随风而逝/Story About Times
At night, faint lights, an empty room and some old street scenes,
vague whispers came in my ears…… “Did you hear? MoSha!”
Walk through the quiet but broken consciousness space.
Explore the forgotten corners hidden in the depths of memory.
An exploratory narrative game with a warm plot and gentle rhythm.
A time journey that may touch your emotion.
Time is the only thing we can’t resist.
Some people and things will never be found once they are lost.
In the world of steels and concrete,
we ran, wept, wandered and laughed.And then disappeared in the vast crowd.
In the dark ,a man was walking alone.
The moment when you turn back,
don’t forget the place where came from!
·No battle,narrative Role-playing game
·Tell the warm story about time, memory, and emotion
·Explore the game scene and interact with various elements to advance the game process
·2d Pixel-style game screen full of elements close to life
·Beautiful and gentle background music, match the story well
·Easy and casual gameplay,You can focus on feeling the atmosphere of the story
·Wander through different scenes, discover detailed information
·Piece together a complete story step by step
Tips:
It is recommended to wear headphones in a quiet environment to play the game.
Press F4 to switch between full screen and window.
Steam User 3
I enjoyed this, but I do think it could have been shorter. The beginnning and end are strong and it drags in the middle for a while. The story is quite simple and would fill out 2.5-3 hours nicely but ends up taking around 4 hours. The settings are all very detailed and atmospheric. I think some of the middle scenes were bulked out so that the background art wouldn't go to waste. Can't fault a dev for that particularly. The scene where the main characters are waiting in line for the cinema is probably the most superfluous. The dialogue in other scenes could have been shortened without much of a loss in meaning.
Overall it was good, but I think many people will lose patience in the middle and not stay through till the end. This is in the style of a more well-known game series (To the Moon, Finding Paradies), which suffered similar narrative issues iirc. If you liked those you will probably enjoy Story About Times.