It's kind of a more stealth-oriented, more realistic Hotline Miami. You're still able to run in and just gun everyone down, however it requires information where ever enemy is, it requires ammo and maybe even some explosives. If you decide to go in geared with a rifle, heavy kevlar and explosives, you'll generate more noise. This game really focuses on noise and sight. different floors generate different amounts of sound & you're rewarded with more flexibility the more lights are off. Less arcadey, more thoughtful Hotline Miami
People complain about the masochist difficulty being to easy, but only 2,6% of the players played it through on this difficulty (me included). I enjoyed the game a lot this way and it was tense till the very end.
This game is something else. I went in expecting Hotline Miami mixed with Metal Gear (OSP of equipment and such) and Splinter Cell (The UI is basically a redesigned Chaos Theory Hud). But thanks to the steam page my expectations were wrong, in a good way. Unlike Hotline Miami you do NOT need to kill everything on the map in order to finish, you have an objective for each mission (ok, when you go down the revenge path you have 3 Missions where you have to kill everyone on the map). And thats the next thing, this game has 2 paths, Revenge and well whatever not Revenge is (I chose Revenge, in Hindsight a bad choice for the 1st playthrough because I was not prepared. The Gameplay and pre-mission prep are great, also do yourself a favour do NOT activate any mutators and just go straight into "True" difficulty, its hard, challenging, sometimes even quite bullshit but the payoff is mwaah *chefs kiss*. The soundtrack seems dynamic, akin to Payday, when detected and in combat you'll be glad if you have it at like 15% or below otherwise you'd get killed constantly while vibing (trust me I found out the hard way during the "Mob Casino" Mission). The only real gripe I have with this game is the open map design, and the resulting long sightlines. It lead to a lot of Hotline 2 Style off-screen deaths, BUT only in the very late missions so I blame my thirst for Revenge on this. Because the Dev(s) clarify at every startup that the decisions are yours so you have to live with them. Also I went back and bought the soundtrack, because that thing with the exception of "Kerfuffle" is pure heat. This is my opinion and I stand by it. Highly Highly recommended if you like any of the mentioned games
Steam User 87
Hotline Gear//Metal Miami
Steam User 32
Metal Gear meets Hotline Miami.
Steam User 33
You are the Punisher.
You do not have plot armor.
Good luck.
Steam User 19
It's kind of a more stealth-oriented, more realistic Hotline Miami. You're still able to run in and just gun everyone down, however it requires information where ever enemy is, it requires ammo and maybe even some explosives.
If you decide to go in geared with a rifle, heavy kevlar and explosives, you'll generate more noise.
This game really focuses on noise and sight. different floors generate different amounts of sound & you're rewarded with more flexibility the more lights are off.
Less arcadey, more thoughtful Hotline Miami
Steam User 20
People complain about the masochist difficulty being to easy, but only 2,6% of the players played it through on this difficulty (me included). I enjoyed the game a lot this way and it was tense till the very end.
Steam User 13
This game is something else. I went in expecting Hotline Miami mixed with Metal Gear (OSP of equipment and such) and Splinter Cell (The UI is basically a redesigned Chaos Theory Hud). But thanks to the steam page my expectations were wrong, in a good way. Unlike Hotline Miami you do NOT need to kill everything on the map in order to finish, you have an objective for each mission (ok, when you go down the revenge path you have 3 Missions where you have to kill everyone on the map). And thats the next thing, this game has 2 paths, Revenge and well whatever not Revenge is (I chose Revenge, in Hindsight a bad choice for the 1st playthrough because I was not prepared.
The Gameplay and pre-mission prep are great, also do yourself a favour do NOT activate any mutators and just go straight into "True" difficulty, its hard, challenging, sometimes even quite bullshit but the payoff is mwaah *chefs kiss*.
The soundtrack seems dynamic, akin to Payday, when detected and in combat you'll be glad if you have it at like 15% or below otherwise you'd get killed constantly while vibing (trust me I found out the hard way during the "Mob Casino" Mission).
The only real gripe I have with this game is the open map design, and the resulting long sightlines. It lead to a lot of Hotline 2 Style off-screen deaths, BUT only in the very late missions so I blame my thirst for Revenge on this. Because the Dev(s) clarify at every startup that the decisions are yours so you have to live with them.
Also I went back and bought the soundtrack, because that thing with the exception of "Kerfuffle" is pure heat. This is my opinion and I stand by it.
Highly Highly recommended if you like any of the mentioned games
Steam User 17
if you suck at hotline miami like i do, at least now you got a health bar