Furry Killer
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
“…On the seventh day, God rested, enjoying his creation… On the eighth day, Satan created the furry…” Furry Killer is an arena shooter where you have to destroy hordes of evil furry creatures.
Knock coins out of them, buy better and better weapons and become the greatest furry killer. Game Features: endless mode, weapon upgrade, graphics by Vi Neioli.
Steam User 48
Before Furry Killer, I was lost. My wife left. My crops failed. My dog wouldn’t look me in the eyes. But then I played this masterpiece.
From the moment I clicked “New Game,” I felt something shift. My posture straightened. My credit score rose. My dad finally said he was proud of me.
The gameplay? Transcendent. The graphics? Made me weep. The soundtrack? Repaired my tinnitus.
Now I wake up every morning, whisper “Furry Killer,” and ascend into pure bliss. This isn’t just a game. It’s a lifestyle. A philosophy. A spiritual awakening.
Steam User 0
Furry Killer is a frantic, deliberately provocative top-down shooter built around a simple and chaotic premise: you enter a small arena, waves of anthropomorphic enemies rush toward you, and your only goal is to survive long enough to earn coins, upgrade weapons, and push into higher rounds of escalating mayhem. The game wastes no time with narrative setup or worldbuilding. It is meant to drop you straight into violence, speed, and exaggerated gore, hoping to entertain players who enjoy mindless destruction and fast reflex-based action. At first glance, this approach gives the game an arcade-like charm. The immediate feedback of firing wildly into oncoming crowds can feel cathartic, and the early waves provide a sense of quick gratification as hordes collapse under continuous fire.
The moment-to-moment gameplay revolves almost entirely around navigating the arena, dodging enemies, and maximizing firepower. Movement is responsive enough to keep up with the rush of opponents, and the basic loop of killing enemies, collecting coins, and upgrading weapons creates a familiar power curve. As you gather enough resources, your arsenal grows stronger, resulting in more spectacular bursts of damage and higher survival odds. This incremental improvement can give the game a brief sense of progression, especially during the first run when everything still feels new. There is a certain primitive enjoyment in watching the arena fill with bodies and debris while you carve out space with a newly upgraded gun.
However, once that initial rush fades, the thinness of the game’s design becomes evident. The enemy roster — despite its exaggerated theme — offers almost no meaningful variety. Most foes behave the same way, swarming toward the player with predictable patterns and providing little tactical challenge. Without distinct enemy types, new behaviors, or evolving threats, each wave feels nearly identical to the last. The lack of escalating complexity makes the game loop stagnant, turning what should be frantic excitement into empty repetition. Even the weapon upgrades, while satisfying at first, eventually plateau in impact, failing to introduce new layers of strategy or playstyle changes.
Technical issues also undermine the experience. Because the game relies heavily on persistent gore and debris effects, prolonged play sessions can cause noticeable performance drops. Dead bodies and blood effects accumulate without proper cleanup, gradually producing slowdown that affects both responsiveness and precision — a serious flaw for a game built entirely around quick reactions. These problems break immersion and can even lead to unfair deaths as frame stutter interferes with dodging or aiming. Combined with the game’s already repetitive structure, the performance inconsistencies accelerate fatigue and discourage long-term engagement.
There is also an underlying tension in the game’s concept. Furry Killer is explicitly marketed to provoke, using its theme as shock humor rather than meaningful satire. For some players, this irreverence may simply register as edgy absurdity — an over-the-top joke not meant to be taken seriously. But for others, the premise of violently targeting a specific fandom may feel distasteful or unnecessary, especially when the game does little to contextualize or soften its intent. The reliance on controversy becomes a substitute for genuine creativity, giving the impression that the game exists more to attract attention through outrage than through polished design or innovation.
Ultimately, Furry Killer functions as a fleeting curiosity rather than a fully realized action experience. It offers a short burst of chaotic fun, powered by fast movement and exaggerated violence, but it lacks the depth, variety, and technical stability needed to sustain that enjoyment over time. As a low-effort, low-investment distraction, it may entertain players who want a few minutes of mindless shooting and don’t mind the provocative framing. But anyone seeking engaging combat design, thoughtful progression, meaningful challenge, or even basic polish will likely find very little here. The game’s appeal is narrow, and once the novelty wears off, it leaves behind an experience that feels more like a rough prototype than a refined arena shooter.
Rating: 7/10
Steam User 0
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it.
The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to.
Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of thing you only notice after a few hours, when you start connecting the dots.
Performance has been mostly fine. A little rough spot here and there, but honestly, show me a game these days that doesn’t have something weird happening once in a while. Nothing game-breaking on my end, at least. You can clearly tell the developers put effort into this, even if a few edges are still a bit sharp. Again — part of the charm.
What I really appreciate is that the game gives you space to play the way you want. Some people will rush through every objective, others will take their time exploring or messing around, and both approaches actually feel valid. I like games that don’t punish you for not following some “correct” path.
Overall, I’d say this is one of those titles that grows on you the longer you play. It doesn’t try too hard to impress in the first five minutes — instead it slowly builds its identity, layer by layer, until you suddenly realize you’ve been playing way longer than you planned. If you’re looking for something that balances comfort with challenge, familiar mechanics with fresh touches, and a world that’s just fun to be in, then I genuinely think this one is worth giving a shot.
Would I recommend it?
Yeah, I would — maybe not to everyone, because no game is for everyone, but definitely to anyone who likes getting lost in a game for a bit and discovering things at their own pace.
Steam User 5
this was a very renewing experience and i would suggest you would try it if you love your life
Steam User 25
Heh, I'm addicted and I like it. ~w~
Steam User 1
thanks aki for wasting your money giving this as my birthday gift :3
Steam User 0
adorei do meu fundo do meu coracao