Understand
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Understand is an experimental puzzle game in which every level has a different ruleset.
Each dot below the screen represents a rule.
You have to figure out their meaning through trial and error, then draw a line satisfying all rules.
Features:
100+ levels with ever-changing rules
Language independent
Some “think outside the box” stuff
Terrible artwork
An unexplored puzzle genre
Discord: https://discord.com/invite/UfZuFfeXum
Steam User 4
Half of the game is figuring out the rules of the puzzles by reverse engineering and trial/errors. Other half is executing these rules on harder levels. Just the idea itself deserves a praise. I was having a blast for the first 4 5 hours then game started to show it's flaws. Puzzles started to lose it's reverse engineering part and rely on trial and errors which becomes tedious and boring really fast. This could have been easily avoided if later episodes had more hint levels that help you eliminate incorrect rules. But instead on later episodes the first couple of levels which are usually there to help you figure out rules started to have more red herrings than actual hints.
Also game could use a drawing feature. Many times after you figure out the rules you quickly realize on the final level of the episode puzzle requires you the execute this insane idea. Without being able to draw more than a single line at a time turns this whole process into a nightmare. This problem becomes more apparent on Chapter 4 and forward. At this point I started using a software that lets me draw on my monitor and from almost quitting the game on Cp4 I started to have fun again.
7/10
Steam User 1
I'm about halfway through this game, and while I enjoy it a lot, I've run into a few issues where I follow the game's rules exactly, but my unique answer is not recognized by the game. Either because I didn't solve it the way the creator did, or because there was some coding error, three times in World 4 alone did I complete puzzles according to the three or four rules laid out only to look up the answer and see it was slightly different but otherwise in line with what I had input.
I still really like this game; it's exactly the kind of mind-bending teaser that I wanted after finishing Tametsi earlier this year. And, I've learned that if I can't solve a puzzle that it might not actually be me not solving it - which is kind of damning for a puzzle game about figuring out the rules. I'm not feeling bad if I look up the answer to a puzzle or check the rules if I'm pretty sure I've figured it out, because I can't trust that I'm actually wrong.
Steam User 1
"When you're thinking about something that you don't understand, you have a terrible, uncomfortable feeling called confusion. It's a very difficult and unhappy business. And so most of the time you're rather unhappy, actually, with this confusion. You can't penetrate this thing. Now, the confusion is because we're all some kind of apes that are kind of stupid working against this, trying to figure out how to put the two sticks together to reach the banana and we can't quite make it. And I get this feeling all the time that I'm an ape trying to put two sticks together, so I always feel stupid. Once in a while, though, the sticks go together on me and I reach the banana." - Richard Feynman
Steam User 1
this game sucks