Indivisible
Indivisible is an action RPG / platformer featuring stunning hand drawn art and animation combined with unique real-time combat mechanics. Immerse yourself in a fantastical world with dozens of playable characters, a rich storytelling experience, gameplay that’s easy to learn but difficult to master, and the trademark razor-sharp quality that Lab Zero Games is known for! Our story revolves around Ajna, a fearless girl with a rebellious streak. Raised by her father on the outskirts of their rural town, her life is thrown into chaos when her home is attacked, and a mysterious power awakens within her. Throughout Ajna’s quest she’ll encounter many “Incarnations”: people whom she can absorb and manifest to fight alongside her. By uniting people from faraway lands, Ajna will learn about herself, the world she inhabits, and most importantly, how to save it.
Steam User 15
The weakness of this game is that it feels somewhat underwhelming as both an RPG and an action game. However, its strength is that this shortcoming isn’t enough to warrant a 'not recommended' label.
단점. 애매함.
장점. 그게 막 비추천을 할 정도까지는 아님.
Steam User 20
Combat is fine, the platforming seems out of place but the hand drawn art is the reason to play.
Steam User 11
I've played this game on Xbox, and the experience was immaculate. The platforming is tight, and everything that you can't reach requires something that you'll get later down the line, which encourages you to go back through areas to figure out where to use that mechanic. The combat is refreshing, being able to mix and match characters to create combos for high damage and hit count.
Every usable character brings something to the battle. But, the real highlight here are the characters themselves. Not their movesets or damage numbers, but their personalities. They have quirks, and don't feel out of place when interacting with one another. Sure, some of them are tropes, and the tropes are annoying at times, but I've caught myself laughing, and or geeking out, at every character at least once.
The world is the game's biggest strength. Everything feels alive. Colors pop, and when they aren't supposed to, they really set the mood. Each region of the land has unique people and cultures. It oozes detail from the buildings, to the foliage, to even the seemingly mundane background characters, who -might I add -are all beautifully designed and animated to fit the locales.
The art in this game is stunning. The opening scene is animated by Studio TRIGGER, a Japan-based animation company, and assisted by Titmouse, who have worked on various American cartoons. Seeing it for the first time, I was enthralled. The character's themselves are animated smoothly, and interact with the 3d world well. Nothing animated seems out of place, rather, animated details call your attention.
All in all, I do recommend this game for the story-lover or rpg fanatic that you know. Although, if I had one gripe, it would be that some of the character traits seem forced into them like a strangely picked diversity hire. Great game, going to 100% it, 9/10.
Steam User 8
first off: do NOT buy this game at full price. as much as i love it, it's definitely not worth 50 whole smackaroos. if you're interested, wait for a sale!
indivisible is, despite its many issues, one of my favorite gaming experiences. it's fun, charming, and interesting, but it does have a number of things keeping it from being as good as it could be. i don't know a whole lot about what happened with lab zero's dissolution or if any of that affected the development of the main game, but the game definitely could've used a bit more time in the cooker.
it's not a super short game, my most recent playthrough took me about 18 hours, but it's also not jam packed full of extra content.
most of my praise would have to go to the art (in the middle of writing this i stopped to just stare at art on the wiki for a while. it's very poggers). the art direction is incredible, taking inspiration from all sorts of cultures and repurposing them in a fun fantasy way, the character animations are fluid and full of personality, and the character designs are all quite unique and charming. the main antagonist's design is sick as hell and probably one of my favorite character designs in any game! on the other hand, the game's CGs are a bit lacking in many places, feeling a lot more like placeholder, especially towards the end, and certain parts of the map don't mesh all that well with the art style.
the writing is, in my opinion, very engaging! i enjoyed the story a lot, and the characters are all quite lovable. it's one of the few stories in games that had me tearing up by the end. it's good at getting you attached to the characters as they grow! it does have its flaws, though, there definitely are some elements here and there that would have been nice to see more of. for example, the main character's dad has a mysterious past that gives him a unique role in the story, but that is unfortunately not explored at all. we know the what, but none of the how or why. the non-story npcs are also a big issue for me. i assume most of them are backer characters, because 9 times out of 10 i talk to an npc and they just feel either super out of place or like a reference that i don't get, which makes it hard to feel immersed in the world. in that sense, the cast feels pretty isolated outside of the story npcs.
the gameplay, while not perfect, is enjoyable enough for me. it's a combat based rpg and exploration platformer with a lil bit of a metroidvania kick, and it does most of that pretty well.
the combat is definitely one of the more unique rpg combat systems i've seen, but quite fun! it's not properly turn based, and your characters all have a number of actions they can perform using button combos, and these actions regenerate when you aren't attacking or being attacked. the enemies take their 'turn' during the downtime between your actions, which are replaced with blocking until the enemies are done. you also have a special bar that fills up when you attack and block which you can use to perform special moves unique to each character. there are about 20 or so different characters that you can choose for a team of 4 (although 1 is always the main character), and they each function completely uniquely. they aren't very balanced, however. i played most of the game with the same few characters, because the game doesn't really encourage you to switch them out. i have the healer that you get at the beginning of the game, the attack/debuff mage you get at the beginning of the game, and the high damage dealer, who you also get at the beginning of the game. while there are a lot of unique and fun gimmicks from other characters later on, there isn't a lot of incentive to use them (and some of them are bad or just too niche to be viable), but it is still fun to try them out.
the platforming seems to be a lot of people's biggest issue, which is understandable. it's definitely the clunkiest aspect of the game. you start off with a very simple moveset, classic platformer stuff, but you unlock more, stranger movement techniques along the way. the first is what could probably be equated to this game's double jump. after you jump, you can attack to lodge your axe into a wall, then release it to leap a bit higher. this isn't terrible in theory, but it's very slow in practice. the movement doesn't really pick up until the end of the game, where you have the axe, a spear that lets you get more height on your first jump, an omnidirectional dash, and a second completely different dash, which cover for each other's weaknesses that are otherwise a lot more apparent. it isn't unbearable, but it definitely has a few poorly designed segments that bring out its weaknesses a lot.
the sound design is relatively weak, but i'm particularly peeved by the fact that they reused the same clip of the mc yelling for 1. every time you sprint 2. every time you use your second dash and 3. every time you use your slam. that isn't important, it's just a bit annoying. however, the voice acting is definitely a highlight for me. all the dialogue in the main story is voiced, and by a very fitting and talented cast.
all in all, it's a very messy game, but the art, story, and combat make it quite fun! if you're even a bit interested, i'd absolutely recommend it. it may not have realized all of its potential, but there's enough of it there to make an enjoyable experience.
Steam User 4
I bought this game because it was on my wishlist for a while and was 85% off.
I ended up spending 20.5 hours straight playing it, pulling my first all nighter in months,
is this game worth the 3$ I paid? no, its worth 10x that, the story, the uniqueness of not only the characters but the combat system too, the only thing that was a bit difficult was some of the platforming, but aside from that, 10/10.
Plus Zone-Tan makes a cameo in it as a background character (like halfway up in tai krung) you can talk to, that probably made me wake my neighbors up laughing.
Steam User 3
This game is gorgeous and there is clearly a lot of heart in it. The animation, character design, environmental design, music? All of it is great. Which is why the shallow gameplay is disappointing. Being a big fan of Skullgirls, I was expecting a fighting game meets classic RPG (which I still think has a lot of potential), but it's more just a classic RPG with some surface level fighting game mechanics painted on. This would only be a bit of an issue if encounters weren't completely trivial. I never felt like I was in danger of actually losing. On the flipside, traversing the environment feels good and the mobility options you get are a lot of fun, but unfortunately things are way too far apart, with a lot of it just being long hallways.
So if all that is the negatives, why is this still recommended? Again, the game is just that gorgeous.
Steam User 4
Insanely beautiful graphics, a lot of interesting characters with depth and a great combat system. A different kind of RPG that mixes platforming in a unique way. The controls aren't perfect, but it's a very fun game.