Underland: The Climb
Underland: The Climb is a platformer-puzzle game, a direct sequel to the previous title Underland, where the player helps Ivy to survive an extraterrestrial attack. On the journey the player must use different kinds of tools to be able to dig the ground, avoid acid, enemies and go through very strange places.
Use the elements of the scenery, such as picks and many others to drill the soil to the indicated location. Destructive terrain, fluid mechanics and the laws of physics must be handled correctly to solve the puzzles.
Game Features
-30 different levels to complete;
-Beautiful pixel art;
-More well-constructed and complex puzzles than the previous game;
-Offers a good and fun challenge;
Developed by MiniCactus Games and published by QUByte Interactive
Steam User 1
The Underland sequel: The Climb plays fairly differently, in a good way, though. It’s still a 2D physics puzzle platformer, but instead of the first installment, it focuses on good and challenging puzzles rather than nifty 2D physics. It’s no longer possible (at least for me) to jump to a solution when you see a scene for the first time. We often have to figure out first how the elements presented in a level work, how to apply them towards a solution, and in which sequence. It seems some levels can be solved in different ways (but those may be lucky shortcuts). The game is not terribly difficult; however, some levels can be rather challenging. I wish the game would be a bit longer (maybe 40 levels instead of 30) and stick with its own style of puzzles (the sliding puzzles feel rather alien). Nonetheless, we get 3.5 hours (give or take 1.5) of genuine gameplay, and I have to say I was well entertained. The game is not super-polished, but overall fine, and I can recommend it to puzzle lovers on sale.