Hexagonal Tower
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5.00
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[Hexagonal Tower] is a tower defense game with cards and roguelike random elements. Try to deploy your turrets and various reinforcement components in the dungeon to form a unique and powerful defense. Darkness is coming. Guard the last fortress of mankind with your wisdom!
·Card & Turret Defense Game
·Free collocation and combination can strengthen different types of turrets
·Unlock various skills and turrets to create a new combination.
·Levels are randomly generated with different terrains and different MOBs.
·This game has no guidance, dialogue, and story. Good luck.
Steam User 8
Has a fan of Roguelike and tower defense, i have to say this one mix them beautifuly. The pathing is really fun.
After playing some more : There is WAY TO MUCH farming to unlock new tower, etc. The game has a nice base, but still need some work imo.
Steam User 4
Giving this game a recommend because how creative it is and how fast the devs responded to feedback, they added a patch for 4x game speed on day 1 which is pretty impressive.
HOWEVER that said, this game is no where near complete and should be in early access at best, game is severely lacking in content such as:
1) Permanent upgrades are a joke, there are only 18 upgrades to unlock and each one costs a buttload to extend the grind. IMO progression mechanic is the most important part of a roguelike, no one wants to grind for hours just to make 1 upgrade. Highly recommend adding A LOT more cheaper (and weaker) passive upgrade options such as increased tower damage etc.
2) Map needs way more content in terms of variety, the boardgame like design is being wasted here because every tile is the same, I recommend adding more interesting tiles you can unlock such as hills with +1 range ((like Rogue Tower) to add more variety to each game, and maybe a mining node that gives you gold if you build on it.
3) Need a lot of interesting buff cards instead of the standard boring +dmg/+range/+speed, right now every game has the same build, how about a card that gives towers random chance to create a chain lightning on hit to encourage purely attack builds?
Anyways I'll probably come back to this game after way more development, refunded for now.
Steam User 2
A tad grindy but otherwise nice little tower defense.
Steam User 1
An interesting take on TD with cards.
However I cannot recommend the game, since it's not possible to speed up waves to some sane speed (you can speed up to x2, but it's sluggish).
As it is now - there is too much downtime between waves, which drastically lowers the replayability.
If I were able to speed up the waves to lets say x8 speed - that would make the game way more fun.
EDIT:
There are still couple of problems with the game (description not fitting in the space of an item or no indicator of how many waves are left etc) but after devs added the 4x speed the game is playable, so I'm changing the review to positive.
Steam User 0
I am torn on how to vote for this game, the concept is fun, the art is nice, but the game needs some updates/adjustments to make it a smoother / more replayable experience. For a quick little game it is alright though.
Things I would love to see changed/added:
- More upgrades in the skill tree
- The RNG maps can really screw you over and re-rolling for a new map takes too long
- Option for larger map sizes
Steam User 0
For the life of me, I don't know I missed this game when it first came out, as I am really into Tower Defense games.
As it turns out, fortunately I have missed most of the speed issues (since corrected) people seem to have had with this game. That being said I am currently having a terrific time with mazing, tower selection and placement in what is not an easy game. You will have to think as you progress through the difficulty levels.
There is a bit of grinding, but is not too onerous as it helps you work out tactics and you gain levelling points.
Having fun and really looking forward to the future levels and upgrades.
Steam User 0
A lot of reviews are well out of date by now. The developer has added in speed options as one notable improvement that a lot of people were complaining about.
Personally I think it's a neat albeit simple tower defense game. Is progression slow and grindy? Yes, absolutely. Are the randomly generated maps sometimes horribly unfair? Of course, that's bound to happen. Nevertheless it's not breaking the bank and, for the cost, it's a great showing in my opinion that will keep you occupied for a while just to see what the different towers have to offer. Beyond that though? Well, don't expect this to keep you hooked in the long run.