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11-11 Memories Retold

1th November 1916, a young photographer leaves Canada to join the western front in Europe. The same day, a German technician is told that his son is missing in action. Both want to preserve their humanity and come back alive to their loved ones. 11-11: MEMORIES RETOLD is an emotional narrative adventure telling the stories of two soldiers on on both sides of the front during WW I. It is brought to life through a unique painterly style, whilst the combined voice acting talents of Elijah Wood and Sebastian Koch as Harry and Kurt, and an orchestral score from composer Olivier Deriviere, guide players through moments of both peace and despair.
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Game Discussion

Review by Anonymous
Review from Steam

World War I.
A Disaster for each Side. Both with different Opinion, but with same Feelings.
All starts with 1 stupid Decision.
28 June 1914, Sarajevo
Assassination Archduke Franz Ferdinand (Austria-Hungary) & Wife Sophia Chotek, Duchess von Hohenberg killed by
Gavrilo Princip (serbia-national Group Mlada Bosna (Young Bosnia) & Black Hand brought July Crisis & World War I.
Now we can play 2 Characters Harry (Canadian Photographer) who want show Julia his Courage & Kurt (German Engineer) who is searching for his Son. Later you can control a Cat & can use of a Dove/Pigeon.
+++ easy 100 % Achievements (to discover the whole Game)
+++ very informative Extras when you find every well hidden Collectible/ Bonus
++ good Story with 7 Endings (sadly most Endings arent good, no perfect Happy End for finishing all 7 Endings, because it's War)
+ Sound is mostly fitting & good Speakers (Elijah Wood)
+ nice Level Design
+/- Graphics hate it or like it (for me its fine Art, something Unique, focusing on important Matter)
-- very short if you rush through the Game
- could have more Stuff & Extra (not always same Card Game & other optional Quests)
Good for Achievement Hunters & Story Fans who love explore Games to 100 %
Buy it with => 50 % Discount. Hope you like it. Happy Gaming. GL HF <3

Review from Steam

Witness war from two unique perspectives, from both sides, and both not soldiers serving the military during the first world war!
Acknowledgement: this is a first impressions review since I only played two chapters. Furthermore I let a friend play this, because I can't play this myself.
Two stories
The first story is about Harry, a young photographer, who is secretly in love with the daughter of his employer. When on one day a major of the Canadian army visits the shop for some pre-war pictures, you are invited to join the major to war to record his 'heroic deeds'. When the boy sees the daughter adore the uniform of the major, it's obvious: he needs a uniform to conquer the daughter's heart!
The other story is about Kurt, a father of a German soldier. When he learns that his son has gone missing, he enlists as engineer for the army.
The two stories interchange one each other after short segments. Via sea and trenches the two eventually meet each other, separated from their comrades. They don't speak each other's language, but their non violent natures searches for a peaceful resolution.
Art
The game has a visual filter, which makes it look like a painting.
Harry is voiced by Elijah Wood, and Kurt by Sebastian Koch. The music is an orchestral score. The art department received quite a big funding!
My first thorough impression
This game does a very good job in telling a human story about war, set during the first World War. Many soldiers don't want to be there, or are drawn in through propaganda, or other false promises.
The painting filter is nice, although I wouldn't like to see it in other games. In this game it supplements to the era, and since it's new for me I quite like it.
The game has good music, good voice acting, has a nice pace and especially with the two stories combined shows many places.
Why didn't I finish this then?
I let a friend play this, and we decided to do a full achievement run. There are a lot of easily missable achievements, so we ended up playing the first two acts about four times! One achievement was downright bugged sometimes. For this game it was the wrong decision to try to 100% it from the get-go. We didn't feel like continuing anymore. Achievements can hold a game back, and that certainly counts for this one!
69/100
More reviews at Omnivore Gamer, games that are easy to control (for handicapped gamers).

Review from Steam

For more reviews follow 👍 our English Curator and Italian Curator pages.
A game that one cannot help but love.
It aims to show the effects of the First World War in a realistic way, doing without the Hollywood directorial style that we often see in many films and games, in which the protagonists are always superheroes.
Our protagonists, in fact, are ordinary people and totally in opposition to each other: if on the one hand we have the young and naive Harry, Canadian, who enlists as a war photographer to impress the girl he loves, on the other hand we have the more mature Kurt, engineer and father of a family, who enlisted to look for his son belonging to a missing battalion.
The two protagonists, although so different, are linked by the profound sense of humanity that prevails over the colors of the flag and leads them to become friends.
Accompanying them in this adventure are a cat and a bird, a metaphor for the two men, who will help them get closer and save each other's lives during the war.
On a technical level it is an indie pearl.
The graphics are particular, with a wonderful faded effect typical of impressionist painting, which does not weaken the expressions of the faces, but even manages to enhance them (I think of the amazement/horror on Harry's face when in the first chapter, turning his back on Barret, hears the sound of the shot). The landscapes are wonderful, with bright colors and often in shades of yellow in bucolic contexts, with dark and gloomy colors when he shows us the worst theaters of war. The animations impressed me a lot as they are quite fluid for the genre.
The sounds are very precise and the music is always perfect: it infuses tranquility in some sections, presses with higher tones in others, expresses sadness and drama in still others.
In war there are no winners, only losers.
While in the history books we read about great battles, great leaders and medals for valor, in this game we want to talk about the other side of the coin: that of the people, the weakest, but also the strong ones who are broken. from the barbarity of a war conflict.
What surprised me in this game is its ability to say a lot, not only through the thoughts of our protagonists, but also through the words or images of secondary and non-secondary characters: the hunger that grips everyone, the sense of uncertainty for the future, fear, trauma, horror, death.
In the course of events, the story of Kurt also struck me a lot: when we think of war, we who have not lived it on our skin, see the soldiers as pawns on a large chessboard; the reality shown through Kurt, the suffering and fears of a father who doesn't know what happened to his son, hits like a punch in the stomach and reminds us that soldiers are also sons, brothers and fathers and that every life is precious.
At the time of writing this review I completed the game with the "Peace" ending and I was pleasantly impressed with the realism of the consequences: in fact, being able to save all the protagonists of the story did not mean "and they all lived happily ever after"; on the contrary, one of them loses everything by becoming an outcast, precisely as a consequence of having preserved his humanity in time of war and saved the life of his enemy.
This game is an experience that I recommend to everyone, not only because it is beautiful from a videogame point of view (it is an interactive adventure in which there are actually interactions), but above all because it is one of those works that leave you something inside, a baggage of knowledge (thanks also to the collectibles, which not only serve to obtain achievements, but also provide real documents to read), many emotions and the hope that man can always stand up against the destruction of others.
* War Child: I really enjoyed War Child's interlude footage, which reminds us that war is not something relegated to the distant past, but afflicts many countries and still claims victims today.
* Special Mention: a special thought to the cat, which made me live with guilt for having scared her which led to her falling into the well.

Review from Steam

Wonderful game!
Most often, war games are shooters, where we do not think about anything at all, shooting each other, capture points and complete missions, but this game shows the war from the side of ordinary people from two rival sides. The game shows their emotions, empathy and suffering from war.
I passed this game in one breath, highly recommend it to you!

Review from Steam

Probably one of the best story games about war. The story of two normal men, who wanted to just live their life in calm and happiness. Game carries strong social aspect, that war only hurts people, everyone. Story of wannabe photographer who sees real picture of a war, and father who is searching for his son on battlefield not caring about war itself. Story has also thirs side, yet important character, major Barrett - the key character as we play to the story. The story unfolds slowly, yet as we choose paths and what we gonna do, the story becomes a real war drama. The motif of cat and pigeon was amazing, gave additional impact also how animals are hurt during war, which devs remind us in end credits. Its hard to write about the story of this game not to spoil it for player, but please believe me, if you like mature war stories of normal people struggling to survive, you should like it. The graphics are beautiful, yet could be abit more sharper, longer session hurts eyes abit. Really advised to buy - one of the more heartbreaking indie story games i played, leaving a mark.

Review from Steam

Wars are fought for many different reasons, may it be for economical, territorial gains or just simply for your kings' egos. But no matter what, wars are always fought BY People, everyday people who have feelings, desires, dreams. It's always them who are effected by war the most, it's always them who lose all or gain nothing. Travel to the middle of World War I, meet Canadian boy, who wants to be a knight in shining armor to his lover, and German father, who wants best for his family, for them to be safe. Witness their journey to armistice on both front lines, whether they will manage to save their sanity, to accomplish their desires, to save their lives.

Review from Steam

11-11 Memories Retold is a great way to show the war in video games in a less than glorious way, it shows it well done, in many ways and in perspective.
The subversion of what a war in video games represents starts with the way the characters we play are involved in the war. Harry is a young Canadian photographer who goes to war in Europe to impress his love interest, Julia. While Kurt is a German worker, he leaves his job in a factory to go after his son, a soldier, whose division is missing.
11-11 takes away any glamor from war. Each dialogue, event, letter, narration, everything there is placed in a perspective that shows us how bad, hopeless and catastrophic a war situation is. Even the light moments that show us some joy are short, usually canceled by a tragedy, a hard, painful, irreversible event. The two stories happen in parallel, tied together in an excellent way, we don't get bored, both are cohesive, interesting, and full of excellent dialogues. 11-11 takes you out of the role of a soldier whose objective is to kill and exploit everything and everyone, you are not a combatant, here the motivations are different and they make sense. It is clearly a game against war. The game isn't just a subversion of the genre, it's not just a great story, well tied and written, it's also great to play, it has a fantastic soundtrack, exquisite aesthetics, and accurate historical support.
I really can't point out any flaws in this game. Wonderful! Just play!