7WORLDS: The Dreaming Dale
This game is a 2D Pixel Adventure Platformer where you need some running and jumping skills to get through an amazing story shown nicely in a form of comic book pages!
This game is a challenge for speed runners! Gather your friends, check if they can beat your time!
This game is HARD!! 😀
What to expect:
Beginning of a new adventure!
Awesome and climatic music!
3 Different Difficulties
EASY
For the beginners!
NORMAL
For the experianced!
IMPOSSIBLE
For all the psychos who do not fear to die thousands of times!
A hidden Speed Run Chamber where you can enter any stage of the game to check how good you are using a timer and death counter!
(You will need to quit the game once you enter the stage you want to speedrun and launch it again, because the counter starts with the game launch!)
Some Oopsies for this moment!
If the game runs at 1 Frame Per Second, plug in your controller and restart your game!
The game crashes on its first launch, but you’re good to go after that! The game might crash after finishing multiple levels in one sitting, but don’t worry, your progress is saved!
If you’re using a gamepad controller, you need to use the keyboard & mouse to pause the game and move around the menu. The default and prefered controller is keyboard with mouse.
What’s so special about this game?
7WORLDS: The Dreaming Dale is made with Platfinity! (check it out on Steam Store, even you can make games!)
hesitate to long! The Dreaming Dale is in danger and only Ronnie led by your decisions can save his beloved village!
Steam User 3
7Worlds is an inventive use of the Platfinity Engine. The creator utilises said engine in a really imaginative way, using the top half of the screen to advance the narrative in a comic-book fashion while the player plays on the bottom portion (though some levels are full-screen). There are diverging paths in the story as well, which will no doubt play a greater role as the story unfolds. As far as the story goes, some things were a little unclear (the general is a bad guy putting everybody to sleep?) but it's only the first chapter. Graphically, the pixel characters are pleasing to the eye with a good palette choice on the colours. Being on the Platfinity engine, there are limitations to the animations, but these don't detract from the game
While containing only one of the planned 7 chapters, for $3 it's a good way to help this indie dev bring his full story to the screen.