The Signal State
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Come hang out!
About the Game
Keep the signal alive
Manipulate inputs by using unique modules and patching cables via a simple drag-and-drop system.
Make your mark
Prove yourself as the best machine whisperer by completing more than 40 puzzles and competing in our leaderboards.
Control the interface
Customize it to your preference with color palettes for cables and 3 different cable rendering styles.
Let it synth in
Take immersion to the next level with designs by Papernoise, who has designed modules for Mutable Instruments, Hexinverter, WMD, etc.
Experiment in sandbox mode
A free-for-all playground without any constraint. Let your imagination go wild.
Create your own puzzles
Try out our puzzle designer or access other players’ creations via Steam Workshop.
Steam User 14
i like this game, i love modular synths. i wish the game background music synced up tempo wise with the puzzle playback. it's literally insane that it doesn't just do that. i just turned the music off. wow. i wish there was a like "0.75x recommend"
Steam User 12
An extraordinary logic puzzle simulation game with a story set in a dystopian post-apocalyptic world, in which you repair abandoned technology and machinery in order for a community to rise again and regain the life they have lost.
The graphics fit the broken world, which is not meant in a negative way, the rusty and slightly yellow-brownish look just fits the story, period. The interface is very well organized and you find your way around very quickly, I was also impressed by the gameplay, the game picks you up exactly where it should be. The title song is one of the highlights, a wonderful piece of music that simply fits this narrative fantastically and conveys a good portion of confidence and courage to face upcoming hurdles, apart from that, the rest of the songs are less significant and a bit repetitive, but still okay.
One thing that is super important to mention here, is that the game is definitely not for everyone, and if you are not much into modular synthesizers and electronics, and you rarely play challenging puzzle games, the chances are very high that you won't have much fun with it and even very quick throw in the towel out of frustration. But if you enjoy puzzle games with a touch of programming that can be a little challenging and even sometimes mind-bending, The Signal State is definitely worth a try. And if you're here because you love synthesizers, well my friend than this is a definite recommendation, especially because of the sandbox mode.
Steam User 8
This game is reminiscent of the Zachtronics games, and does a good job with the style. The premise of analog modules can make for interesting puzzles, but the campaign is quite easy. There are a few interesting, optional puzzles, but it feels like not all the mechanics are done the justice they deserve. However this issue is balanced out by the great workshop support, that easily makes the game worth it. 8/10
Steam User 11
A valiant Zachtronics derivative puzzler with a very steep difficulty curve, could scratch that Zach itch if you have enough patience.
You probably ended up here because after the closure of Zachtronics you've been looking for something to fill that void. Maybe you're still a little sad about the closure. Maybe you sort of blame yourself for letting that candle go out on your Zach shrine and that's why they shut down.
No, of course you don't. That's... that would be crazy.
Where was I?
Right.
Signal State is more than Zach-similar, it's an expansion of one of the games in Zach's last outing, 20th Century Food Court. So if you liked that one, read on. And if that one made you tear your hair out and curse the very existence of fast food, maybe give this one a pass.
Bring machinery back to life!
It's a big restoration job, and it's yours.
An intriguing post-apocalyptic techno-puzzle game
So, the technopocalypse happened. Whoops! Every machine called it quits at the same time and we don't know why. What we do know is that society fell a pretty long way, but we're trying to rebuild now. That's where you come in.
You're given a farm to bring back to operation. This involves getting its machinery - some simple, some fiendishly complex - back online. You will get to watch changes happen to your farm (not in great detail but you'll see some progress). Your tasks will get more and more complex.
Your paycheck will not change. (You don't get paid.)
Edutainment in obscure technology
Most people have never worked with Programmable Logic Controllers. This game seeks to end that. This isn't a programming puzzle game; this is more of a modular logic system sim - in other words, PLCs. If you played 20th Century Food Court in Zachtronics' Last Chance BBS, you've played this game in a lot of ways. This one goes deeper and has a greater scope, but the overall feel and gameplay are very, very similar.
That's not to mean this isn't fun or unoriginal, mind. They just cover the same basic technology.
Varied puzzles, and lots of them
There are mandatory "main quest" puzzles to handle, and scads of optional ones. Just like you'd expect, the optional ones hand you some pretty thorny problems to fix and you do get a nice dopamine bump when you do, but you don't really gain anything for all the extra work. Unlock a new part early? Nope. But hey... dopamine.
Curse machinery as you try to bring it back to life!
Yeah, this job might make you headbutt a brick wall.
Learning cliff
You've heard of a learning curve? This game is a learning cliff. Actually, it's a lot of them, one after another. The game is a succession of being thrown head-first into one after another. Although early puzzles sort of build into one another, cultivating a knowledge base and then expanding on it, once you're past the middle of Act I or so, the difficulty level goes up rapidly. "Hey, you learned clock modules and how to string them together to make compound signals! Way to go! Now figure out how to solve this clock problem that doesn't resemble anything you've done before and that your previous solutions cannot apply to."
Frustration is an inescapable part of this game, and while some frustration is good - it fuels a feeling of achievement - at times this game seems to enjoy your discomfort and confusion a little too much.
Odd design choices
There are some things the developers did that honestly make no real sense.
For example: as you run a test on your build, the output is mapped to musical notes. Whatever the output value is determines the note played. Except it's not music. It's a cat walking across a piano. It's random, it's unpleasant, and you can't disable it. Do you want to run an incremental test to see if your subsystem is working? Then be prepared to hear an assault of blerp-blerp-blerp-blerp "you were wrong" tones. I ended up disabling the game's sound simply because not only did it not contribute to gameplay, it actively made it unpleasant.
ENOUGH WITH THE DISCORD
Yeah, we get it, you have a Discord. Congratulations. It's not an achievement. Stop putting the link everywhere in the game. I give you no credit for having one, I give you no credit for offloading your bug reports or what should be in a help file on it. Seeing it again and again is annoying, not helpful.
The Bottom Line
If you're really going into Zachtronics withdrawal, Signal State is a good way to slake that thirst provided you still have your Zach frustration callouses. They're going to get a workout here. But the puzzle design is solid, the mechanics are solid - Signal State is a good game. Just keep an eye on your blood pressure and make sure you're getting enough sleep.
Steam User 9
Wouldn't recommend it as a game. It's more like a synthesizer simulator — a software. I don't have an actual synthesizer, but I've always been interested in experimenting with one. This game allows me to do just that and learn the basics, and I'm really liking it.
The story is presented in the form of text-based dialogues, but I don't find it engaging. It feels slightly bland and generic. Doesn't ruin the gameplay though; just doesn't really add much to it. You can skip the dialogues if you want to. The story is probably there for the sake of making the game more approachable and somewhat easier to digest. It also introduces a use case for each project.
Not the best game for chilling. Even with the hints the game provides, some of the tasks could be challenging. So, beware! The game demands sustained focus and patience for long periods of time, if you wish to do the tasks on your own without relying on walkthroughs online.
Steam User 4
This is a competent puzzler from a small team on their first outing, but a more nuanced review would say "recommended with reservations." I really want to see the next game from this team, because this one's an ambitious near-miss.
This game has a lot of visual appeal. The modular-synth-inspired interface is fun to poke at. The audio cue of hearing your output data as you run it is charming.
Unfortunately, there are a few subtle ways it misses:
For most of the game, puzzles have an arbitrarily restricted set of modules, often missing ones that have already been introduced. It feels to me like the designers are trying to force players toward particular solutions at the cost of others, and I think that's a mistake. Part of the charm of this style of engineering game is building your own version of the solution, janky as it may be, and then trying to improve it to hit the benchmarks you can see other players have hit.
The player stats are another miss. The choice to show the worst isn't especially helpful - in a complex system it's always possible to introduce more unnecessary wires - and the choice to show only the best instead of an average or percentile score means that the "benchmark" metrics for puzzles don't feel like a target. Many of the leaderboards show values that are inconcievably efficient under the base game constraints, and I end up unsure whether they're solves from unrestricted play, or values that got into the dataset incorrectly through bugs or intentional cheats.
The last reservation mostly only affects folks who have prior experience with modular synths, but since that's the core conceit here it ends up frustrating me. The game's model of processing is fundamentally unlike modular synthesis. Coming at the problems with the intuitions built by playing with a more accurate synth simulator (say, VCV Rack) will have you thinking in terms of continuous feedback cycles. The modules here are discrete, with an underlying system-clock pulsing along under everything. While the game encourages you to feed things back on themselves, it also considers most feedback systems to be "infinite loops" and halts execution. I'd love to see another crack at this metaphor that takes a look at how other existing simulations of modular synths handle it. There's an interesting engineering game to be made using the analog, fuzzy world of real synths, but this game's heart is digital and quantized.
Still, reservations standing, there's a lot I liked here. I played through the game to the end - even though I had to skip some of the optional puzzles when I couldn't find a solution that fit the tools I was being given. I had a good time doing it, And it's inspired me to poke at more accurate modular synths again, to make some music. But I'd still love to solve some puzzles on those synths, too.
Steam User 5
Game is fantastic. Has a really fun approach to understanding programming basics, logic gates, all while using an innovative wire and rack system.
The challenge gap between the story and optional tasks can be really wide, and the hints aren't perfect (they encourage you to go to the Discord), so be prepared to grind it out unless you want to chat with others.
Some of the nuances about how the game calculates numbers, especially in loops, is not explained well - so make sure to watch in-between steps to see how things are being processed if you keep having issues.