Remothered: Tormented Fathers
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Remothered: Tormented Fathers is the pure and realistic survival horror videogame. A game by Darril Arts, directed by Chris Darril, developed by Stormind Games. Psychology plays a huge role within the game: heroes and enemies are atypical and the line between good and evil is blurred. The plot is rich of unpredictable twists, but it is touching at the same time. The development of the game is similar to that of a film narration, where the player perfectly identifies himself with the character. The soundtrack, composed by Nobuko Toda (Final Fantasy, Halo, Metal Gear Solid) and Luca Balboni, enhances the terrifying atmosphere of the game.
Steam User 3
Man, I should really NOT be recommending "Remothered: Tormented Fathers". It's an incredibly obtuse and frustrating game, with some maddening designs and nigh incomprehensible plot. Incomprehensible in the Metal Gear Solid way, not the artsy indie game way. But... well, "Remothered: Tormented Fathers" has a ton of character, and as dumb as it can be, it is committed do deliver an old school horror experience, and it does it in spades. It is unique, stressful, bold, and unlike any other horror game released in the past decade. The atmosphere is unnerving. The plot is crazy weird, and ends with one of the longest expositionary monologues I have ever heard. Overall, "Remothered: Tormented Fathers" might be one of the most memorable indie horror games I've seen. That said, my recommendation comes with a warning: you better think this one through. Are you patient? I hope you are. Are you observant? You better be. And maybe a little nostalgic for the old days of "Clock Tower" and "Haunting Ground"? That would certainly help. Also, I'd say don't be ashamed to check up a walkthrough when you're stuck. Getting the puzzles right (while a butt-naked maniac stalks you tirelessly) is one thing, but pixel hunting was a bit much for me. I'll end on a list of complaints, because as much as I loved this game, I need to get these frustrations out of my system: Some interactive elements are hidden just above your line of sight, especially if you're crouched all the time like you should be (to avoid detection). In other cases, the interactions just don't work, so you'll have to walk in circles around the object you're trying to pick up. The puzzle design could have used some better sign-posting, or it would have been more bearable if you could navigate around the mansion faster. It does not help that environments are littered with single use defense items that all look undistinguishable from key puzzle items. And for God's sake, why just one staircase? In the first half of the game I was constantly stuck around the stairs, waiting for the bad guy to walk away just so that I could change floors. Sometimes it was easier to just run, lose them in the basement (which is almost an exploit) and then run to wherever I wanted to go in the first place. So yeah, "Remothered" will make you suffer. But you may still end up appreciating it.
Steam User 1
Spoiler-free review. Not because I don't want to spoil it. I can't spoil it. The story went completely over my head. I sit here wondering if I'm profoundly stupid which I don't...think is the case.
Having finished it, things I don't know:
What happened
Who were the characters
How many characters there were
What were their motivations
Why the unknown what was happening
What's the relationship between characters
What did I achieve in the end
Yeah.
That being said, I did have a lot of fun playing it. It's a really solid Clock Tower-like horror-thriller, I really enjoyed the art design, graphics, the slightly "off" animation also adds to the exeprience. Sound design is pretty solid. It's a fun, suspensful game and I recommend it despite truly having no clue what the story was.
Steam User 2
It feels more like a hella sad story rather than a horror: there are no monsters but people. The whole game and, especially, the last conversation in the garden, does more to make you feel these people' grief and hatred than to be afraid of them.
Steam User 1
Quite a good game, the story is very interesting, it does keep you on the edge of your seat, and you want to find out what happens next.
The length of the game for the money you pay, I think it's pretty good, at most it takes you 7 hours to finish it.
Now something I personally didn't like so much, was the character models, it seemed to me like they were a work in progress or they didn't give them as much basis as they needed.
Overall though it's a good choice I think to sit down and play.
Steam User 1
I remember playing this game at its release, mainly attracted by its main character, Rosemary Reed, who’s clearly modeled on Jodie Foster from Silence of the Lambs. Now that I'm preparing myself for Broken Porcelain, which I didn't play at its release because of the game's problems that surely you know, I called to mind my initial impressions which I hope will help you.
My assessment is, no doubt, positive. It has an interesting and mature story, with an original plot and good characters. That is in my opinion the best of the game, and it has to be because for almost the entire game you have to try to go unnoticed while you put together puzzles that will leave you to continue the story, constantly being stalked by seemingly invulnerable enemies. Therefore, you are almost completely defenseless against your enemies, of which you can only hide to survive. This doesn't mean the game´s mechanics are bad or poor. The mechanics work as a whole joined by a remarkable sound design, are they improvable? Absolutely, would a couple more mechanics have made it a better game? Yes. This gives designers aspects to improve for further titles but the mechanics, simple as they are, work, among other things because the game is short and linear otherwise the game would be very repetitive. On the other hand, it has a good visual aspect that achieves a great atmosphere. Again, it has things to improve like the physics of characters, however, it's really good if you take into account that it's an AA indie.
In conclusion, my opinion is that Tormented Fathers is a game with a great story to tell, with mechanics and design that remarkably accompany it but with some deficiencies that, I imagine, are due to its budget, remembering that, as I said before, it's an AA indie. So, I recommend the game, a great job, but I recommend it mainly because keeps a story, and that is and that will be, at least for me, the most important. A modern survival horror game that will leave you a nervous wreck after every session but wanting to discover more about it.
Steam User 1
A man who's above 70s demons are in his head, controling him, and telling him to kill everyone and find a person who's in his house, so becareful with this game, be really becareful!
Steam User 2
Interesting game that had me on the edge of my seat the entire time.
The story was really interesting and I liked the plot twist at the end.
Here's hoping the sequel will be just as good.