View From Below
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View From Below is a story-driven, turn-based RPG. You play as a struggling high school student who is captured by a mysterious presence, and taken to a scary new world. You’ll fight demons, solve puzzles, and unravel several dark mysteries, on your quest to escape it.
Escape a nightmare world, to save your own.
- Exciting turn-based battles with a fun twist; lean left and right to EVADE enemy attacks! There are dozens of attack patterns to master; swords, lasers, spikes, and more!
- Large scale, intense boss fights!
- Dozens of puzzles and minigames!
- Several optional side quests and secrets!
- A heartfelt story sure to make you cry and laugh! (Or at least exhale slightly through your nostrils!)
- A quirky cast of characters! Most of them want to kill you! But one or two are kinda chill!
- Hidden lore and back-story, revealed only by exploring the world and putting together the pieces yourself…!
- Multiple endings! (Including a "true ending" you’ll achieve if you defeat the secret boss!)
- An unlockable New Game+ mode with harder fights, and exclusive lore!
- Created almost entirely by one moron (me!)
View From Below is a little bit dark, a little bit funny, and has quite a lot to say. It’s inspired by games like Earthbound and Undertale, and movies like Donnie Darko and Alice in Wonderland.
This game means a lot to me. I hope it’ll mean a lot to you, too.
LFOB https://twitter.com/Lfobbb
Matthew Pablo http://www.matthewpablo.com
Steam User 11
View From Below is a story-heavy RPG recently released on Steam that's somewhat reminiscent of Undertale. Oh sorry, I read that wrong. View From Below is Undertale. It murdered Undertale, stole Undertale's skin and befriended Undertale's parents under the guise of consoling them in their hour of grief.
This was my basic thought process while playing this game. It has so many things that are similar that I'm surprised I never saw a line of dialogue that was a direct wink and nudge towards its obvious inspiration.
Don't get me wrong, though, the game is still good. It's flawed, sure, notably in the combat, where by the end of the game I suddenly was taking only one or two points of damage per attack, and it was easier to get hit because that immediately ends the opponent's turn, rather than wait through it all. That, and the points where I was thinking 'wow this is just blatantly ripping off Undertale' really made me question why I was bothering to keep playing. But the end of the game is a nice change of pace; things slow down, and becomes far more character-focused than story-based. The main character is in a pretty constant state of flux, his emotions and level of drive to escape the place he's wound up in able to change pretty much at the drop of a hat, but it makes sense, given what he went through prior to the game starting.
Ultimately, it is a sort of 'dark Undertale' featuring blood and self-loathing and Navi's splatting themselves against walls. And while it doesn't have the same music as Undertale (which IMO is what allowed the game to stick the landing in the first place) the main cast feel so much more real, and subtle. Ash may not emotionally resonate with some people, but that's alright, because he wasn't made to be.
And I enjoyed it when I got to the part where that became more obvious. Even if the rest of the game was a hot pile of garbage, I think I would still enjoy it, just for the moments where it knew, without a doubt, the message it wanted to get across.
And hopefully the creator goes on to make more like the latter half of this game. Because it is honestly touching.
Steam User 8
I love this game, reminds me of undertale And I love the music as well, it's so relaxing and so depressed
Steam User 5
View From Below is a turn based rpg about a lonely and depressed teenager getting thrown into a dark underworld full of strange allies and enemies with motivations he doesn’t initially understand. The game avoids “Menu Simulator” syndrome by introducing a varied array of minigames that determine how hard you deal or take damage. The graphics are all simple and 8-bit, but the music usually stays away from beeps and boops. The game leans heavily onto its story and characters in order to hook the player. View from Below is extremely impressive for its one person dev team and feels both competent and heartfelt.
+ The story is good and the characters are consistent. Every character felt like they had proper motivation. The primary characters all have proper arcs that flow naturally.
+ The game makes very good use of pacing. You always feel like you’re progressing, and the usually serious story is mixed in with little bits of silly humor placed strategically to make sure you don’t get emotional fatigue.
+ The art is very good for this style of game and the cutscenes are all very well drawn.
+ A small detail that I love: XP is gained as soon as you defeat an enemy. This means, in fights with several enemies, you are allowed to level-up mid fight. More games should allow this because it is cool.
+ Gaining a new spell every time you level up is good motivation to grind a little bit. Since each spell requires different inputs to cast, it really does help feel like you're getting something new each level.
+ Lots of small minigames are sprinkled around the world to give you a breathe of fresh air, and never outstay their welcome.
+ Random encounters are kept to bushes and the encounter frequency is pretty low. Usually I encountered one enemy per patch of grass unless I was bumbling about. This means random encounters stay fun and rarely become annoying. Running from battle has increased odds every time you attempt it, so even if the encounters do get annoying, you arn't necessary trapped inside them.
= I really wish the final boss consistently changed his overworld facial expressions to match the ones he's using in his dialogue icon. It hinders the mood a little bit when his dialogue box is laughing at me but his overworld sprite is :C
- The combat system was usually pretty fun and engaging. However, some evade sequences took about twice as long as they should have. There were a few evade minigames where, even versus bosses, I just allowed myself to get hit rather than play because they took too long to conclude and weren’t really fun. Some spells were too button mashey.
- The side quests never really felt worth it.
IF YOU ARE FAMILIAR WITH UNDERTALE: View From Below’s first chapter plays like a darker and shakier Undertale, but the game gets extremely solid once it gets confident enough to start telling its own story. The story takes itself far more seriously than Undertale and, while there are some goofy and funny npcs and moments, the game’s nowhere near as friendly or jokey overall. If you enjoyed Undertale for the gameplay and like a good indie rpg story, you should enjoy this. If you liked Undertale for the silly characters and slice-of-life moments, this won’t have the same appeal. When you start the game, there ARE going to be times when the list of npc archetypes causes you to start thinking “Hello, Sans. Sup, Toreal, Hiya, Undyne.” The game does end up carrying the characters in extremely different directions and, by the end of the game, fleshes them all out into their own unique characters. It feels important to mention both that the similarity exists and also that it eventually rescinds into the background almost entirely. Oh. And I hope you liked dodging Undyne's spears because now you get to do it three times.
TLDR: I liked it.
Steam User 6
DISCLAIMER: I've never even seen a video of Undertale, so I am talking about this in an Undertale-free vacuum.
I cried while playing this game, so 10/10. I loved its cast of characters who are so thoroughly human, emotional, and complex, and I appreciated the themes of light, hope, etc. against an ever-encroaching darkness. Sometimes, a little bit of hope is exactly what you need, and that's exactly what this game emphasized and gave me. Especially towards the mid to end game, the emphasis on character interaction and character development really drew me in and made me emotional. Combat might not be for everyone, but it served its purpose well, especially in terms of the narrative.
Steam User 4
if you like Undertale, Buy this
Steam User 5
This game has changed my life. Before this I was simply a boy, going through life with no direction, no understanding of consequences and no 'View From Below'. Now I've seen the View From Below. It's beautiful. 90s indie beautiful. A mash up of anime and western gaming, combining a relatable story (RIP Yoyogalooshy) with fun controls. Never before has a 'Turdy' been faster than me, or able to dodge an attack, but here anything is possible.
On a serious note the combat minigames are probably my favourite part of this game. The puzzles also get very interesting the further you go and the various enemies make for some interesting game play and moments. The boss fights and various, I'm not sure how to explain this, 'events' in the game are also very diverse, especially for a one person development. The fact that there's so many games included in this one title keeps the playthrough engaging and enjoyable.
For 7-10 hours of gameplay you can't go wrong getting the View From Below.
Steam User 2
Horror RPG with turn-based combat, richly interesting storyline about a boy trying to escape hell & beautiful original pixel graphics. Multiple endings to find, puzzles to solve and secrets to unlock