11-11 Memories Retold
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1th November 1916, a young photographer leaves Canada to join the western front in Europe. The same day, a German technician is told that his son is missing in action. Both want to preserve their humanity and come back alive to their loved ones. 11-11: MEMORIES RETOLD is an emotional narrative adventure telling the stories of two soldiers on on both sides of the front during WW I. It is brought to life through a unique painterly style, whilst the combined voice acting talents of Elijah Wood and Sebastian Koch as Harry and Kurt, and an orchestral score from composer Olivier Deriviere, guide players through moments of both peace and despair.
Steam User 28
WWI walking simulator, an hour into it not finished yet.
Posted because today is 11/11, will update later.
==== Update 11/23 ====
2014 was the 100th anniversary of the beginning of WWI, Ubisoft released Valiant Heart with a touching story. 11-11 Memories Retold was released in 2018, 100 years after the end of WWI with a beautiful, touching, yet heartbreaking story. This game is relatively unknown, I played till the last and earned shining achievements for finishing the game.
Worth every second I played.
The art style seem to troubled some but I am fine with it. 11-11 is more of a walking simulator, a story about 2 men who join the army: a Canadian photographer who wants to win a girl's heart in uniform, and a German father who wants to find his missing boy at the frontline and bring him back home. For the gameplay, it is unique to play both characters in turns, at first they are not related, then met in a most unexpected way.
Unlike most war games, 11-11 focuses on giving the player a closer look into humanity through regular people, and eventually, presenting the cruelty of the war itself as it tears the hope and breaks people. I especially enjoy the breaking down of Barrett in Paris half way during Harry's run, a man who's always confident but pitiful when no one's around. I find Kurt's story more appealing, the grave scenewhere he tried to find his boy's name yet fear it, and to recognize bodies and bury them at the battlefield left me in silence. Later in the game his family even accepted Harry at home, kept him safe and built a balloon to send him home. So whenever I see Kurt I see a good man, I feel deep sympathy as he is barely a father, not a soldier. But aren't everybody else.
The story is creative, it is not only about relationships with humans, also a cat and a pigeon are included. I love that the player can choose the fate for the protagonists, since there are 7 different endings, all are very emotional and real. My first run is Harry talked Kurt into forgiving Barrett , which might be the best ending since everyone lived, though it left Harry a traitor and Kurt contemplated revenge. I tried the 5/7 endings, in some Harry married his dream girl, others Kurt returned home and reunited with his family, persuaded himself there is no one to blame for the death of Max except the war itself. There is no ending about Kurt lives and Barrett dies, and I will leave the rest 2 untouched, I cannot aim the gun to Kurt after all the goodwill from him to Harry.
Besides the main story, I also get to learn a bit of real history through documents collected. It is fun to take photos as Harry and actually carry them to the end, and Kurt's letter to his wife and baby girl always hit the soft spot in me.
I spent a total of 5.5 hours for a full experience, brilliant, I even bought a physical copy to add in my collection.
Wish the Russo-Ukrainian War stops soon, and no more wars in the modern world.
Steam User 15
11-11 (Armistice Day in 1918) is truly a masterpiece on multiple levels. The 'impressionist' art style, the sound track, and the professional voice-acting create an engrossing and heart-felt game experience. It is a WWI drama involving a Canadian (Harry) who enlists to take photographs, a German (Kurt) who enlists to find his missing son, a cat and a pigeon. The story flips between Harry and Kurt, as the two are often in the same geographic area, but on opposite sides. Their lives converge and part of the story is played switching between the two in the same scene. It is a remarkable saga that shows the human cost of war and reminds us that we are all people, regardless of which side we are on. I loved how seemingly minor plot threads in the early parts of the game ultimately tied together in sad and surprising ways.
While subtitles are in the player's chosen language, the voice-overs are done in English, German, and French. This does a great job of capturing the impact of language barriers when we have critical moments with people from different cultures.
This is not a game for someone in a hurry. You cannot speed read through dialog and characters do not move very fast. There are quite a few cut-scenes which are important to the story (although you may want to skip some when you are replaying a section). The game auto-saves regularly and has a Chapter menu to allow you to circle back for missed items without replaying the entire game.
11-11 is a tough game for completionists. Almost all achievements are easily missed and there are 150+ collectibles. In addition, the free 'War Child' DLC adds 30+ items which are spread throughout all chapters but are not tallied for achievement purposes. Note that the DLC adds thought-provoking content about the impact of war on children but does not impact the main story.
The artwork and scenery are breathtakingly beautiful but have an out of focus feel that makes some collectibles difficult to see. Other collectibles do not appear until a specific action is performed. Finally, if you perform an action that advances the story before you have finished collecting, you will need to restart the section and avoid that action until you have everything you need.
Game-play consists of exploration, a bit of stealth, a couple of mini-games, some find-and-use inventory, and interacting with many characters in different scenes. It held my interest, from start to finish, and is a game that I will reflect on for weeks to come. I highly recommend it to those who want to experience a beautiful story and learn a bit about 'The Great War' along the way.
Steam User 10
A game about war for those who don't like the shooting and drama of most war-games. This game shows the feelings of ordinary people during a war. I really liked that you can play with a Canadian as well as with a German. There are many side-quests and collectibles and different story options so the game has a high replay-value. def worth getting
Steam User 8
There's so much that I like about 11–11 Memories Retold; the wonderful story, exceptional vocal performances and, for the most part, a beautiful and refreshingly unique art style. As Valiant Hearts or This War of Mine, this game wants to show the most painful side of the war. Harry and Kurt are two characters with good stories.
Steam User 7
Decided to go through my huge list of un-played steam games alphabetically and ended up installing this game. Interesting art style and I liked the story. Enjoyed playing through it, would recommend if you enjoy story mode with unique art.
Steam User 6
1 time I advise you to go without guides and manuals to enjoy the passage (it will take no more than 7 hours)After that, climb into the community to finish off the achievements
Steam User 4
What a story! What a mind-blowing experience of love, hope, despair and tragedy!
It is World War I. The player takes turns to play as one of two soldiers on opposing sides: Harry Lambert, a young Canadian photographer (voiced by Elijah Wood), and Kurt Waldner, a German technician who is trying to find his son (voiced by Sebastian Koch). Great voice acting by true professionals.
Neatly intertwined with the lives of the two main characters are two animals: a pigeon (associated with Harry) and a cat (associated with Kurt). For brief periods the player will also be in control of their actions.
Graphics-wise the developer decided on an oil-painting look, "a unique painterly style", surely beautiful, but at the same time frustrating because it results in blurry textures on some systems, obscuring detail. While I absolutely loved the game and was captivated by the deep emotional battles within the characters, I can see how this could be an issue for some players. Personally, it didn't detract from the brilliance of the story.
There is something to be said for the multiple endings of the game. All have their own set of mercilessly life-altering consequences for the characters involved, a reminder of the fragility of our lives and the impact of split-second decisions that cannot be unmade.
This game made quite an impression on me. With the credits rolling and the music playing at the end, I was reminded of the pondering silence after finishing a good book, when you look back in wonder and realise that you have just witnessed something special.