东方华心传Touhou Blooming Soul
著者はまだあなたの言語で説明を提供していません。
Introduction
A fast-paced side-scrolling action game with roguelite elements. Follow Hata no Kokoro as she explores and defeats enemies on the stage of Gensokyo. The game provides many different gameplay options, players can play in a variety of different styles making each run uniquely different from the last.
Setting
This is a game about loneliness, self-discovery, and peering into others’ intense emotions.
Kokoro is a mask tsukumogami with many bottled up emotions, but she cannot express them on her own face. All living creatures experience joy, sorrow, anger and happiness. At the advice of a friend, Kokoro reflects on her life’s journey.
Relive the battles she once fought, her opponents’ intense and passionate emotions, and take a peek into the mystery known as her “feelings”…
What are tsukumogami? —— tsukumogami are youkai born out of objects created or used by humans. Over many years, these objects gain sentience and gradually take on a human form.
Core Gameplay
An infinitely replayable exploration-based roguelite action game!
- Fixed maps, but with enough exploration, experience and practice, more areas will become available for exploration, along with faster clear times and more visual flair, similar to the exploration of Dead Cells.
- Roguelike items and skills. Items and skills obtained during exploration are randomized, players can freely choose their own path, giving them a natural feeling of progression every playthrough. Skilled players can also choose to ignore items and skills altogether, relying solely on their own skill to beat the game.
- The game offers several stages to explore, each filled with secrets to discover. Players can uncover these secrets to strengthen their character, or they can choose to ignore them entirely.
- At the end of each stage you’ll face a powerful boss! Time to show off your skills!
Key Feature- The Four Emotions
Kokoro has four basic emotions: Joy, Anger, Sorrow, and Happiness, swap between them at any time during combat! Each emotion offers different attributes, abilties, and combat styles.
- Joy: Good for beginners. Use your skills to bomb enemies away in style!
- Anger: The more you attack, the more damage you deal! Becoming a raging storm!
- Sorrow: Comes with a shield that converts blocked attacks into damage! The best offense is a good defense!
- Happiness: Great for knocking back enemies! Blow them all away!
During exploration, players will also receive random items that boost basic attributes or emotions, making each choice a tactical decision that impacts how their character grows.
Create your own style, whether it’s brute forcing, outmaneuvering, or gracefully avoiding enemies.
Roguelite
Players have plenty of opportunities to gain new items and skills while exploring each stage.
Items mostly strengthen your character, players can plan which skills to develop in advance or decide based on the items they get at the beginning. Multiple items of the same type will also form a more powerful set!
Skills can directly affect combat ability. Proper and extensive use of skills can change the tide of battle!
A roguelite based on these two elements, giving players a unique experience each time they explore.
Plenty of enemies and bosses!
Challenge 63 different regular enemies and more than 15 bosses!
Whether you’re doing a normal run or a no-hit run, there’s plenty of foes to overcome and many opportunities to explore!
We’ve carefully polished our spectacular boss battles not just for casual players who want to enjoy the game. Challenge runners, speedrunners and even hardcore players who want to experience breathtaking battles will also be able to enjoy them as well!
Roadmap
We’ll be releasing a demo at Steam Next Fest on June 13, 2022. In the demo, you’ll be able to experience a boss battle against Fujiwara no Mokou. In this battle, we’ve implemented three of Mokou’s spell cards, one secret spell card as well as the basic abilities of Kokoro’s four emotions. Since this is the first time we’re making an action game, we hope to use the feedback from players to better polish the game and make improvements.
An early access version with the complete first chapter and 4 bosses is expected to release at around October. This will also come with plenty of items, 20 regular enemies, 5 elite enemies, as well as several platforming and running mechanics. The 4 bosses are based on the four emotions, including Mokou, who represents anger. Additionally, three new bosses representing joy, sorrow and happiness will be revealed. Naturally, our art and music will maintain the same level of quality, bringing you an experience that won’t pale in comparison to our previous works.
The full game is expected to have 4 main chapters, which will be gradually released with updates in the future. Please look forward to our first demo on June 13!
Thanks everyone!
Steam User 11
中国語のみなのが不安でしたが、お手頃値段だったので購入しました。
操作自体は単純なので何となくで十分楽しめるゲームです!そしてキャラのイラスト、動きも細かく作りこまれてて買って満足しています。まだストーリーが短いので一回のプレイ自体は1時間以内ぐらいで収まるぐらいの内容なので気楽に遊べますね。
早くて1~2か月で多言語対応完了とのことなので、それまでが非常に待ち遠しいです。多言語の中に日本語が入っていればですが
Steam User 8
アクションだし翻訳されてなくても適当で行けるかと思ったけど、割とあっちのローグライトゲームにありがちな自動攻撃効果とか説明欲しいような効果あって英語で良いから翻訳欲しいかも。
ステータスとか動作系とかが道中拾える赤い通貨で永久開放なタイプだけど、開放される内容が半分くらいしかわかんねぇw
とりあえず、攻撃速度はまず最初に振った方が良いよ、溜め速度も多分変わる・・・・・・てかこれ動作増える系とか攻撃速度は振らないでも最初から開放で良かっただろ!
コントローラーの振動は設定画面の一番左のタブの真ん中あたりの”震”て文字があるとこを0%にすればオフに出来る。
コントローラーの割り振り設定は一番右だけど特に変える必要なさそうかな。
普通に遊べる感じだし、今の日本のゴミ円でも値段がありえないくらい安いから買ったほうが良いと思う
(デッドセルとかの名作と比べなければ)