Deus Ex: Human Revolution – Director’s Cut
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About the GameYou play Adam Jensen, an ex-SWAT specialist who’s been handpicked to oversee the defensive needs of one of America’s most experimental biotechnology firms. Your job is to safeguard company secrets, but when a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.Key Features:
- A divided near-future: discover a time of great technological advancement, but also a time of chaos and conspiracy. Mechanical augmentations of the human body have divided society between those who can afford them, and those who can’t. Opposing forces conspire from the shadow to control the destiny of mankind: a human revolution is coming.
- A perfect mix of action and role-play: the game uniquely combines action-packed close-quarters takedowns with intense shooting, offering a vast array of character augmentations and upgrades for the many weapons at your disposal. Unlock new abilities and increase your stealth, social, hacking or combat skills: the game rewards all styles of play and approaches. Determine how you want your character to evolve, based on how you want to play the game.
- Choices and consequences: shoot your way through the enemies, sneak up behind them without being traced, hack systems to retrieve crucial information, or use your social skills to extract information from key characters – there are always choices, multiple approaches, multiple paths and multiple tools at your disposal. Choose your playing style and face the consequences of your actions: you decide how the story unfolds in his enhanced storyline featuring the full integration of "The Missing Link" and "Tongs Mission". Find more ways to defeat the new and improved Boss Fights, use the Newgame+ feature to replay the story with your previously acquired augmentations. Learn more about the game with the developers commentaries in ENGLISH ONLY and the original "Making of"video.
Steam User 60
TIPS FOR THIS GREAT CLASSIC!
- When Sarif offers you a choice of weapons, I recommend the tranq rifle (choose nonlethal-ranged). It's the only scoped weapon you'll get for a while.
- In my previous hint I recommended choosing the tranq rifle from Sarif, because it's the only scoped long-range weapon you get for a while. However, if you have the director's cut, an actual sniper rifle can be found early on.
- Contrary to what the tutorial implies, you don't have to sneak up on someone to do a takedown. Also, unless you are roleplaying an asshole, there is no reason to do a lethal takedown, ever.
- To disarm a mine, hit walk, then crouch-walk up to it and use it.
- The EMP shielding aug actually makes you totally immune to electricity, so you can walk through electrified water and such.
- When hacking, if you capture the red security node, the hack succeeds and you automatically get all the bonus nodes. It's not always possible, tho.
- Hacking basics: capture the nodes that are unlikely to be detected first, and if you are detected disconnect and try again. Once you have to start hitting nodes with high detection chances, fortify everything you've got as you start the capture process, and try capturing / fortifying several nodes at once before the trace starts. A good hack is a mixture of planning out your path to have as much stuff in the bag before a trace starts as possible, and frantically juggling your
capture and fortify options once the trace starts.
- Resist the urge to hack every terminal you see just for the XP. You'll quickly get bored.
- Yes, there are some useless augs. The stealth enhancers and hacking analyzers are all total crap, while the flash suppressant, gas immunity, and sprint boosters are marginal at best.
- If you plan to do a completely non-lethal takedown run of the game, a) bosses don't count and b) the intro where you only have a gun, it tells you how to kill people, and gives you no non-lethal options does count.
- Though the non-lethal achievement is a bit buggy, in theory if you don't get experience for killing people, they don't count as a kill for the achievement. That means people caught in a bot explosion / people who somehow manage to kill themselves.
- Your last unit of energy automatically recharges, but only the last unit. Getting the faster recharge aug just makes that last point recharge faster.
- The CASIE aug unlocks a couple more dialog options, so if you wanna talk your way out/into stuff consider getting it.
- The bosses are bullet sponges. They are not, however, explosive sponges. A bunch of mines/grenades/gas canisters will ruin their day.
- On the same note, the Typhoon augmentation ruins bosses in 2-3 activations. It's also instantaneous and makes Jensen invulnerable for the duration.
- The third boss will counter your takedown attempts and do a lot of damage - UNLESS he's jumping over a wall as you do the takedown, in which case it's an instant win button.
- During the last boss fight, the mounted gun turrets are invincible.
- The non-lethal takedown is the most xp efficient way of dealing with enemies, at 50 xp per downed bad guy (125 for two guys at once with the double takedown upgrade). The next most efficient way is a headshot from the tranquilizer rifle (30 xp for a non-lethal takedown + 10 xp for a headshot). Whether you're going for the pacifist achievement or are trying to maximize your Praxis kits, these are your best options.
- You can backtrack through any mission / hostile area. So you can stealth your way through up to (and including) the boss, get all the ghost and no-alarm experience, then go all the way back to the start to knock everyone out and loot all the stuff (the exception being Sarif's manufacturing, where you can't knock people out after the boss, but can still loot stuff and get exploration xp).
- You get "Ghost" xp if you get to your goal without any human or bot enemies being certain they saw you (i.e. going into "Hostile" status), any cameras going red, or any enemies seeing a body. ANY bodies spotted by the enemy that send them into "alarmed mode", including bodies the player didn't cause, will void the ghost xp.
- You will visit Detroit and Hengsha twice each. Any side missions you didn't complete the first time will be gone the second time. Other than that, nothing else changes. If you didn't get a goodie cache the first time, it will be there on your second visit.
- In Detroit, stay away from the Convention Center until the plot sends you there. You'll get in a pointless fight if you go there early.
- Breaking through walls unlocks a lot of new routes in the game so its surprisingly not worthless.
- The punch-through-walls aug costs one Praxis, and there are *two* places where breaking a wall gets you a Praxis kit, so it's a no-brainer. (You can break weakened walls without the aug, but they're not highlighted, so that may or may not be considered cheating).
- When you win, let the credits roll all the way through for an Easter Egg.
- Enemy guards (whether conscious / alive or not) will turn off laser grid sensors as they pass through.
- Lasers and cameras can be temporarily turned off with a stun-gun zap.
- Anything that damages or destroys a camera will trigger an alarm - with the exception of an EMP blast. Anything at all that damages a laser will trigger an alarm.
- Lasers can shoot though transparent bulletproof glass.
ENJOY!
Steam User 68
First immersive sim I've played where NPCs are racist and you can be EQUALLY racist back through dialogue options. Truly a gaming experience.
Steam User 41
she deused my ex until i had a human revolution
Steam User 26
This game is Masterpiece. That's it
Steam User 23
Deus Ex: Human Revolution is an action role-playing game set in future where humankind is threatened by mega-corporations,the ever present motif to control the world and the hunger for power.
With a cyberpunk style,futuristic atmosphere and conspiracy theories ( Illuminati rings a bell) Human Revolution is the perfect stage for a well written scenario : conflicts between normal people (denial of technology or they can't afford it) and the humans who have accepted augumentation( cyber implants ).
I can't continue my review without talking about transhumanism which is a philosophical and intellectual movement which advocates the enhancement of the human condition by developing and making technologies that can greatly enhance longevity, cognition, and well-being.
Following this idea advances in biotechnology and cybernetics have led to the development of "augmentations", advanced artificial organs capable of significantly improving and enhancing the human body's performance, basically turns ordinary into superhumans!
Should we use technology in medicine ? Of course! But what happens when cybernetic implants can be hacked?
What happens when the same technology is used for a military purpose,or when a secret organization controls everything?
Do you know the myth of Icarus? He was flying with artificial wings..but flew too close to the sun. On a parallel note the humankind can do the same mistake.. or maybe they already did.
As it turns out choices are important, there's multiple paths and quest endings. The stealth element can help you achieve your objectives with or without lethality.
In my opinion evolution is a natural and normal step for humanity but not with auguments because that will always create two sides in conflict. A half looking human with robotic arms and eyes will always raise eyebrows. But maybe i'm wrong,what do you think?
Pros:
-Story,voice acting
-Choices and consequences,
-futuristic atmosphere
-multiple ways to approach and complete the game
-Replay value
Cons:
-i expected more from Boss fights
-inventory management simulator, untill you upgrade the space
My review score:
Story - 10
Gameplay- 8
Graphics- 7
Sound - 10
Overall - 8.75
Steam User 30
Red pilled Cyberpunk
Steam User 21
An unmissable modern classic that stood the test of time.
The gold standard in the stealth-action catalogue and still among the best immersive sims despite numerous worthy entries that came out since, standing tall not only on its own but even when put against its legendary predecessor. On top of that- Eidos-Montréal's first game! Miraculous debut and a true creative triumph.
It's hard to imagine a more daunting task for a newly established developer studio than taking up on a follower to a series like Deus Ex, which gave the world the best PC game of all time followed by a highly divisive, underwhelming sequel released a couple of years before the closure of its creators- Ion Storm. That was heavy baggage, and to this day it's simply astounding how well the newly assembled team has managed to handle this task, creating a truly phenomenal video game that feels like coming out from a group with years of creative experience and multiple released titles on their resume.
After 12 years, Deus Ex: Human Revolution still remains an impressively enjoyable game, not only worth revisiting but still capable of making a great impression on new players despite its undeniable (and expected, especially in a title heavily relying on mechanical and systemic engagement) datedness and simplicity of some of its aspect. DX:HR despite its stunning presentation even on release was never really a cutting-edge looker from a technological standpoint, but also never really relied on that, nor complexity of the models or resolution of textures was a crucial part of the said presentation. As a result, it did age gracefully through and through with core, most important elements remaining approachable, fitting modern tastes and gameplay conventions.
It sure does like a game of its age, but on most levels, it is as engaging as when it was released back in 2011, taking players on an entertaining ride through a captivating world that believably remains within our reach.
Well-designed mechanics of movement, stealth, exploration or combat, writing of story and characters are key elements, but still are just a part of a larger puzzle, and certainly don't come into play and evaluation by the player instantly. The thing that does, and that might remain the strongest and most everlasting aspect of DX:HR is the general identity and presentation of the game, which in the eyes of many is one of the best ever conceived. And opinions like that started forming even before the release, along with the publication of the first video materials and promotional graphics. Including of course a striking cinematic trailer* that to this day hasn't lost a bit of its sharpness and impactfulness, and that could act as a masterclass study case of 'how to properly present and sell your vision'.
It is supremely put together and sheds light on everything that makes this game what it is - striking visual identity and stellar art direction under the lead of Jonathan Jacques-Belletête, anchored on bleak, dystopian near future and leading theme of 'Cyberpunk Renaissance'. Introduces an outline of an intriguing and dramatic story and the world itself, narrated by the main protagonist Adam Jensen (wonderfully voiced by Elias Toufexis). Overview of equally considered, balanced, and action-packed gameplay, highly adjustable to the preferences of a player, from anything optional to most of the key story moments.
And of course the music! If I had to cut down praises for elements of this game, the original score** would be one of the last on the line. Composed by Michael McCann it is insanely matching and inseparable from the game
Regardless of the situation- whether it's subtle, background ambient accompanying peaceful exploration or epic, key musical pieces tied to crucial plot moments and frantic action set pieces, sound in this game is elevating everything and remains the key element tieing Human Revolution together into a phenomenal package that just refuses to get out of your head. Even in this dignified genre, it's hard to point to another OST that reaches a similar level of quality, not only in its peaks but across the entire offering. It's great in-game and on its own.
It's probably more than reasonable to at least briefly, without dwelling into any spoiler territory, reflect on the other potentially vulnerable pillar of this single-player, story-driven, roleplaying action game- the construction of the world and writing behind it. In short- it does hold up well. Reinvention of Deus Ex's formula went quite far on the surface, but underneath all core aspects of the game remained in place, even if highly scaled back and/or toned down to appear more grounded and believable, and leave an appropriate amount of space for the proper story itself. While notes of disillusionment and skepticism wrapped around conspiracy theories (and actual conspiracies) are very much still here, rest assured mischievous grey aliens won't distract and undermine Jensen's journey and pursuit of truth and personal revenge.
Smart writing, despite some heavier themes, doesn't come as heavy-handed and ingenuine as it sometimes appeared in the sequel Mankind Divided which tripped over itself from time to time while wandering around a few central messages, not sure where to go and in which manner to do that.
Most importantly- the construction of the world, issues, and problems raised by DX:HR still remain interesting, valid, and relatable, just like in the first Deus Ex after distancing core ideas from some of the more goofy, gamey elements. And just like the prophetic first installment, these notions of unchecked and unregulated power and the nature of people behind it and uncertainties and fears tied to it, changes to social and economic structures, how our way of life is evolving and where its heading and of what kind of future it will be a building block, the role of technology will and should play in it, control over information and what voice individuals in modern society should and are allowed to wield, etc. did not lose relevance and importance, quite the opposite.
Sometimes- in a saddening way.
Despite all the science fiction elements and exaggerations and all other things that prioritize fun, style and appeal over deliberation in envisioning the future, deep inside it remains surprisingly focused on mature, heavier subjects, not really dwelled upon by too many other people in the industry.
And that might be the most annoying consequence of putting this series on ice, even above the lack of conclusion and closure to Adam Jenses' journey and numerous intertwined story threads. There is a lot of ground to cover, and a lot of things to reflect and comment on, but as for now there is no light at the end of this tunnel, and without some serious business moves around the rights to this IP- I bet there's a small chance for one to appear...
Just like in the year 2000, the Deus Ex formula, successfully reinvented in DX:HR, remains a rather unique reflection of our world and its potential near future, and despite all the mundane problems and obvious and rational technical shortcomings, still arouses interest, curiosity, reverie, and, above all- it is highly entertaining and compelling. Without that factor, none of its themes and messages would be able to reach as many people as they did, let alone leave any imprint on them.
Fantastic game and a truly memorable experience that won't stop drawing you back in as years go by. Deus Ex: every Human Revolution - every time you mention it, someone reinstalls it.
Wholeheartedly recommended.
Don't mind its age. Augment your Steam library!
Director's Cut post scriptum:
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