The Technomancer
The Technomancer takes you to Mars, where you live as a mage-warrior. You’re capable of harnessing destructive electrical powers amplified by cybernetic implants. Feared and respected by all, you are on the verge of completing your initiation rite to become a fully-fledged Technomancer. This action-RPG offers four different combat skill trees focusing on three distinct fighting styles, as well as the potent electrical powers. Of course, brute strength is not suited to every situation. Dynamic conversations play a major part in questing, and your decisions will dramatically alter the story and world. You can also craft equipment, weapons and armor for yourself and any companions you recruit along the way. Undertake an adventure through forgotten paradises, lost cities under ice, and dystopian shanty towns that sprawl across Mars' dusty embrace. Will you survive long enough to uncover the truth behind The Technomancer?
Steam User 61
I bought this game almost right after release, but decided to complete it only now :)
Also before playing "The Technomancer", you should play "Mars: War Logs", it's part 1 of this game.
I think this game is underrated and misunderstood. I think that Spider developers did a great job here, the game has great animations, great mars environment, great voiceover for all characters and NPC's, most RPG's just ignore these things. Gaming community is very wild now and wants only dumb action games nowadays.
If you like games like KOTOR, Mass Effect, this game might be for you, but when playing "The Technomancer" you should not compare it with other games, is's not just a copy of something else, it's different in all ways, just immerse with the story, try to understand the world. Don't ignore questions and dialogs with NPC's, their answers will help you to understand relations between cities, organizations and companions.
I see many negative reviews, but based on achievement completion ratio, only 13% who purchased the game, finished all 4 chapters and only 5.9% finished companion quests, this rate is very low. I don't know how people can rate the game at this point. Which means, most players who reviewed the game, don't have any clue about the story and companions.
I think it's amazing, the ending is promising, they should continue to work on part 3 for sure.
Small bug:
Sometimes if you use health injection while being poisoned and electrified you can lose all health injections from your stock, this happened to me multiple times, best way to avoid it is just wait until all damage effects on you disappear completely and then you can use it safely.
Steam User 15
$10 for an up to 40 hour long bioware-style RPG. Yes, it's worth it. This follow-up to Mars: War Logs is a great story experience. The gameplay is solid, but also rather difficult. There are some strange issues in the writing, and a couple of bugs, but overall, it is functional. It is a rare breed of game that works, is fun to actually play, and also to invest yourself in given its larger overall universe. The characters stand out and the areas (which you will go through often) evolve as you do, and as the story does. This is one of the best singleplayer RPGs I have played in years; despite not being anywhere near perfect.
Steam User 18
For all Mass Effect lovers out there. I can't shake the thought how similar this game is to the masterpiece. A bit more dark and gloomy but the rest is there: team of three, character development, armor and weapon upgrades, many sensible dialogues, intense combats, good story and adequate quantity of side quests, location-based world, building relations with teammates. Not yet have I seen any romantic line but I keep my hopes up. Enjoying this one a lot so far.
Steam User 12
On planet Mars so red and bold,
A tale unfolds, a story to be told.
The Technomancer, a game of might,
In the cybernetic future, where shadows alight.
Set in a city of desolation,
Mutation and secrets, a volatile foundation.
Zechariah, our hero with electric veins,
Wielding power, amidst technological chains.
A dance of blades in the Martian dust,
Choices to make, in this world unjust.
Factions and alliances, a tangled thread,
In this RPG, where destiny is bred.
Cyber magic pulsates through the air,
Crafting a saga with flair and care.
Combat dances in the pale red light,
With staff and pistol, in the Martian night.
Yet, glitches and stumbles in the game's stride,
A few missteps in this Martian ride.
The graphics may falter, the pacing may stutter,
Yet, in the midst, a world to uncover.
From mutants to soldiers, a diverse array,
In the Technomancer's world, where choices sway.
A canvas of chaos, a palette of power,
In this RPG hour by hour.
So, in the end, a verdict to render,
The Technomancer may not be a splendor.
Yet, for those who seek a Martian trance,
It offers a flawed, but captivating dance.
Steam User 12
It's hard to play, but worth it, CPUs with more than 8 cores use Windows ADK and follow the tutorial in the forum to make this game run otherwise the loading screen will loop forever.
It's like Mass Effect + Red Faction Guerrilla + The Surge = The Technomancer
Game has new words to get used to like mancer and other stuff. 7/10 Recommended.
Steam User 3
I've been slogging through this game. I don't mean I hate it, oh no. But it's not as good as I'd hoped.
It is, however, better than I expected. So in your thumbs-down vs. thumbs-up gradient, it's in the blue. It's not pegged the thumbs-upometer, though.
I put in nearly 20 hours at this point and held off writing until I got here, which is unlike me. And what's the rush this time, anyway? This is a seven-year-old game, I'm not going to be influencing many sales at this point.
So, anyway, if you're still here, I've got a self-inflicted blather quota to achieve, so let me get on that.
In trying to explain this game to my wife, I compared it to "Elex". She doesn't know what that is, and maybe you don't either. It comes off an awful lot like a Piranha Bytes game--ambitious, but flawed. That's exactly the sort of thing I like, because I want to see new, bold ideas that don't always make it, rather than a more-polished iteration of the Same Old Thing. I like new ideas.
This game's New Ideas are primarily in the theme itself. It's an RPG, and the vast majority of RPGs are set in some kind of fantasy land. This is set on Mars, after some techno-degredation (though it's never made explicitly clear) where stepping outside in broad daylight spells death. So those few who go outside scurry about in the shadows, and the vast majority of the population stays indoors.
The closest game I can think of is the old Bioware game, "Jade Empire," in the sense that your attacks are done in real time, and you dodge in real time, and dodging is a key component of the game, all in third person. It's not dissimilar to Piranha Bytes games (Elex, Risen) in that sense. The damage you do is based on your weapon as well as your skills you purchased on level ups.
Unlike those games, you also have a couple companions. Obvious comparisons to Bioware games "Mass Effect" or "Dragon Age": you take a couple companions with you, from a larger pool, and they'll help out in combat and offer dialogue and side quests every so often. Certain in-game choices will please or annoy them--though the only things that really please or annoy them is wonton murder or failing their sidequests. The Technomancer's choices are not so robust.
But that's kind of okay, too. In this game, these guys exist mostly to draw some enemy attention away from you. You'll be doing the heavy lifting in most combats.
It takes us to kind of an irony in the game's theme. Technomancers (which your character is one) are supposed to be enormously powerful, jaw-droppingly amazing combatants, able to turn the tide in combat. Kind of like Master Chief in Halo, they're known by name and feared by their foes. And kind of like Master Chief, they actually struggle against opponents. The Technomancer has to hit a typical foe from twelve to twenty times to down them. He can, however, only withstand three or four blows himself. It makes combats challenging, in sort of the same way that Dark Souls is challenging: It's not hard, per se, but mistakes get punished severely.
The game goes on about its "deep combat system" but, my friends, it isn't. Two of the three weapon styles play the same: get a couple hits in until your opponent dodges (or somebody else flanks you), dodge their attack, and then either get a ranged attack in or dash back in for more thumping. The third style gives you a block option, but you can still use a ranged attack.
All combats are solved this way. I'm not being facile, there is simply two attack options for two of the three weapon styles, and one attack option for the other, with a block replacing attack #2. All can dodge, all have access to the spells. When, or if, you get the AoE spell, combats become "do the AoE early, in an opportune moment, and then same as above." Combats are done quickly, but there's a lot of them.
Gear doesn't help a great deal. Armour defense starts with a few percent damage reduction and slowly goes up to 13% or so, at my point in the game. Weapon damage starts around 25 or so, and has gotten up to 40 (plus a few extra points from skills). It's very samey. There's some large monsters that require a bit of thought and tactics, but everything else involves very little thought.
Monsters have a very small pursuit radius as well, ten meters, twenty meters at most. Which means if a fight's going poorly and it's not a locked-room plot-fight, you can just run away a little to disengage, quickly heal up, and get right back in there. All the enemy survivors will have healed up, but if you can take just one foe down, you can whittle them down steadily. Or just blow past them. But fights also represent some 90% of your inbound XP as well.
So that's the game's weakest point, by far. Repetition is the name of the game. I've been sent back to Starter City well into Act 2, and as I'm starting Act 3, I shan't be surprised if I have to go back some more. Starter City (that's not what it's called) is noteworthy for how difficult it is to navigate through.
The writing isn't bad. Some characters are better than others, but I'm having a hard time pinning down personality traits for most, honestly. Nothing's really stood out other than a likely lecture about the perils of racism, disguised as a humans-vs-mutants sort of thing. BUT WHO IS THE REAL MUTANT? They spoil it early on as part of the tutorial. Whoops. I have to give one plot hook a little bit of credit, it did take me by (pleasant) surprise and show a bit of maturity and depth in writing. But that's all I'll say on it.
Some characters look better than others. There's one NPC who's kind of key, and he's got this Beavis/Butthead kind of thing where this face is squashed way down and the rest of his head is just, like, forehead. I suppose he's supposed to look all intelligent that way (since he's supposed to be Starter City's leading geneticist) but he just looks like he woke up on the wrong side of the Uncanny Valley. And a couple female models have Migratory Bouba. It's really peculiar, like watching some kind of inner parasite travel around inside her torso, distending her shirt as it moves. Brr.
In short, it's been good enough to fill some time. It's not something I'll likely ever go back to when I'm done. It's better than I expected, and I'm told the company has gone on to make much better games since. But, on the other hand, it comes up short in a lot of other ways. It's a "get it when it's on discount" kind of thing.
And that's what I did. So by that metric, it's okay.
As an aside, if you made it down here, then you're my kind of person. I stream what I'm playing on the regular. Not this, granted. I'd be pleased if you came by and said hello while I'm on.
Steam User 7
If u played Mars : War Logs this is the sequel to that game
It's a decent game and the combat is much much better in this game
6/10