GRID Autosport
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Experience an intense, authentic and deep world of professional motorsport – specialise in your favourite racing style or conquer them all across 100 routes at 22 incredible locations. GRID Autosport features a huge career, advanced rival driver AI, the return of in-car view & the most exciting high-performance racing cars. Extensive multiplayer options include clan-style Racing Clubs for online team competition, new challenges every week powered by RaceNet plus 2 player split-screen racing.
Steam User 6
I am a big fan of the original GRID as well as Colin McRae DiRT, so when a driving game comes out that tries to implement style, I am sure going to give it everything I got and enjoy the ride. Codemasters is one of the few who carries that style, but surely they have had their ups and downs. So far I have put around 8 hours into the game and from what I have played, I would say that GRID Autosport is a ride worth taking. GRID Autosport is an attempt to right some of those wrongs with the simulator fan-base, without pushing away the casual drivers.
The single player career has five disciplines, with the introduction of touring cars, open wheel racing, tuner events, endurance and street racing, there is almost something for everyone. They all require a very particular way of racing, so each time you switch from one group to another you'll need to readjust the way you play and the A.I seems to do the same. The AI seems very good and exhibits different racing personalities and the game features a wide range of tracks, boasting of around 100. The game demands that you level up in all disciplines if you wish to take part in the special GRID Masters/Legends events that take place at every so many levels. Career progress is measured in seasons. Each season, you pick a discipline and sign up with a sponsored team and that team gives you specific objectives to fulfill, like no collision damage and so on.
The cockpit view has returned as well as car tuning, something that GRID 2 was sadly lacking. Each option is accompanied by a helpful summary of what each tweak will do, so there is no need to have a in-depth technical car knowledge in order to understand the tuning. GRID Autosport or simply the GRID series in general is not a simulation or arcade, it is both, it mixes simulation and the arcade experience both in one. At times it can seem really hard because an induced over-steer is easy to achieve, but practice makes perfect and that's what true racing is about. The game also has an online mode but I'm not much of an online player so I can't comment about those features, but I do know someone who is playing it and they say it does have lots to do in it.
In all it is a really fun game, even if some of the major gaming sites are giving it some borderline low scores. GRID Autosport is a quality product, as one would expect from Codemasters when developing a racing game. It's just difficult these days for many people to pick up and play when there are next gen racing games on the way. Many of the problems I hear people saying about this game is that it suffers with an extremely linear career mode by having limited progression choices.
Ultimately the objective is to play in each of the five racing categories to reach a certain level to unlock the GRID event and repeat, and this tells the player that it is progression for the sake of progression. GRID Autosport does have a lack of choices, and simply asks the player if they want to choose whether they play a Street event or an Endurance one. The cars are picked for you, their upgrades are limited and even your ability to tweak or alter a vehicle's setup is decided by the event you participate in.
You can still customize the difficulty of the game, tailoring every aspect of the underlying systems, such as realistic damage to assisted braking and you earn cumulative extra XP based on your settings. However, even with the said, GRID Autosport is much more of a racer than GRID 2 and racing is what this game is really about. As it stands, there are plenty of RPG games available for players that are looking to make choices, so the true essence of GRID Autosport is held within the walls of racing, so it is racing you will be doing. The graphics seem well done as well as the frame rates, menus, AI, handling, sound, collisions and many other things. It is a game about quality over quantity, and in the end, that is what truly matters.
Steam User 4
Its alright, but not more that. The races are fun but can feel slightly repetitive, like every event feels similar to the last. The AI is a bad, but that is a Grid standard, we are used to that. The map design and car choices are good though and it is a racing title that requires almost nothing, so you can run it on any system pretty much.
Steam User 4
An oldie but a goodie!
Steam User 3
great ai drivers, good car handling
Steam User 2
grindeful!
Steam User 2
Love this game, best simcade I know of.
Steam User 2
People who wanted the grid experience were indeed let down as there's no proper campaign. The campaign events or custom cups pretty much offer practice sessions in order to grasp the circuit and tune your car, so you can qualify and race.
The racing itself is what makes me playing this game even 10 years after its release. It manages to be fun without totally compromising simulation. Some vehicles require experience to handle them effectively. The penalty system is pretty accurate, better than in modern racing titles. The AI opponents provide some challenge without being overly aggressive as they try to overtake you respecting your line. Oh and they make mistakes just like you.
There's five modalities, with a decent number of cars and tracks, including real circuits. The visuals aged well (the street circuits are simply gorgeous). The sound of the motors shine. Well... The golden era of Codemasters.