Swords & Souls: Neverseen
From SoulGame Studio, creators of the wildly popular Swords & Souls, comes an all new, even bigger standalone adventure to an island far across the sea. In Swords & Souls: Neverseen you find yourself shipwrecked and caught up in a struggle between a dangerous witch and some decidedly kooky townsfolk. To stop the witch, you'll need to train, fight, train, and fight some more in this addictive single-player combat-focused game that rewards player skill and juicy progression. Features: Addictive and evolving training minigames to train your character's stats A fast-paced blend of real-time and turn-based combat Face hordes of enemies across the Neverseen and its wild environments Tame pets and meet colorful mercenaries, both to fight beside you Vary your playstyle with six types of weapons, passive skills, and unique rings Upgrade your home and training grounds for stat and experience gain Buy equipment, invest in the local museum, go shopping, fishing and more! Keep playing in the post-game endless mode with randomized encounters Online leaderboard to share your high scores A light-hearted story filled with surprises and humor
Steam User 50
I bought this game yesterday and I've already finished the campaign. I wish the game was longer, but I guess most people play a little bit of games like this at a time.
I bought this game because it reminded me of Flash games I would play on a school laptop during classes in high school instead of doing my work. I played some games by Armor Games and SoulGame Studio including older Swords and Souls games and Rogue Soul.
I like the humour and it's hard to talk negatively about games that give me a sense of nostalgia. I don't think there's much you can say about the gameplay. It exists. Not really noteworthy in that sense. It's very incremental if that makes sense - it's just grinding by doing the same basic training and increasing stats until you can proceed. But the game as a whole with all the little details about it - it's a decent casual game. I think the charm is what makes it a decent game.
It's a bit like going to Bunnings and getting a snag or "sausage in bread" or whatever the fuck you call it. All the ingredients are boring but when you add them together, somehow it's pretty good. It's an experience. You go to Bunnings and that would be the highlight.
This game is coated in the essence of Flash games and not paying attention to what the teacher is saying in class. Switching to your work when the teacher checks your screen and changing it back to the game. And by the way, I was a professional at that, unlike the other idiots who did the same thing. Everyone else would always get caught but not me, no I was not an idiot. I knew how to act innocent and change the screen using Ctrl + Windows + left/right at the right moment. I also achieved decent grades, so my habit of gaming and not paying attention didn't actually have consequences most of the time.
Talking about the training minigames:
I thought the blocking minigame was pretty fun and the soulcery one was okay. I didn't like the others much. My problem with the agility one was more me being trash but the archery one was just plain bad. How the hell are you meant to get far with that? The time it takes to pull the string back to launch an arrow to the furthest target before it turns red indicating you ran out of time is just annoying. That's just not a good minigame in my opinion. I think the idea of shooting targets is okay but the way it's done is not great. I saw a someone on Reddit say that the soulcery one is annoying. Why? I don't think it's that bad. I think it's a bit annoying when you want to collect stars but I actually think it's kind of fun. It's very doable, you just have to get the right movement and speed with your mouse. Sounds like a skill issue. Then there's the melee one. That one is alright - the part where the apples swarm around the air before going towards you is annoying.
Steam User 28
Its slightly better than cocaine
Steam User 16
A great remake of the original game. I love the changes to training. I'm just wondering where that lady from the house went.
Steam User 24
It's nostalgic;
it's great
Steam User 17
Started from the flash game when I was like 12, finished the steam version at 21.
Loving this game thorough the years.
Steam User 15
stabbed a child and got paid for it
Steam User 13
Beautiful game, played the first version on web. Then this masterpiece came!
I know nobody is probably going to read this, but I love the blacksmith guy.