Armello
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Armello is a grand swashbuckling adventure that combines three styles of play The deep tactics of card games with the rich strategy of table top board games, combined with a character role-playing system. As a hero from one of the clans of Armello, you'll quest, scheme, hire agents, explore, vanquish monsters, cast spells and face off against other players, with one ultimate end goal in mind — storming the palace and becoming King or Queen of Armello. The Kingdom of Armello is as dangerous as it is beautiful, perils, banes and bandits hide around every corner and a spreading corruption known as the Rot is leaving no creature untouched.
Steam User 30
I don't care how nice the art is, I am NOT playing your furry card game!
There's collectible dice, you say? Addictive strategic gameplay (albeit with Mario Party levels of nightmare RNG) with relatively short games and a good balance of simple rules to complex strategy? Collectible Dice? Worldbuilding that essentially combines Redwall with Game of Thrones? Collectible Dice?
Maybe just one game...
Steam User 20
An online "Boardgame" that honestly deserves a lot more attention than it has gotten.
In Armello the goal is to become King. You can do this in 4 ways: kill the king, cure the king, be prestigious when the king happens to die or become even more corrupted than the current king.
The game is a turnbased strategy in which cards and dice play a big roll. (See what I did there?)
Every character you can play has a different ability aiding them. So one character might be a great fighter, while another may be more of a tricky player. No matter what play-style you like going for, you can find something for you.
Different cards have different effects, from items, raw damage or health, to obstacles and so much more creating a unique and fun environment to try a combination of interesting strategies.
I've heard people complain that the game is too luck based, and while luck plays a big role, knowing the game and strategies goes a lot further most of the time. Yes you can win by getting lucky but you will win more games by knowing how to build a good character and how to play your cards.
Considering the depth of the game, it's also fairly easy to learn. I'd say it takes about 3-4 games until you fully grasp the game and then it becomes a breeze learning.
The only downside is the bad networking and the decreasing playerbase. It can sometimes take quite a while to find people to play with, but discord servers to find players do exist and most of them are really friendly.
Also the art and animations in this game are absolutely gorgeous ♥
Steam User 9
I love Armello, I have 244 hours in this game.
It needs to be free to play so there's more players online as there's next to no one to verse.
I have already recommenced a lot of my mates this game but there needs to be more players or game modes differences
TLDR:
Make the game free as the game is dead, Please just do it, its a great game.
Steam User 11
It's one of the best turn-based board games that you can play on a computer. It's good in both single- and multi-player mode. Great variety of playable characters gives you a chance to try different play styles. Rules are simple and easy to learn, yet you will want to play this game over and over again.
Steam User 9
It's a fun, board game-like strat game that is just fun to play. The designs are enchanting and fun, the setting is reminiscent of Red-Wall, and the gameplay isn't hard to figure out. I just wish my friends would play it, too
Steam User 8
The Bunny is a lie. It only acts cute. It will stab your back!
Steam User 5
A game that my bros and I can always come back to and have fun for around an hour. The core game is well thought out and very fun and I wish the game was more popular. However due to their great crossplay implementation you can always find people to play with, though I wish it showed everyone when the party leader was searching for party.
Overall the characters all are neat and fun with their own unique mechanic and stat distributions and different ways they favor playing the game. There are so many strategies available for winning the game, and sometimes adapting to a different way is necessary to win.
Whoever designed this game was a genius because even down to the last turn, it is never decided and a win can always be claimed by someone else. Your win can be blocked by a powerful card drawn in the nick of time, or saved in their hand by the clever player who plans ahead.
Prestige - You gain prestige for doing good deeds, like completing your quest, freeing a terrorized town, or slaying Banes. You can also get them from items and cards, or even for clearing perils with a certain follower. There's also rings and amulets that affect it. Overall this is the slow way to win the game as to win with Prestige the king must die of natural causes, or the person fighting the king must die along with him. However being first for prestige creates pressure on all the other players to try for a more risky way to win the game, and being prestige leader also lets you decide the King's decree which happens every dawn, and deciding which decree can totally change the game against or for you, and many people can edge out a secondary path to victory simply by having influence over the king's decree. For instance, if you have bad items, but other people don't you could use the decree to have everyone unequip an item. If you have a bad hand, you might pick the decree to swap everyones hands or discard all hands.
Getting into the Castle - Every win that isn't a prestige win has to worry about getting into the castle. There's two ways to get into the castle, by beating the perils (most easily by saving the matching symbols for the cards and having enough spirit or wits) or by completing all of your quests the last quest allows you entry into the castle. You can also mix just having some cards and a lot of spirit or wits and rolling for the other symbols.
Spirit Stones - collect 4, enter the castle, and cleanse the king of his rot which also kills him. Then you win. Collecting 4 isn't always easy. 1 will spawn per night at a spot it shows it will appear in the daytime. There are also both strategy and magic cards that will help you get, or steal them from other players. You can also receive them from quests and dungeons.
Rot Win - If you have more Rot than someone else you add their rot to your dice pool. Rot starts out as a negative but if you have more than the king, or whatever you are fighting then it is a buff. Some characters use it much better than others and some are built around the idea of gathering rot and using it for combat. Careful with rot though as even 1 will make you lose 1 health every dawn, the same as the king does.
King Slayer - If you don't have spirit stones or more rot than the king, you can still fight the king after gaining castle access. This is a very common win because you can save up cards to gain early access to the castle and win through means of combat. Doing so successfully and early will usually mean having collected equipment for a certain build or strategy as the King isn't easy to vanquish until he has low health, as he has items that can use your own dice against you with certain rolls.
Flexibility is key to victory in Armello, and all the different types of heroes have strengths and weaknesses.
Heroes that rely on Items a lot will often get a Hot Rot Wine which lets you steal a win at times by not being in the palace for a full turn and simply being able to attack the king the same turn you enter the palace. They also tend to be good at combat due to stat and dice boosts from items and can gain health back.
Heroes that rely on magic cards a lot will get health recovery, direct damage from across the map, stat boosts, be able to summon spirit stones, and get access to powerful cards like Teleport, Banish and making other characters evade them during combat. They also get a ton of perils, to place in the way of characters wanting items, dungeons, spirit stones, or quests to make their journey harder or even kill them.
Heroes that rely on strategy cards want to get towns for a discount on the gold cost to strategy cards. Many strategy cards aren't very powerful compared to items or magic cards, but they can be cheaper. SOME strategy cards though are some of the best cards in the game, so all the more reason to go through your deck like crazy by having a lot of towns and cycling cards like a crazy person. You don't want to let anyone get too many towns due to the discount afforded on strategy cards and characters that specialize in strategy often have ways to make towns also benefit them more or make it harder for others to take towns.
Most characters will mix and match cards based on gold, mana and the number of towns they own, and also what they need.
This all just scratches the surface of a wonderfully simple yet very strategically deep game.