and other connecting routes but they aren’t that short.
-While some enemies can be a pain, the blind swordsman is one of the worst since he can block most of your sword swing and other attacks and you don’t get a proper way of dealing with the till after you get the rocket launcher, which only carries one rocket before a reload.
Steam User 0
game, good. Protect game, become game(reference to in-game diologe)
Steam User 0
This game was a huge surprise for me. I couldn't put it down once I started. Definitely recommend playing it. Really liked the kunai mechanicl.
Steam User 2
KUNAI, developed by TurtleBlaze and published by The Arcade Crew and Gamirror Games, is a fast-paced 2D action platformer that fuses the acrobatics of ninja combat with the exploratory freedom of a Metroidvania. Set in a post-apocalyptic world where humanity has been nearly wiped out by an artificial intelligence uprising, the game casts the player as Tabby—a sentient tablet infused with the soul of a warrior. From this quirky premise unfolds a stylish and energetic adventure that embraces its absurdity while delivering one of the most fluid and satisfying movement systems in the genre. Rather than relying on narrative depth, KUNAI thrives on its mechanical precision and kinetic design, turning traversal into an art form and combat into a seamless extension of motion.
The heart of the experience lies in Tabby’s dual kunai, which serve as both weapons and tools for movement. These grappling hooks allow players to swing through environments with astonishing grace, chaining momentum-based leaps, wall runs, and vertical climbs in one continuous flow. The controls are tight and intuitive, making each swing feel deliberate and weighty while still allowing for creative improvisation. Few games manage to capture such a tangible sense of speed and agility without sacrificing control. Every area feels like a playground built around the kunai system, with wide chasms, vertical corridors, and hidden alcoves encouraging experimentation. The result is a traversal system that remains consistently thrilling throughout the game, striking a perfect balance between accessibility and mastery.
Combat in KUNAI is simple but sharp, emphasizing precision over complexity. Tabby wields a katana as the main weapon, complemented by ranged tools like shurikens and firearms that are gradually introduced as the game progresses. Each encounter demands awareness of positioning, with the player constantly juggling offensive momentum and evasive movement. The grappling kunai are just as useful in battle as they are in traversal—letting you swing over enemies, launch aerial attacks, or zip across the screen to avoid damage. While the basic enemy types pose little threat, boss fights stand out for their creativity, forcing players to use every ability at their disposal. They often test reflexes and adaptability rather than brute strength, rewarding those who have mastered the game’s movement language.
Visually, KUNAI strikes a distinct tone that sets it apart from other indie action games. The world is rendered in a minimalist pixel-art style that evokes nostalgia while maintaining a modern sense of polish. Each area uses limited color palettes—muted blues, bright yellows, and harsh reds—to establish its atmosphere, creating strong visual contrast and a crisp readability that makes navigation intuitive. Character animations are expressive despite their simplicity, and Tabby’s little emotive face adds a surprising amount of charm to a robotic protagonist. The soundtrack complements this visual style perfectly with its blend of futuristic synths and driving percussion, creating a rhythm that matches the fluidity of the gameplay. The sound design reinforces feedback elegantly—each sword slash, grapple swing, and explosion lands with just enough punch to feel satisfying without overwhelming the senses.
Narratively, the game keeps things light and humorous. Rather than burdening players with dense lore or long cutscenes, KUNAI sprinkles in quirky dialogue and moments of comedic absurdity that lend the world personality. The story of an AI uprising is mostly background flavor, with much of the focus placed on Tabby’s interactions with eccentric robot characters. These moments provide levity and contrast the intensity of the action. The humor lands in a way that never breaks immersion; instead, it adds to the charm of a world that feels both desolate and oddly cheerful. The storytelling approach fits the game’s pace perfectly—short, snappy, and never in the way of the core gameplay loop.
Exploration follows the familiar rhythm of a Metroidvania: new abilities unlock previously inaccessible areas, encouraging backtracking and discovery. While the map design is functional and well-structured, it doesn’t quite reach the intricate interconnectedness of genre standouts like Hollow Knight or Ori. Some players may find the backtracking slightly repetitive due to the limited environmental diversity, though the sheer enjoyment of movement helps mitigate this issue. The world is peppered with collectibles, primarily cosmetic hats that give Tabby different appearances. These serve as playful rewards rather than substantial upgrades but reinforce the game’s irreverent tone. Despite its compact scale, the adventure offers enough hidden paths and optional challenges to reward curiosity.
KUNAI’s greatest achievement is its sense of flow. It captures the feeling of constant motion—of being perfectly in sync with your character and environment. Even during intense combat or platforming sequences, the game rarely loses its rhythm. Every input feels immediate, every movement intentional, and the momentum-driven gameplay delivers a sense of exhilaration that few platformers manage to replicate. This precision ensures that frustration is rare, and when failure occurs, it’s almost always a matter of player error rather than mechanical fault. It’s a game that encourages mastery through play rather than punishment, and that philosophy permeates every design decision.
Despite its strengths, KUNAI is not without flaws. The experience is relatively short, lasting around six to ten hours depending on exploration habits, and the story ends before its world feels fully explored. Some later sections feel more linear than they should, and the difficulty curve fluctuates inconsistently—especially during boss encounters that can swing from too easy to abruptly punishing. These shortcomings, however, are minor compared to the consistent enjoyment delivered by the movement and combat systems. The game’s tight pacing ensures that it never overstays its welcome, leaving players with a sense of completion rather than exhaustion.
KUNAI stands as one of the most polished and inventive indie action games in recent memory, a showcase of how refined mechanics and personality can elevate even the simplest premise. It succeeds not through narrative ambition or complexity, but through the elegance of its design and the joy it finds in pure motion. Every swing, slash, and leap feels handcrafted to deliver satisfaction, and every moment reinforces the game’s identity as a celebration of agility and creativity. It’s a game that embraces its retro roots while feeling distinctly modern, one that rewards curiosity and precision without ever losing its sense of fun. For anyone who loves fast, fluid platforming wrapped in a layer of humor and charm, KUNAI is an experience worth savoring—a gleeful, high-flying adventure that reminds players why movement itself can be the most rewarding form of play.
Rating: 7/10