The Riftbreaker
Roadmap
DISCORD
About the GameYou play the role of captain Ashley S. Nowak – you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley’s Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course – combat. It is capable of traveling through rifts that connect space across vast distances.BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.DEFENSE
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.EXPLORATION
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.CAMPAIGN
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.SURVIVAL
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.SANDBOXIf intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.CUSTOMIZE YOUR GAMEPLAYThe Riftbreaker™’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.COMMUNITY DRIVEN DEVELOPMENTIf you’ve read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We’ll be sharing inside info about our development progress, and we’d love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Steam User 217
This game is excellent, a fantastic blend of tower defense and base building, with a pinch of ARPG thrown in for good measure. But you already have hundreds of other reviews to let you know what this game is about, so let me tell you how good I think it is, in a very simple way.
I finished this game. And then I started a new game the minute I finished it.
Doesn't sound like much, eh ? Well... It actually is kind of a big deal. I have been gaming for 30 years or so, and there are very few games that I have actually finished. Somehow, I will play a game for a while, a few hours or tens of hours or more, but I seldom finish a game. Even exceptionnaly good games, I rarely finish. Somehow I slip out of it. Judge me not, I am weird, but that's how things are.
It takes a really exceptionnal game for me to finish it. Final Fantasy 7, back when it was new. Every Deus Ex game. A few Tomb Raider games. Skyrim. I would have finished Morrowind if I hadn't lost my save. Fallout 2. Justice Sucks. There aren't many more.
So when I tell you I did finish The Riftbreaker AND that I immediately started a new save, it really means something. Your mileage may vary, of course.
Also, you might want to check X-Morph, another game from the same studio, a great blend of tower defense and shoot them up that served as the inspiration for The Riftbreaker's first DLC. Just so you know, I also finished that game ;)
Apparently my review is marked as very useful for now, so I'll add a few more info for you folks to read. You might have noticed some negative reviews with only a few words about "no coop yet". So let's clarify.
I've been followig this game long before its release, and it was never intended to have coop. It was thought out as a solo game. But the community asked for coop, and the devs said they'll oblige. They never said it would be quick and easy, though, on the contrary. It's really hard to add multiplayer features afterwards.
They've been working on it for a while, providing us with information about their progress now and hen. They've streamed work in progress coop gameplay, prettyrough around the edges, but somewhat functional, and explained why it really wasn't ready yet. It's not there yet, but it's on the way.
So, the people who say they feel cheated because they were promised coop soon seem to deeply missunderstand the situation. The people who claim that we will never have coop are either liars or very missinformed.
And the people who leave negative reviews for the sole reason that coop isn't there yet as an attempt to review bomb a most excellent game, just because something really not easy to do that the devs are working on without getting paid extra for isn't fast enough for their liking... Well, I have no nice way to express what I think of those, so I'll rather say nothing. Let's just say that I strongly disapprove of that behaviour.
Steam User 186
I bought this game because I heard of coop and that was 1 year ago. I am still waiting for coop.
Steam User 47
I have to say, whoever was in the room during the "how do we make waiting for research to finish NOT boring?" meeting deserves a raise. Every similar game has the old wait for research conundrum, and the solution Riftbreaker gives is: outpost missions! So while your main base is researching, you are out doing side quests to figure out whats up with the planet and bring back more research data to start next time. This is a simple solution that gets you remaking new bases AND not being bottlenecked by research speed. It is so simple yet so effective. This alone gets this game a thumbs up. It is also genuinely fun and satisfying. Kudos to the dev team for taking factorio, simplifying it, then expanding on the premise.
Steam User 34
Tower Defense and some RTS mix are both my most favorite genre in gaming. Sadly both are declining over the last decades. So this one is really refreshing and I'm already very much excited for the co-op mode next year!
Steam User 72
Needs multiplayer FAST
Steam User 27
The Riftbreaker is the full escalation of tower defense, to multiple base defense with an open style of creating and maintaining said bases. The story is take it or leave it, while the voice acting is decent. The script is just mostly eye rolling.
The mechanics and style of The Riftbreaker is enjoyable and refreshing for the genre. I never had a single game crash, but the game did have a lot of errors that required moments of head scratching to figure out what to do about them. All of my problems seemed to be functions within the game, but the game itself was a worry free experience.
I can easily recommend this game, despite the numerous times of running into a bug. Just be prepared to lose track of time. Many occasions became much like how I used to enjoy the old Civilization games.
Steam User 39
Great game, really want coop.