Project CARS 2
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• 180+ elite- brand race & road cars • Full 12K & VR Support • Tested & tuned by pro drivers & gamers for true-to-life handling • Real-world-derived career progression • All-new motorsports (IndyCar, Oval Racing, rallycross) join old favorites incl. GT3 • Dynamic surface & weather physics affect vehicle performance & handling in real-time • New loose surface racing (ice, dirt, mud) • Full 24-hour cycle with real-time atmospheric conditions & seasonal ambience • Accessible gamepad handling & wide-ranging wheel support • Class-leading Esport capabilities incl. Online Championships Available for Arcades on SpringboardVR
Steam User 48
don't buy project cars 3, buy this now
Steam User 26
The race engineer has been more supportive of me than any of my real friends or family ever have been
Steam User 18
For those wondering, this game has been de-listed because their licensing rights to use the real world tracks and cars expired, and they didn't want to pay to renew them. Great game if you already have it, sucks because you can't get it anymore. Here anyways...
Steam User 13
Still no Gran Turismo on PC, So I decide to play this game
Steam User 12
even though this is no longer available on steam, still my favorite to date
Steam User 11
Great game wish they renewed the licensing
Steam User 15
Note - check out the true successor, Automobilista 2. Partnership with Slightly Mad Studios allowed Reiza to use the Madness engine from Project Cars, which has been improved upon.
Back when Project Cars 2 was released, it was hailed by many as a significant leap forward in the world of sim racing. The game showcased a remarkable level of attention to detail, ensuring a realistic and immersive experience for both casual gamers and hardcore sim racers.
Graphically, Project Cars 2 was nothing short of stunning. The dynamic weather system, which changed in real-time, wasn't just for show—it had a tangible effect on driving dynamics. Puddles would form, offering both visual splendor and a treacherous obstacle to drivers. Combined with a day-to-night transition, the tracks felt alive and unpredictable, demanding adaptability and strategy from players.
The vehicle selection was vast and diverse, offering cars from multiple eras and disciplines. From classic road cars to modern hypercars, GT racers to open-wheel wonders, there was a car for every enthusiast. Each vehicle felt distinct, capturing the nuances of their real-world counterparts, and the game mechanics ensured that driving them was both challenging and rewarding.
The track list was equally impressive. With many world-famous circuits meticulously recreated and lesser-known tracks offering new challenges, there was plenty for racers to explore. And thanks to the LiveTrack 3.0 system, track conditions evolved, which brought an added layer of depth to races.
However, the game wasn't without its criticisms. Some players reported technical issues, ranging from minor bugs to more problematic performance hiccups. The physics, though advanced, had a learning curve that could feel steep for newcomers, making the game occasionally feel inaccessible to the casual crowd. The AI was competent, but at times it lacked the unpredictability and dynamism of human opponents.
Multiplayer was a mixed bag. When it worked well, it was an exhilarating experience, pitting drivers against one another in intense races. But connectivity issues and inconsistent player behavior sometimes marred the online experience.
In conclusion, Project Cars 2 was an ambitious and largely successful effort to push the boundaries of what a racing simulator could be. Its blend of realism, variety, and beauty made it a must-play for racing enthusiasts. While it had its flaws, they were overshadowed by its strengths, ensuring its place as one of the standout racing titles of its time.