Devil’s Hunt
Based on the original novel by Paweł Leśniak, “Equilibrium”, this third-person action game resurrects the everlasting fight between light and darkness, as a full-fledged war between Angels and Demons seems imminent and our world is the proposed battleground. You play as Desmond, once a bon vivant son of a rich entrepreneur. Desmond’s life has been drawn into a sequence of unfortunate events that have led him to lose most of his humanity. Making a deal with the devil, Desmond gains demonic powers, becoming the hell’s executor. He is both the destroyer and the savior, with his human part gradually deteriorating as his hunger for vengeance grows. He fights fiercely with his fists and claws, making use of the skills offered by his demonic and human side. Passing through the gates of hell and back, he will eventually have to decide about his impact on the future of humanity. Fast-paced combat – Punch, slash, and kick your way through the armies of demons and angels in Devil’s Hunt hack ‘n slash battles. Change forms – Unleash your inner demon by flipping between Desmond‘s human and infernal form. Choose between 3 different fighting schools to conquer each challenge your way! Story based on ‘Equilibrium’ – Devil’s Hunt is based on the Polish novel series and its story is told through cinematic cutscenes.
Steam User 5
I like it. Mindless fun. Don't see why so many negative comments. It's not meant to be an AAA game or even AA.. but it's fun.. game gets straight into it. No long boring cutscenes. No dumb unless dialogue. You get straight into beating up monsters. And it's cheap.. some people wana complain about everything. If it's not your genre then move on and don't wreck it for everybody else. Too many crybabies around these dayz
Steam User 1
as of now the game stands in a tough place, but i don't see it deserving all this negativity and hate that it got,
yes there are many aspects where the game is falling and lacking but not that excessive so trying to bring it some justice.
movement and combat may be weird at first and you might not like the prompt style starting out but you'll get used to it but the benefit of this that it made the game straight to the point, you don't waste time trying find the way or explore uninterested areas, etcetera. other than that the game has a nice interesting long story(not best just nice and sadly unfinished), characters and some cool animations, skills, graphics at some areas and the levels design and scenery are top notch.
so don't let the reviews stop you if you wanna try it out yes it has performance issues and poor optimization but that doesn't make it unplayable and it gets better with time, i'd also imagine with modern days hardware you will encounter even less issues.
in conclusion it's a nice game with interesting story but it lacks the AAA polish and smoothness as it isn't one,
try to imagine it as a pre-2010 game at best in terms of overall quality.
Steam User 1
Graphics are nice, and monsters looks pretty cool. But the combat a little bad, takes some time to get use to. For old game its not too terrible. Need a fast pc.
Steam User 0
This game is definitely incomplete yet I would recommend it... to some people.
Let me start by what it is: A cinematic, linear action game trying to be a hellish Uncharted with a sprinkle of God of War.
It features lots of cinematics, beautiful environments, a varied cast and a story that would work well (as to why it doesn't read on).
On a basic mechanical level it is an arena brawler modelled after the Arkham games (with the usual punch-punch-evade-special rhythm). It's serviceable, but not particularly exciting. It's also not the focus of the game, so it's not really that much of an issue. Other than that there's walking through environments, but while there technically is an exploration aspect it's so underdeveloped that I'm just going to pretend that it doesn't exist.
On a graphical level the environments often look great. Sometimes even AAA great. The character models and animation are mostly fine for what they try to be, although the animations could use some more polish and variety. Nothing major, just the odd animation snapping or weird glimmer in a character's hair.
On a technical level it runs fine on a modern PC, so even though performance definitely was an issue in the past it really isn't anymore. There's one known crash bug in a cutscene that apparently can only be resolved by skipping that cutscene, but other than that I had no issues playing the game.
So what are the main issues. Well, mainly the presentation... and I don't mean the graphics... remember, this is a very linear game... almost a movie. And when judged as a movie script characters and editing are way off. It also ends not on just a cliffhanger, but a pretty much random point in the story where they were obviously running out of time.
So let's go through this one by one:
1. Main character
Note that I'm not complaining about the voice or mocap actor. And not about the character design either (although it could use some work, but if presented differently it wouldn't be much of an issue). No, it's about his lines and actions. The way he is presented is supposed to make him look cool but instead he comes off as a narcistic, superficial, dumb whiny b*tch. It's so bad that I sometimes got annoyed at other characters treating him well. And that's coming from somebody who usually doesn't roleplay games, so I can only imagine how it is for people who usually play as their avatar.
2. Editing
That's mostly about the cutscenes... You can see they were missing a capable director. It's not bad, but no matter if it's visually or about the timing or about the audio cues and music. There's always something off. You can see the ambition and hey, it's a great first attempt, but this rough cut contrasts starkly against the wonderful environments and mostly good characters. It also fails spectacularly at adding weight to events which then manifests itself as the main character being a total douchebag because he's presented obsessing over non-issues while everything that would explain his behaviour happens off-screen.
3. Pacing
Like I said the exploration aspect is nearly non-existent and the battles are simple arena brawls. So the problem is mostly about how cutscenes, walks and brawls interact and the long and short of it is... they simply repeat. Walk, brawl, walk, brawl, cutscene. Repeat 4 to 6 times then switch location. There really is no pacing and that's what breaks the game. It's really just repeating. The whole thing feels like as if a soap opera team was given access to ILM so they put out a visual spectacle, but you can always see the aimlessness of the soap opera format shining though.
In summary: This really isn't a good game, but it is interesting in the way it fails and for that I am actually grateful and I had a lot of fun exploring these issues as they unfolded while the visual presentation kept me engaged enough to keep playing. And that's why I'm absolutely recommending this game for anybody who is interested in script writing or game development.
Steam User 0
I just finished the game only thing i can say is the story I really want them make a pt 2 of this game frfr. I enjoyed the story of the game but gameplay wasn't there, if they bring a pt 2 they need work on some things from pt 1.
Steam User 0
I'm very on the fence about this one. I wish there was a middle option. On one hand, there are some interesting aspects of the game, and I feel like if they were fleshed out a little bit more, this game could have been something really awesome. What it is, is unique. It's not often the tale of Heaven and Hell is told where the protagonist starts off the way Desmond did. There were some cliches involved in the story, but I will admit that quite often it turned to a completely different direction from what I was assuming each and every time something happened. The graphics are fine, not stellar, but they're still good enough, and the environment of Hell is really well done and pretty (as much as Hell can be). I had the same issue with one of the first cut scenes causing my game to crash, but I just skipped it and no more crashes happened during the game.
Where this game falls flat for me was that it was repetitive in nature and by the end, I just felt like I wanted to finish it and be done with it--which is never a good feeling. The music was incredibly loud in some areas, and despite turning it down multiple times, it remained the same--which made the dialogue really low despite being on 100%. I also found that the lack of a quick recover button was incredibly infuriating when you got knocked back and locked in animation, especially when you were cornered by multiple enemies and couldn't get out of it. One particular demon was just annoying af the whole time (it shows up about 3/4ths into the game). It would have been good if you could block all incoming attacks vs just the special ones that highlighted when you could. It also would have been better if your ultimate ability was powered up during the game. It made it feel flat in the end and almost pointless because there was no growth for it, as well as the trees to choose from. More options would have been better, or even a fourth ability instead of just three, so it didn't feel so repetitive.
Overall, I DID enjoy my time playing most of this game, which is why I'm still giving it a thumbs up. I can overlook cheesy and corny, and some of the plot holes, or the lack of information which could have been expanded upon. But its a very hesitant thumbs up. It's cheap enough sitting at its regular price, and it's not as dreadful as some of the reviews have stated, but if you're concerned, I've seen this game on sale for $3 and that's worth giving it a shot without feeling like your money's been wasted. :)
Steam User 2
An Action-Adventure and very much high-dynamic game with it's own good looking setting. Would you become Saviour or Destroyer? Or maybe there is the other option?