7 Days to Die
Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that's completely new to the survival game genre. Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want. Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more. Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead – the world is fully destructible and moldable. Cooperate or Compete – Includes two player split screen mode, with support for up to 4 players online, in Player versus Player, co-op survival, or co-op creative modes.
Steam User 724
Is this game good? Yes. Is it worth 44 dollars? no. 1.0 release was just so they could charge more for the game. Its litterally the same exact game with the same bugs and issues before 1.0. Get it on sale or dont get it
Steam User 231
It’s ugly, clunky, and full of bugs. But somehow, it’s also one of the most fun survival games I’ve ever played. Absolute garbage.
Steam User 113
After 140 hours I can only say, it's good fun until it's not.
The moment you reach your "end-game", the fun mostly stops.
The problem lies in that "end-game" doesn't really exist. It all depends on when you personally feel like you've achieved everything you want from a run.
You can always keep grinding endlessly, which only reminds me of Vaas from Far Cry 3 asking me if I know what the definition of insanity is.
The game is great overall but there are some major negatives.
It's either too easy or too hard.
The game is pretty boring for the easy part, just 1 or 2 tapping zeds you spot,
OR you will be rushed by so many zeds you have to run and kite your way to safety, which is a pain with how dodgy these c*nts move.
Which brings me to my next point.
Stealth... it exists.
You get a small damage bonus when attacking enemies from the shadows, bigger bonuses with certain weapon types.
Now you'd think that in a post-apocalyptic world stealth means everything. Stay hidden and you'll never be spotted.
Well, The Fun Pimps think otherwise by implementing "trigger points" in every POI (yes, all of them), where zeds will just spawn in and aggro you.
For this reason stealth is something you can completely ignore in this game.
Enemies are well designed up until the demolition zombie. Which, if you hit it in the wrong (or right) spot will beep and explode seconds later dealing massive damage to anything around it. I mean, why not give them a beard and call them something else. It's just agonising and another weird design choice by The (at this point not so...) Fun Pimps.
Forget about the red-eyed wolf if you're not gonna cheese him. Whoever decided to give him a 1000 hp pool should be fired.
Now for my biggest gripe and the reason I'm writing this review, a bug.
Sometimes quests won't complete.
This happens cause The Fun Pimps want you to explore POI's exactly how they designed them.
As I mentioned earlier, all POI's have trigger points, where if you reach that point in the location a wave of zeds will spawn and aggro you. When these points won't trigger, the zeds won't spawn and you won't be able to complete the quest.
This happened to me 3 times in 2 days.
Now bear in mind, tier 5 quests are only in specific locations, and probably a fair distance away from your base.
So you'll have to drive 2-5 miles, spend over an hour clearing a 15 story building or a school, only to realise at the end of it that something isn't right cause the quest won't complete.
First of all, in my opinion, a mechanic like these "trigger points" shouldn't exist in a game like this in the first place as it completely negates the feeling of freedom and obliterates any use of stealth.
Second, if you do decide to implement this mechanic, at least make sure it's working as intended.
A bug like this shouldn't exist in a 1.2 version of a game.
The combat.
Combat is mostly sluggish. Trying to hit enemies with melee weapons can be as hard as hitting them with guns.
Mostly because of how these Rushy McGee's move.
As I mentioned earlier, it's mostly boring 1 tapping them in the face, but the ones who don't die from 1 hit immediately become annoying cause of the dodgy movement and the attack animation bug.
It's a solid open world survival game with good crafting mechanics but I would only recommend if you hate being stealthy and don't mind the bugs I mentioned.
Steam User 105
The only game that I've played with my dad & son simultaneously. Not sure what that means but it's fun.
Steam User 131
It is a very good game. I've had it since it first came out. I played the very first Alpha version and the game has moved forward a lot. BUT. Version 1.0. The price tag is laughable. Game system and recipes? Tell me which idiot came up with the 5 raw meat to 1 grilled meat recipe? Or 1 stone = 1 sand? Why not 2 or 4 sand from one rock? Duct tape? 1 glue and 10 clothes fragment? Why 10? And why is there no recipe for springs? Why can't I lift the storage boxes? And I'm not even talking about seeds. 5 potatoes for 1 seed? WHO THE F*CK WAS THIS IDEA ? There is an awful lot of nonsense in that game (recipes, loot, levels, skill books), and an awful lot of undone things.
Steam User 75
best survival game i've ever played....
though, its worth 25 bucks at most, not 45, what in the hell are they thinkin there?
buy on sale, and is definitely better with friends which is why the price is silly.
Steam User 105
great survival game with friends however not worth the 45$ not really sure why the devs upcharged it