Cybrus
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
Cybrus is a survival gauntlet in which you face off against an ever-changing dungeon enhanced by magic and technology, build rivalries and crush your enemies. All this for the chance at a life-changing payout, will you survive?
Gameplay
Cybrus is a challenging retro-futuristic shooter with a unique style and fresh gameplay, in a land where magic meets technology both must be mastered to survive. Find powerful items both arcane and technological to defeat the dungeon.
Achievements
- Featured on the Fresh Games section of itch io
- In the top 100 most popular games on itch io (Last checked 9th of August 2018)
- #1 in three categories on itch io
Upgrade System
While journeying through the gauntlet enemies you encounter are personalized uniquely, your parts become their strength. Each playthrough is unique and enemies change dynamically during runs. Join the gauntlet today and forge your story!
Key Features
- Countless hours of engaging experiences!
- Millions of possible dungeons!
- Masses of items to be claimed from the depths!
- Amazing performance for maximum enjoyment!
- A fully procedural boss system, the game remembers you!
- Many secrets to discover!
- Multiple paths!
Steam User 18
Cybrus
To the undiscerning, untrained and short-sighted eye Cybrus might just look like a clone of a certain popular and more recently hyped roguelite, but that would just display a lack of understanding and respect for the history of gaming. Or more specifically of the golden age of Arcade gaming which paved the way for the mechanics we see in indie gaming today. Cybrus trades the overdone poop jokes for a more focused and authentic retro experience and the mindless grinds to end-game content for actual substance in the way of solid action and ramping challenge that engages you, instead of boring you with low-challenge accessiblity like a certain Isaac does.
I'll be honest, I wasn't a big fan of Binding of Isaac (if you couldn't tell). It just seemed like a rehash of all of the arcade classics I grew up so fond of without any twists to keep it from becoming repetitive, other than a half-hearted and "edgy" newgrounds flash style and some mysterious "end-game" I never cared enough to bother going for. What Cybrus does is much closer to the simple core visions of "Robotron, but with procedural exploration elements" that I want my roguelites to be.
Cybrus has a neat neon retro style to it, it looks more akin to an 80's arcade cabinet than anything and will appeal most to people who grew up with the likes of Berzerk, Frenzy, Time Pilot '84, and most relevant here; Robotron: 2084. It keeps things simple and clean which might seem like a downside, but in a roguelite like this that requires accuracy its nice to not have a ton of over-the-top visuals cluttering the screen.
This is the roguelite you play when you want to actually have a quick fun run, it's the kind of roguelite you want to play when you just want to think about the pure shooting action and not worry about the tedium of some repetitive and mind-numbing "end-game" tasks. Cybrus trades the repetition of Binding of Isaac for a legit fun shot of arcade enthused action, and for classic gamers with a more traditionally set mind this is the perfect coffee-break roguelite to hop into for a run or two.
Final Thought
Cybrus, in the end, is much closer to the games of old that Isaac was trying so hard to ape, so for me this is the kind of roguelite I'm going to go with and I hope to see more go with the "simpler is better" approach. Long live Arcade!
This review made possible through the generosity, consideration and contribution of Review Experts(REXnetwork) and the developer/publisher.
Email [email protected] for requests & promotions
Steam User 4
Overall the game was a fun experience. The genre isn't the one that I usually play, but I'm glad that I had a change to play this game. The gameplay is addicting and has challenge. The leaderboard is also a nice thing to include.
As a visual person I found the artwork very pleasing, the colors are well thought, and nothing bothered me in that aspect, even though I'm picky with the art. While the shapes are simple, it's good pixel art and the neon-effect works well with it, and adds a nice touch. The design of the characters are well thought, as well as the overall design of the game. I was especially pleased with the color scheme combined with the dreamy-feeling of the visual style.
I have seen some people saying that this game has similarities to Isaac. I haven't tried Isaac, but I personally don't want to try it because of the grotesque art style it has, which really threw me off. In other hand this game has an art style which appeals to me, so if I had to choose either of them, I would choose Cybrus, but that's just my personal opinion. The visual side of this game is also more family-friendly compared to the Isaac. But of course the taste for art is subjective thing.
While I follow the indie-game scene, I see every day games that are going to be commercial, but aren't polished at all or totally lack of some important aspects, like a pleasant art, fun gameplay or proper UI. I'm glad that in this game those weren't a problem. There's few things that could be more polished, like that you have to use the mouse in the menu, but I guess that they are going to be fixed when the game isn't anymore in a Early Access-status.
So, if you are into this kinda games you will have a fun while playing this, and if you usually don't play games like this, you should definitely give it a try! I was pleasantly surprised. So, I recommend you to try this game, and support the indie-game scene.