Lightfield HYPER Edition
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Lightfield encourages players to utilise every aspect of their surroundings as they master their anti-gravity spaceships, scaling walls, sci-fi skyscrapers, ceilings and more to find the perfect racing line. Explore the worlds beyond the track boundaries and lose yourself in the aesthetics of the striking environments, abstract architecture and futuristic soundscapes of the hard-hitting electronic soundtrack by Zanshin. The new HYPER Edition features solo play, online multiplayer and a couch split-screen mode. Moreover, it features a host of new content, from a new campaign to an all-new trick system, a photo mode and stunning visuals.
Steam User 14
Lightfield is true zero-grav racing! I have not gotten too crazy with wall snapping but I am sure speed runners will go crazy with the mechanic.
The highlights for me are the atmosphere and large decision space when racing. Most racing games give players few things to do besides "point straight and hit the speed boosts". Meanwhile Lightfield's drifting and snapping mean my brain is always considering what to do in the moment.
Atmosphere wise everything reminds me of Metroid Prime DS thanks to the music track. From the visuals I was expecting Tron but I like this “cold dead of space” feel much more.
Steam User 8
This game is overall awesome, 92/100
Pros:
Easy to learn
Hard to master
Great music
Map design and art style is amazing
No major glitches
Online AND *local* multiplayer
A great game for parties
Cons:
Not enough music tracks
Some of the "hyper medals" are too easy
Needs a few more maps
Great game, I suggest you try it out :)
Steam User 9
While it’s fair to compare Lightfield to other famous names in the genre, like F-zero and Wipeout, this game really stands out on its own, bringing some fresh air to the genre with its original mechanics and beautiful aesthetics.
The core of Lightfield is the snapping and tricks mechanics. You need to snap to a surface to achieve the highest speed, and perform tricks during your run, like 360s and barrel rolls, what results in small boost that builds up your speed, and also feel really rewarding. Mastering the tricks is a must if you want the top spots on the board (the tutorial totally skips tricks, so look for them in the menu, trickbook and controls to get started). The tracks are complex and interactive, inviting to experimentation and to try new paths during your sessions. But beware missing a turn or messing a trick can be very punishing and disorienting, sometimes forcing you to reset your position besides losing precious seconds.
The game offers a decent amount of content to keep you busy for way more than a couple hours. There are a few hand crafted tracks (and mirrored night versions) that increase in difficulty as your progress through the game, each of those has the classics time trial and race modes, and an exploration mode with stars to collect and treasures to find, for a more chill, relaxed experience. The game also features a campaign with a series of challenges involving different skills for medals, speed settings so you can play from super slo-mo to hyper fast speeds, and a photo mode.
If you are looking solely for multiplayer, I think you’ll be disappointed. Despite the local multiplayer offering all single player options, with up to 4 players sharing the screen, online gives you only race mode (you can explore if you want, but there will always be a lap counter, a timer running and no stars to collect), against 1-5 other players and it’s bonded to the track you are playing, which means if you wanna change tracks you have to quit the session, change it and then look for a new match. The seems to work fine if you have online friends to play with you, but with very limited options compared to playing locally.
Time trial and race feel very similar. In the first one you compete for the fastest time on a single lap, and the second one for 3 laps. The local race mode has difficulty settings, so you can race against ghosts/bots closer to your skill, and sometimes your own ghosts. In the time trial shows the other players ghosts closest to your time, as well as your own, which is a lot more interesting in my opinion. Your times on the race mode are erased after you quit the game, but your fastest time trial ghost is saved to haunt you and other players in future sessions.
The visuals in my opinion are impressive, very nifty and colorful, with environments way bigger than the tracks alone, hinting to possible new tracks or redesigns sharing the same scenes in the future. The soundtrack is on point, working nicely with the fast pace of the timed modes, and changing accordingly for the relaxed moments.
There is still a lot of room for improvement in the game, and I’m hinting to the multiplayer component and/or the ghost system (add other player’s ghosts to the local race mode for a pseudo-multiplayer experience, drawing tips from Forza games and Trackmania, for example), and Steam Workshop Support to add more variety and community content to the mix.
Overall, the gameplay is solid, with no significant barriers/bugs, well designed mechanics and simple controls. It’s fun right from the start, but it really rewards experience and hard work in the end. So if you are into sci-fi, zero-gravity racing, this game is definitely a fair pick, offering a lot of stuff to challenge yourself with. But you might run short if you really want online multiplayer, being safer to wait for a discount or a few updates in this case.
Steam User 6
Lightfield HYPER Edition is a pretty slick sci-fi racing game with extra exploration and collection modes. The game has local multiplayer as well as online multiplayer but you will probably need to find someone through their discord to get a game going. I was never able to get into a multiplayer game just at random times of the day. The local multiplayer can be up to 4 player split screen so that's pretty cool too.
There's a good amount of things to do in this with all the racing, the time trials, collection mode and possible multiplayer. Another thing is a nice campaign of sorts that also helps improve your racing skills by testing various techniques. The gameplay is really nice and slick, you snap to surfaces when racing to go full speed and the way it does the snaping feels really good. You'll auto rotate towards the surface so you can land on it and keep your speed going. You can get bonuses to xp and speed by pulling off various tricks while racing and connecting them similar to when you are playing Tony Hawk and grinding the rails. I found it hard to figure out what tricks I was doing or how to really pull them off well because of the control style, you have to manually do the tricks rather than hold a button and doing a combination. After a while I got the hang of it but I still kind of wish there was a bit more, maybe their could also be button + control style combos or tricks. It just feels a little lacking at times and many of the buttons are not used (I played with an Xbox 360 PC Controller).
The visuals in this game are awesome. The levels feel like something sci-fi or futuristic and the music fits perfectly with the look of the game with the neon bike streaks and awesome color combos. The race tracks were pretty well put together with a couple that were really nice and doing the exploration parts of this game where you have the whole level to go looking for collectibles or following an indicator to find the triangles is a really nice way to relax between races because they get pretty intense. There are 5 different game speeds you can play at, I found the normal to be alright, slower was pretty neat because you can land tricks easier and the slow-mo mode at first I thought was terrible but soon thought was awesome just because it looks so cool doing the moves and stuff. The two modes faster then normal are a bit too crazy for me, I don't know how anyone can pull that stuff off.
This is a decent game for sure. At first I was a bit confused by how the racing worked but soon figured it out and the more I played the more I enjoyed the game. I would definately recommend a controller with this game, the analog stick makes everything feel natural. You probably won't find much in the way of multiplayer unless you put in some effort trying to schedule games through discord or get the game with a friend or two. There's always local multi-player as well.
Steam User 5
If you're into fast paced, futuristic racing games, then this is the game for you! They take a unique concept for a racing game and make it really fun! It has very simple controls, but very difficult to master. That is what makes the game so fun, you can always improve. The style and artwork of the game is beautiful too! Not really a fan of the music, so I just play my own. If you're looking to support some awesome indie devs and take part in a fun, unique style, racing game, then give this a go!
Steam User 4
It’s an amazing game. I’m 55 y/o, and I enjoy this game very much. It sharpens one’s senses.
I recommend this game.
Steam User 3
The game is good and has a lot of potential but it has 3 major problems for now:
1) Small amount of tracks and lack of their adjustment
2) Unbalanced career difficulty and lack of good tutorial
3) Totally dead multiplayer and lack of its adjustment
What do i mean by that? Well, first of all, there are only 7 tracks in this game (well, ok, 14 but other 7 are just bonus mirrored versions of other 7) and you cannot really adjust them at all. All modes you have for singleplayer are either one-lap time trials against ghosts of real players or 3-lap races against ghosts of bots. Yeah you may say there is also star and treasure hunting but it's more like bonus activity rather than a full-fledged mode. On top of that, even bots' ghost have only one route programmed, and because the game has changing pieces of the track they can safely go through walls which confuses you, especially when you are doing career races. Oh, about career...
It is really unbalanced, some challenges are too easy, some are too hard. Even the very first race you do in the game requires you to beat pro racer to get a gold medal and you are likely to get bronze when you only start to play. Of course, after some practice you will easily take gold but was it so hard to make more easy challenge for newcomers, like give golden medal for beating advanced or just give separate times for it? In addition, career introduces some nice mode ideas, which never appear again in the game and which have zero explanation for the career. I still don't really understand how to do tricks properly to keep the multiplayer up and score higher than for bronze medal. On top of that, at the end of pre-last chapter, in two last challenges of it, the game decides to shift difficulty to super-duper hard and these challenges become barely completable. Ok, I can understand that you need to be super precise and fast in the race against a extremely pro racer and this may take several tries, but the other challenge is like that only because there is no explanation in the game what's the damn difference between "landing", "good landing" and "perfect landing". It took me like 2 hours to complete this singe one and I'm 99% it was accidently.
And the icing on the cake is that one of the core parts of the game - racing against other people - is absent because nobody plays the game, which really hurts it. Though, being totally honest, multiplayer is not the best here: no adjust for tracks (you can’t even choose the one you want to race - it's randomly done by game), tracks only racing, no collision for players too. Was it hard to do at least multiplayer freeroam, so people could do tricks together?
As for smaller problems:
1) Some achievements are bugged
2) Flight part of racing is kinda too slow and sense of speed is not the best
3) Some career challenges have strange choice of objectives
4) Lack of customisation for your vehicle
5) Mostly empty freeroam
Now you may think that these problems completely kill the game and I'm not gonna recommend it but... no, it's still quite good and unique game. Despite all the issues, it's still fun to play it, interesting to complete career and just cool to beat some records of other players. Graphics are stylish, though blurry and acid a bit, music is nice, though there is not really big choice of tracks and you get tired of them in the middle of the games. Gameplay is quite unique with you having to magnet to surfaces for going faster and precisely swap surfaces to keep the pace. The ideas are really incredible but it's really painful for me to see that game with such potential fails and becomes more like a good prototype rather than a complete game.
What should do developers do? Well, reviving this game is not really the way, it seems that majority have already forgotten about it, and reviving games in general is a very subtle and complicated process with high chances of failure. It's better to develop a sequel with fixing all the issues. Add more tracks (or even let the players to create them via workshop), add at least basic adjustments for tracks ( number of laps, direction, time, number of rivals, etc), make decent AI for bots and collision for bots and players, make freeroam multiplayer, workout ideas from the career and develop them to the complete modes like tricks, star collection and many more, implement several ships and more paintjobs (and maybe even vinyls) for them, they can be either just cosmetics or can actually be unlockable and have different stats, to make races maybe making players less even in the race but making the race itself more interesting.
And this is just a small amount of what can be done. The core idea of combining ground racing, air racing and parkour is great and unique enough but the performance really suffers and that's a big pity.
But, all in all, should you buy this game? Well, if you are fine about spending 5-6 hours on not really balanced career mode, ready for small amount of tracks and can sit for hours trying to master one very track to the perfection, than - it's for you. Maybe you will even be able to talk your friends into buying this and then the game might become even more interesting.
P.S. Considering that I seem to be the only one who wrote about problems with career mode I am one of few who actually totally completed it and gotten all the achievements. Then, if developers are somehow reading this, there is a small message for them: some challenges have the same objective as a primary and as the one for hyper medal which doesn’t really make sense. Plus, the secret reward link given you at the end of the career, which seems to be some 3d models from the game doesn’t work and the site tells that those models were deleted.