100 Steps
ALSO FROM BYTESIZE
the GameThere’s only one way out from this fallen world: up. You have been granted 100 Steps by the gods to climb the Tower and join their pantheon. But break those rules, and an undying fury will be awakened.
Begin your ascension in this roguelike tower crawler, unfolding against an inviting fantasy boardgame backdrop.
GROW YOUR POWER
Kit out your character and enter the Tower where monsters and glory await. Turn your score from each run into permanent upgrades. Then, re-enter with new feats and upgrades, bringing you one step closer to the realm of gods.
EXPLORE THE TOWER
The gods of this world may be cunning, but your curiosity will be rewarded. As you explore their strange bastion and interact with its entities, you will uncover secrets and new strategies to help on your journey to the top.
WATCH YOUR STEP!
Lose yourself in a minimalistic yet inviting world that moves at your own pace. Its sounds and sights are inspired by medieval fantasy – mimicking an analogue boardgame.
Steam User 1
An addictive rogue-lite game with lots of replayability. No run is the same and all of the unlocks make each failure still feel rewarding. I can see myself sinking some series hours into this game.
Steam User 0
Not bad at all. Has depth that you unlock while you progress like the other reviews say. Perfect difficult thinking game for when you have time for some quick couple min runs. You could also play longer sessions though and put thought into this one. Also, it's made with Godot, which is a nice change.
Steam User 2
I'm playing Steam games in Alphabetical order, and you can watch my review here:
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100 Steps is a roguelite dungeon crawler where you have a set number of actions (steps) that is constantly ticking down as you play. There are many mechanics to unlock, lending a decent amount of depth and complexity, however each of these individual mechanics are flawed and don't mesh nicely with each other. Additionally, some core mechanics need to be unlocked via tiles that are found randomly when exploring, meaning that it's down to chance to stumble upon core systems that are required for progression.
Characters are animated lazily, they don't even face different directions, and the sound design is lacking in the details, such as every character having the same sound effects rather than unique ones.
Even so, it's still a fairly enjoyable experience and challenge to beat, with some fun little discoveries along the way. That wasn't enough to entice me to complete more than one run through the tower though.
Many of these issues could be solved through a patch and balance adjustments, but I doubt we'll see that happen, so for now at least, it is doomed to remain a slightly more than competent roguelite.