7 Days to Die
Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that's completely new to the survival game genre. Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want. Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more. Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead – the world is fully destructible and moldable. Cooperate or Compete – Includes two player split screen mode, with support for up to 4 players online, in Player versus Player, co-op survival, or co-op creative modes.
Steam User 448
This was my Dad's favourite game. Unfortunately we lost him just before Xmas from cancer. Was still playing at age 74.
I bought this for him way back around alpha 10/11 to play some MP with myself and some friends, and while we burned out he kept going with almost 3k hours.
So it's a thumbs up from me if only due to the memory of walking past his PC to see how his base was coming along etc. He knew more about the game than I did.
So thanks for the memories. Cheers
Steam User 247
With its more recent updates, 7 Days to Die feels like a game that’s still unsure of what it wants its core experience to be. While the developers continue to rework major systems in the name of balance and accessibility, the end result is a gameplay loop that, at least for me, has become far less enjoyable than it used to be. Many of the latest updates focus heavily on restructuring progression and perks, pushing players into a more guided, almost checklist driven experience. Early and mid game progression now feels slower and more restrictive, with fewer meaningful choices and less room to experiment with different playstyles. Instead of naturally discovering tools, weapons, and crafting paths through exploration and risk taking, progression feels increasingly artificial and gamified. The quest system and trader focus exemplify this problem. Recent changes encourage a loop of accepting jobs, clearing prefabs, returning to traders, and repeating the process. While functional, this loop quickly becomes repetitive and starts to overshadow survival, base building, and emergent gameplay. Scavenging and exploration once the heart of the experience now feel secondary to running errands for NPCs. Combat and horde nights have also been affected by ongoing balance passes. Zombie behavior and pathing changes often feel less organic and more like puzzle solving against predictable AI rules. Base design has shifted from creative fortification to exploiting systems, and when those systems are inevitably changed again in a future update, entire playstyles are invalidated.
While the developers’ commitment to updates is commendable, the constant reworks make it hard to invest long term. Each major update feels less like refinement and more like a reset, and it’s increasingly difficult to tell whether feedback is shaping a clearer vision or just prompting another overhaul. In its current state, 7 Days to Die isn’t a bad game but it is one I no longer enjoy playing. The modern gameplay loop feels repetitive, overly structured, and at odds with the sandbox survival experience that originally drew me in. For new players, the current design may feel streamlined and accessible. For returning players like myself, it feels like the soul of the game has been slowly sanded down with every update.
Steam User 172
I've played this game on and off for nearly a decade. I'll burn out on it (mainly because I throw myself into it and spend so much time in it) but after I buy a new game, spend a few weeks playing it, I always come back to this with a new idea I want to try or start a new game with a new version and see what all has changed. The premise of the game is nearly perfect (build yourself up, arm yourself with better weapons than just close range items, build a better way to protect yourself every 7 days and kill zombies). The game is never quite the same each time you start a new game, and you can think of new/better ways to kill more zombies...for example, the last blood moon I managed to kill 352 zombies and pick up 54 dropped backpacks of multiple colors....this time during the blood moon I got overran, so thinking of changes to my setup. Oh, and btw I am 60 years old, but a kid at heart.
Steam User 231
It’s ugly, clunky, and full of bugs. But somehow, it’s also one of the most fun survival games I’ve ever played. Absolute garbage.
Steam User 143
i recommend playing alpha 16.4, new versions changed the game too much
Steam User 277
After 11 years and over 5000hrs I never thought I would uninstall my favorite game. The Fun Pimps seriously need to change their company name...
For the newbies, please enjoy the game.
Steam User 107
The only game that I've played with my dad & son simultaneously. Not sure what that means but it's fun.