Whispers of a Machine
Whispers of a Machine is a Sci-Fi Nordic Noir that tells the story of Vera, a cybernetically augmented special agent tasked with investigating a string of murders. These brutal killings obscure a sinister truth, as Vera soon finds ties to a group of fanatics committed to creating an AI superintelligence — a pursuit outlawed for nearly a century. Complicating things, a great loss from Vera's past comes back to haunt her, making her question her own sanity and everything she stands for. As an agent of the Central Bureau, Vera is equipped with an advanced nano-substance called Blue. This rare and sought-after technology allows her to develop superhuman abilities adapted to her psychological mindset. Choose your playstyle and utilize these augmentations to investigate, gather information, and solve puzzles with multiple solutions. Will Vera’s unique blend of skills and intuition be enough to solve the case, or will she discover that things are more ambiguous than they seemed? In this emotionally gripping story with existential twists and multiple endings, Vera's actions will have monumental consequences not only for herself, but for all of humanity…
Steam User 11
You know a game is Good™ when you finish it and get overwhelmed with feelings of anger, sadness, emptiness and frustration that there is no more game to play. But than you remember that you can play it again and make different choices and all is well in the world. 5/5 Blue Vials.
Steam User 7
It's a superb point-and-click adventure title. It's lamentably rare in games like these to find a game that's crafted so that you can just naturally follow where clues and evidence lead you and solve puzzles organically, instead of trying to work out the abstruse and often-cutesy reasoning of the dev. The highest praise I can offer Whispers is that I almost never had to resort to pixel-hunting and random combine-this-with-that exercises, and on the rare occasions I did the frustration was short-lived. The game flowed smoothly, obstacles were neither too easy nor game-breakingly difficult: overall it was a solid seven or so hours of play.
I like the setting and the basic concept here. I like the characters and the ideas -- classically cyberpunk -- I was impressed by the voice acting, and I enjoyed piecing together the mystery and all its twists and turns. The augments are a really nice idea: part of what saves the gameplay so often from the old point-and-clickisms is the options your augment gives you to get around problems in creative ways. The story was not mind-blowing, I'll grant you, but it was very satisfying, and the setting is tantalizing. I would love to see more of it someday, if this game ever gets a follow-up.
Steam User 7
Scandinavian post-cyberpunk is fascinating.
A detective point and click game with RPG elements, an unusual setting and a femme fatale as protagonist.
Steam User 5
Whispers of a Machine ,well-crafted detective story set in a quiet, futuristic world. You play as Vera, a special agent with cool tech powers, trying to solve strange murders in a future where AI is banned. The story makes you think about freedom, control, and what it means to be human. The puzzles fit the story well, and your choices matter. It’s a bit short game, but worth playing and the price.
Steam User 5
Swedish science-fiction adventure in the cozy mode, as you send Inspector Vera snoopin' round the limited confines of a mushroom-topped tower town for one eventful week. It's the post-collapse and people are crawling around the carcass of the great silicon beast like latch key lice; yes, every scrap of technology driven by AI or CPU in the robotic glory days was slapped violently from humanity's hand nearly a century ago -- now the only folk with high tech are the tip-top ruling class, who juice their enforcers and detectives with nanomachine-rich goop called Blue.
Though there are maybe several puzzles of the classic adventure type, much of the work involves realistic logic, or perhaps the judicious application of your superpowers while following logical lines: going around Nordsund and talking the hardscrabble folk into spilling their beans, or sneaking into the right places to grab evidence are the primary things -- exactly what Phillip Marlowe or Paul Pine do much of the time (but instead of applying SF superpowers, those classic detectives are always doing things like taking lead saps without permanent brain damage and shooting guns out of the hands of dangerous dames). There are three styles of approach you can use for your Vera: A-hole force, womanly empathy, and cold calculation.
There is a personality pyramid in your inventory bar with Empathy, Force, and Logic at its points and a white dot showing your orientation on it, and how you solve puzzles and talk to people in the first half determines most of how you will have to play the second half -- how you'll talk to people later on, and impressively . . . the very powers your reactive AI goop gives to Vera! It's a pretty nice set-up and it makes sense too -- because if you've been playing the game all along as a jerk who uses her nanojuice to rip doors off their hinges (instead of puzzling or nicely wheedling them open), you shouldn't just up and be able to talk like a diffident little flower with a spark of investigatory determination flickering somewhere in her petals, or be able to cast a gentle techno-spell on people that makes them temporarily forget their troubles without springing a red leak from the nose.
I dig detective tales of the classic kind and I certainly enjoy science-fiction. This overcast, slowburn adventure took me in with its world building-in-a-box and do-it-yourself approach to its heroine. It's from the maker of the estimable Kathy Rain and feels Wadjet Eye as all get-out, if that has as much cachet with you as it does with me.
(Only thing that bugs me about the game is that you don't get to see what the ultimate results of your final choice are! I know there are hard limits in a production as small as this which already shows remarkable ambition, but I think an extra screen or two with minimal animation would have got the point across.)
Steam User 5
This game was made for me. I love mysteries with cool worlds. And this world is really cool. I love the augmentations that allow you to play with AI. I think it is a really fun game
Steam User 3
Loved it. Very good story and pacing. I was upset when work/adulting cut into my gametime because I really didn't want to put it down. Applause. Now please make more.