1 Day Later: Escape Zombie Hospital
You woke up in a hospital ward in the middle of a zombie apocalypse. Your task is to survive the first day and get out of the zombie hospital. Use your uninfected superior mind and fool rotten-brain zombies. Stealth mode is your primary weapon.
Key Features:
- 3D Top-Down hardcore zombie stealth game.
- Run away from zombies, fight them, distract throwing cans, fool them switching light, barricade doors – there are always many ways to go through the level .
- Explore dark levels with different lighting.
- A thrilling storyline, multiple characters to play.
To go through level, you need to find key and get to exit door.
This is usually not so easy! π
IMPORTANT:
This is a puzzle game, not Kill ‘Em All, weapons added just to give player a chance to free himself when he made an error. Every level can be completed without fighting (see Walkthroughs on Youtube), player just need to think a little and try the alternative way. Every level can be completed in many ways – throwing cans, switch on/off light, drive zombie to food, etc. In few levels zombie have the key and you need to kill him, but his health reduced to make kill easy.
Hints:
1) Standard hearing radius of zombie is equal to the distance to which the zombie sees. This value is multiplied by the noise volume that you produced = whether zombie will hear you or not. Noise volume can be determined intuitively or on the noise bar on the left. For example, when running in flip-flops, the volume is 1.1. When walking – 0.55. Running in sneakers – 0.9, walking – 0.45. Gunshot noise volume of shotgun is 5.0, revolver – 4.0, with a silencer 1.66 and 1.33 accordingly. The volume of moving furniture depends on its size and weight. Well and so on.
2) All zombies have the following states:
– Patrolling hunting territory, which he considers his own, on the repeating route (slow walking);
– Wandering without a goal (slow walking);
– Moving to the place of the heard sound, to check what it was (walking);
– Chasing the prey when the zombie sees it (running);
– Moving to food if the zombie sees it and he is hungry (walking);
– The process of devouring food (on the spot, seeing and hearing radius decreases greatly);
– Hibernation (just stands still). All zombies in the dark hibernate, if the zombie does not have some light, e.g. a flashlight on the helmet (but they see player’s flashlight and still go to sounds!). Occasionally, some zombies hibernate even in the light, if their brain is too damaged;
– Attacking human or obstacle – door or furniture;
– Temporarily knocked down by heavy hit;
– Died, again, but now forever π
Steam User 5
Perfect for a phone; ugly for a computer.
Here are the pros:
It has a good Level Design, as each level takes place in a different room, with a new layout with some NPC interaction to get to the next room.
No glitches so far; maybe it's just me after playing a lot of AAA games.
The characters look decent. Movements are good, with little to no errors.
Challenging gameplay. Most of the time, you will have to interact with the surrounding object to survive.
The game is about survival; prepare to hit a lot of restarts.
Variety of gameplay options but less intuitive interaction
Now we get to the cons:
The biggest con is - The game should have adopted a horror atmosphere for the theme rather than a cartoonish visual appearance. Since the game features zombies killing innocent hospital workers, it would have made sense if they went with the dreadful horror theme (Silent hill, the evil within or outlast) to make the game atmosphere more alluring.
Gameplay problems -
There are no noise circles around zombies, so you will have to predict when to walk to not to attract them.
Most of your gameplay interaction will get on the Keyboard, but when zombies grab you, you must use the mouse to get them off, and It is always too late. Since the game is all about navigating through the narrow hallways to get to the door, most of the time, you will be pressing keys on the Keyboard. If a zombie grabs you, the game gives you a 5-second window to use the mouse to get to the pulsating icon to get the zombie off. And it is always too late.
The game lacks shadows and is all too bright, even though it takes place indoors.
The game doesn't zoom into the gameplay. The keyboard input settings are always on both sides of the game window. Maybe it is fine on a mobile phone, but it breaks the immersion when you are playing a game on a computer.
Interaction with the doors can be difficult; an interaction key to open the door will be a better design than just walking straight to itβno need to add a mouse if most of the gameplay can be done through the Keyboard.
No Reward system at the end of the level discourages you from keeping playing the game.
Bad weapon integration, you can use the money to get armor and guns, but they require too much gold. How about giving the player an offensive weapon from the start to knock the zombies and run to find keys? The instant game over is a bit annoying.
Perfect game to buy at 80% in the current state
Steam User 4
Ok little puzzle game to kill time on. Very simple gameplay so you can just start play and learn easy what to do. But there is some levels that will give you challenge too so it is not too easy game. There is also bit of story too and it is ok too. Graphics is ok and sound is fine too.
Steam User 1
I'm playing games in alphabetical order, and you can watch my review here:
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1 Day Later is a mobile port of a Google Play game (Not available on iOS) called One Day Later: Zombie Stealth.
The graphics and UI are, to be frank, horrendous, and the sound design is all but non-existent. However, the gameplay mechanics are the saving grace of this title. More of a stealth puzzle game than anything else, the objective is to avoid the zombies and reach the exit - simple enough, but the variety and layering of additional mechanics keeps this interesting throughout the 100+ levels. Combat is to be avoided as you will lose the majority of fights. If you keep this in mind, and can tolerate poor graphics, you'll probably have an okay time here - but it's difficult to recommend it.
I am going to give this game a "Recommended" rating, but not for the Steam version. This rating is instead for the Google Play version because it is free to play, with optional microtransactions.
Steam User 0
was fun, only needs better porting
Steam User 4
1