Prey
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In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.
Steam User 278
If you like System Shock, you'll like Prey.
If you like Thief, you'll like Prey.
If you like Deus Ex, you'll like Prey.
If you like Arx Fatalis, you'll like Prey.
If you like Bioshock, you'll like Prey.
If you like Dishonored, you'll like Prey.
If you hate Redfall, you'll like Prey.
Steam User 181
Thank you, Arkane Austin, for this wonderful game that I enjoyed all the way. <3
Steam User 287
"The Bioshock sequel the Bioshock fan doesn't deserve because they didn't play it":
Prey is a game I put in the "I can't believe this game exists" category. Every department on this game is firing on all cylinders delivering a cohesive, extremely well thought out, beautiful experience. The setting of this game is so well realized and crafted in a way to feel like a real, tangible place.
IMO, this is the best sci-fi game ever made, the best game from the xbox one/ps4 gen that nobody played, and top 5 greatest games of all time.
We will never get another game like this again, unfortunately. This game got swept under the rug by the "open world craze" from the x1/ps4 gen and it didnt perform the way it needed to.. The studio lost 75% of staff with redfall.
People like to say the game's title was the core of the issue which is retarded. The IP was completely irrelevant at the time. If Ken Levine dickriders couldnt gather that the game was like Bioshock at some capacity when marketing promos are showing you using a wrench, then they werent going to respond positively to Neuroshock.
The people behind the product are more valuable than the product itself. See Halo for more details.
Steam User 160
Let it be remembered that Microsoft shutdown the studio behind this masterpiece and fired everyone despite making 72.4 BILLION in net income in 2023. They also paid 375 million payout to scumbag Bobby Kotick, money that could support both Arkane Austin and Tango Gameworks for the next 15 years.
Steam User 185
scientist with amnesia vs prop hunt
Steam User 120
This is one of the best immersive sim games, more suitable for players prefer slower pace game. Overall it requires some patience to observe the surrounding, understand the enemy, decide the approach and there are always multiple ways to handle enemies and situations effectively. It has great replay value as different builds' style are very different.
It puzzles me why a game with such quality didn't sell as well as it should. Is this really because immersive sim is a niche genre? It looks like after this game, Arkane is trying to combine other elements such as multiplayer with immersive sim and failed catastrophically. Probably it would be best to control budget and work on a mid-sized pure immersive sim game.
Achievements in this game requires multiple play through. This is not a bad thing as some beauty of this game can only be experienced after being forced to use different ways to tackle the challenges. Just for a reference, my first run of main game took 40 hours, then the next 3 runs took 50 hours to complete all achievements in the main game. The DLC took me 30 hours for many runs to complete everything. Just remember that 5 success escape in the same run will reset DLC status. Make sure you are really ready before doing that.
Steam User 109
if gloo cannon has a million fans, im one of them
if gloo cannon has 5 fans, im one of them
if gloo cannon has 1 fan, that fan is me
if gloo cannon has no fans, im no longer alive
if the world is against gloo cannon im against the entire world
till my last breath, ill support gloo cannon
devastating that this game will likely never get a sequel